Wojtek Figat
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b0fe99f1ec
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Disable mono thread attach to fix current freeze on GC STW event
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2023-10-31 16:11:09 +01:00 |
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MineBill
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df5dc0c284
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Extract validation/item handling of AssetPicker in a separate class.
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2023-10-31 16:32:57 +02:00 |
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Wojtek Figat
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f9614a4879
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Disable capacity alloc on delegate creation
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2023-10-31 15:31:40 +01:00 |
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Wojtek Figat
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4e2ee897bc
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Fix missing codesign for macOS game binaries
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2023-10-31 15:22:14 +01:00 |
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Wojtek Figat
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37a6ea9beb
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Merge remote-tracking branch 'origin/master'
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2023-10-31 14:21:00 +01:00 |
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Wojtek Figat
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5ef3f66274
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Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
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2023-10-31 14:17:55 +01:00 |
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Wojtek Figat
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1567c1c8d6
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Fix Mono AOT on iOS to not freeze during GC stop-the-world event on memory collection
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2023-10-31 14:15:35 +01:00 |
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Wojtek Figat
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2d1d8cc310
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Fix typo
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2023-10-30 18:34:20 +01:00 |
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Wojtek Figat
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1fc972d6ac
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Fix stall in GC collect on iOS with AOT
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2023-10-30 16:45:57 +01:00 |
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MineBill
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357148f973
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Include interfaces in FindScript.
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2023-10-30 08:07:46 +02:00 |
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Wojtek Figat
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f434ff2efe
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Fix memory overcommitment by HashSet when adding and removing the same item in a loop
#1829
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2023-10-29 13:37:05 +01:00 |
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NoriteSC
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67a385a431
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Merge branch 'master' into SnapToGrid
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2023-10-29 03:33:44 +01:00 |
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Wojtek Figat
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56c9429e25
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Fix spawning prefab without transform provided
#1831
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2023-10-29 02:57:59 +02:00 |
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Wojtek Figat
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83a931de7e
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Fix typo bug in DOF
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2023-10-29 01:57:48 +02:00 |
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Wojtek Figat
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9c1a7a20d4
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Add volk.h header to distributed build files
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2023-10-28 22:10:41 +02:00 |
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Wojtek Figat
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d9c2decff5
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Fix crash when contact was not read properly
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2023-10-28 20:09:27 +02:00 |
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MineBill
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5afb00e2c6
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Allow quick creation of scripts.
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2023-10-28 20:21:43 +03:00 |
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Chandler Cox
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1fa03a0de2
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Fix focus issues to allow panel scroll bar to be clicked and used.
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2023-10-28 11:25:14 -05:00 |
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Chandler Cox
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590f3f7493
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Fix Dropdown scaling with CanvasScalar. Add limiting number of items to show in the dropdown.
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2023-10-28 10:29:39 -05:00 |
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Nils Hausfeld
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0fea7aad92
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- Minor cleanup
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2023-10-28 17:11:03 +02:00 |
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Nils Hausfeld
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b88233a65d
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- Always select first valid item when updating filters
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2023-10-28 16:58:37 +02:00 |
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Nils Hausfeld
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95735035f3
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- Tab key now also spawns node
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2023-10-28 16:51:56 +02:00 |
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Nils Hausfeld
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e3364faf8e
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Merge branch 'master' into Visject-ImprovedNodeSearching
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2023-10-28 16:49:22 +02:00 |
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Wojtek Figat
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9f3221c533
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Remove unused include
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2023-10-28 14:02:25 +02:00 |
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Wojtek Figat
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468c93949e
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Fix crash when creating empty particle emitter
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2023-10-28 14:01:44 +02:00 |
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Wojtek Figat
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b028faf0cc
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Update assets
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2023-10-28 13:52:23 +02:00 |
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Wojtek Figat
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a95c9059aa
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Update build number
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2023-10-28 13:49:05 +02:00 |
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Wojtek Figat
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615b6470e5
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Fix iOS project path if it contains whitespace chars
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2023-10-28 11:44:11 +02:00 |
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Chandler Cox
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90642b8862
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Spawn canvas scalar on canvas creation.
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2023-10-27 13:25:50 -05:00 |
|
Ari Vuollet
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900e6338d6
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Fix wrong variable name
Co-authored-by: NoriteSC <53096989+NoriteSC@users.noreply.github.com>
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2023-10-27 19:21:21 +03:00 |
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Nils Hausfeld
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e55cdd91d5
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- Reverted match class from more alternative titles PR
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2023-10-26 22:23:55 +02:00 |
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Nils Hausfeld
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8cc7c5d3d9
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- Highlights get cleared now when there is no match
- Highlights now give points, since it means there is a substring match
- Cleanup
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2023-10-26 21:47:32 +02:00 |
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Nils Hausfeld
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0acf352d40
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- Alternative titles now use QueryFilterHelper Match function as well
- Cleaned up some code and using early outs now
- Added some comments
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2023-10-26 21:13:06 +02:00 |
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Nils Hausfeld
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390621cb10
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Merge branch 'master' into Visject-ImprovedNodeSearching
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2023-10-26 20:33:32 +02:00 |
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Nils Hausfeld
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ff64fdb503
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- Test environment and first tests
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2023-10-26 20:33:07 +02:00 |
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Wojtek Figat
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70a06c5db3
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Update build number and add revision field for future patches
|
2023-10-26 15:21:01 +02:00 |
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Wojtek Figat
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d9b0e99b9c
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Add support for using Revision number in projects version
|
2023-10-26 15:20:35 +02:00 |
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Wojtek Figat
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1d41aa01ce
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Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
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2023-10-26 14:36:02 +02:00 |
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Wojtek Figat
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186e13b5e8
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Add support for runtime running on GPU without Compute Shaders support
|
2023-10-26 14:33:21 +02:00 |
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Wojtek Figat
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bfaa292b04
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Fix invoking managed method on value types (eg. Transform) to properly handle instance value
#1801
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2023-10-26 11:37:37 +02:00 |
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Wojtek Figat
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f44421b7a7
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Optimize managed method invoke on NetCore to skip virtual call that is the same as default one
|
2023-10-26 11:25:30 +02:00 |
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Wojtek Figat
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2158fa7358
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Remove not needed end line in script template
|
2023-10-25 23:34:29 +02:00 |
|
Chandler Cox
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18c119c155
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Ensure layer confirmation does not popup in play mode.
|
2023-10-25 16:25:26 -05:00 |
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Wojtek Figat
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c27187bd0a
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Fix deserializing vector types in Editor from ToString FormatException
#1802
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2023-10-25 19:17:04 +02:00 |
|
Chandler Cox
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8c6ced4bb9
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Limit the scene tree and prefab tree rename popup to only go to panel right edge.
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2023-10-25 11:38:14 -05:00 |
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Wojtek Figat
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966cd973c6
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Add GetHash to various math/core types
#1802
|
2023-10-25 18:35:59 +02:00 |
|
Chandler Cox
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66a709f09e
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small fixes
|
2023-10-25 10:46:04 -05:00 |
|
Chandler Cox
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bfaae46c7e
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remove not needed variable.
|
2023-10-25 10:35:12 -05:00 |
|
Chandler Cox
|
b8921fd990
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clean up
|
2023-10-25 09:58:02 -05:00 |
|
Chandler Cox
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73694cba6c
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Add being able to set origin of mesh to the local mesh origin. fix centering several meshes.
|
2023-10-25 09:57:51 -05:00 |
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