Commit Graph

8940 Commits

Author SHA1 Message Date
Wojtek Figat
b0fe99f1ec Disable mono thread attach to fix current freeze on GC STW event 2023-10-31 16:11:09 +01:00
MineBill
df5dc0c284 Extract validation/item handling of AssetPicker in a separate class. 2023-10-31 16:32:57 +02:00
Wojtek Figat
f9614a4879 Disable capacity alloc on delegate creation 2023-10-31 15:31:40 +01:00
Wojtek Figat
4e2ee897bc Fix missing codesign for macOS game binaries 2023-10-31 15:22:14 +01:00
Wojtek Figat
37a6ea9beb Merge remote-tracking branch 'origin/master' 2023-10-31 14:21:00 +01:00
Wojtek Figat
5ef3f66274 Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine 2023-10-31 14:17:55 +01:00
Wojtek Figat
1567c1c8d6 Fix Mono AOT on iOS to not freeze during GC stop-the-world event on memory collection 2023-10-31 14:15:35 +01:00
Wojtek Figat
2d1d8cc310 Fix typo 2023-10-30 18:34:20 +01:00
Wojtek Figat
1fc972d6ac Fix stall in GC collect on iOS with AOT 2023-10-30 16:45:57 +01:00
MineBill
357148f973 Include interfaces in FindScript. 2023-10-30 08:07:46 +02:00
Wojtek Figat
f434ff2efe Fix memory overcommitment by HashSet when adding and removing the same item in a loop
#1829
2023-10-29 13:37:05 +01:00
NoriteSC
67a385a431 Merge branch 'master' into SnapToGrid 2023-10-29 03:33:44 +01:00
Wojtek Figat
56c9429e25 Fix spawning prefab without transform provided
#1831
2023-10-29 02:57:59 +02:00
Wojtek Figat
83a931de7e Fix typo bug in DOF 2023-10-29 01:57:48 +02:00
Wojtek Figat
9c1a7a20d4 Add volk.h header to distributed build files 2023-10-28 22:10:41 +02:00
Wojtek Figat
d9c2decff5 Fix crash when contact was not read properly 2023-10-28 20:09:27 +02:00
MineBill
5afb00e2c6 Allow quick creation of scripts. 2023-10-28 20:21:43 +03:00
Chandler Cox
1fa03a0de2 Fix focus issues to allow panel scroll bar to be clicked and used. 2023-10-28 11:25:14 -05:00
Chandler Cox
590f3f7493 Fix Dropdown scaling with CanvasScalar. Add limiting number of items to show in the dropdown. 2023-10-28 10:29:39 -05:00
Nils Hausfeld
0fea7aad92 - Minor cleanup 2023-10-28 17:11:03 +02:00
Nils Hausfeld
b88233a65d - Always select first valid item when updating filters 2023-10-28 16:58:37 +02:00
Nils Hausfeld
95735035f3 - Tab key now also spawns node 2023-10-28 16:51:56 +02:00
Nils Hausfeld
e3364faf8e Merge branch 'master' into Visject-ImprovedNodeSearching 2023-10-28 16:49:22 +02:00
Wojtek Figat
9f3221c533 Remove unused include 2023-10-28 14:02:25 +02:00
Wojtek Figat
468c93949e Fix crash when creating empty particle emitter 2023-10-28 14:01:44 +02:00
Wojtek Figat
b028faf0cc Update assets 2023-10-28 13:52:23 +02:00
Wojtek Figat
a95c9059aa Update build number 2023-10-28 13:49:05 +02:00
Wojtek Figat
615b6470e5 Fix iOS project path if it contains whitespace chars 2023-10-28 11:44:11 +02:00
Chandler Cox
90642b8862 Spawn canvas scalar on canvas creation. 2023-10-27 13:25:50 -05:00
Ari Vuollet
900e6338d6 Fix wrong variable name
Co-authored-by: NoriteSC <53096989+NoriteSC@users.noreply.github.com>
2023-10-27 19:21:21 +03:00
Nils Hausfeld
e55cdd91d5 - Reverted match class from more alternative titles PR 2023-10-26 22:23:55 +02:00
Nils Hausfeld
8cc7c5d3d9 - Highlights get cleared now when there is no match
- Highlights now give points, since it means there is a substring match
- Cleanup
2023-10-26 21:47:32 +02:00
Nils Hausfeld
0acf352d40 - Alternative titles now use QueryFilterHelper Match function as well
- Cleaned up some code and using early outs now
- Added some comments
2023-10-26 21:13:06 +02:00
Nils Hausfeld
390621cb10 Merge branch 'master' into Visject-ImprovedNodeSearching 2023-10-26 20:33:32 +02:00
Nils Hausfeld
ff64fdb503 - Test environment and first tests 2023-10-26 20:33:07 +02:00
Wojtek Figat
70a06c5db3 Update build number and add revision field for future patches 2023-10-26 15:21:01 +02:00
Wojtek Figat
d9b0e99b9c Add support for using Revision number in projects version 2023-10-26 15:20:35 +02:00
Wojtek Figat
1d41aa01ce Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data 2023-10-26 14:36:02 +02:00
Wojtek Figat
186e13b5e8 Add support for runtime running on GPU without Compute Shaders support 2023-10-26 14:33:21 +02:00
Wojtek Figat
bfaa292b04 Fix invoking managed method on value types (eg. Transform) to properly handle instance value
#1801
2023-10-26 11:37:37 +02:00
Wojtek Figat
f44421b7a7 Optimize managed method invoke on NetCore to skip virtual call that is the same as default one 2023-10-26 11:25:30 +02:00
Wojtek Figat
2158fa7358 Remove not needed end line in script template 2023-10-25 23:34:29 +02:00
Chandler Cox
18c119c155 Ensure layer confirmation does not popup in play mode. 2023-10-25 16:25:26 -05:00
Wojtek Figat
c27187bd0a Fix deserializing vector types in Editor from ToString FormatException
#1802
2023-10-25 19:17:04 +02:00
Chandler Cox
8c6ced4bb9 Limit the scene tree and prefab tree rename popup to only go to panel right edge. 2023-10-25 11:38:14 -05:00
Wojtek Figat
966cd973c6 Add GetHash to various math/core types
#1802
2023-10-25 18:35:59 +02:00
Chandler Cox
66a709f09e small fixes 2023-10-25 10:46:04 -05:00
Chandler Cox
bfaae46c7e remove not needed variable. 2023-10-25 10:35:12 -05:00
Chandler Cox
b8921fd990 clean up 2023-10-25 09:58:02 -05:00
Chandler Cox
73694cba6c Add being able to set origin of mesh to the local mesh origin. fix centering several meshes. 2023-10-25 09:57:51 -05:00