Wojtek Figat
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c5520f2777
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Update version
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2024-04-26 19:12:40 +02:00 |
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Wojtek Figat
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4414398f09
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Fix crash when accessing physics objects state in OnLateFixedUpdate
#2494
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2024-04-26 19:08:25 +02:00 |
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Wojtek Figat
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5e5497ff18
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Add Tags.Find utility
#2492
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2024-04-26 19:06:39 +02:00 |
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Wojtek Figat
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aaadf3065d
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Use ARM64 on the latest macOS builds
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2024-04-25 19:41:38 +02:00 |
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Wojtek Figat
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b134a5567d
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Format comments
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2024-04-25 19:30:12 +02:00 |
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Wojtek Figat
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740a31b7a9
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Merge branch 'duarteroso-bug/issue-2476'
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2024-04-25 19:27:23 +02:00 |
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Wojtek Figat
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75e25bf1f7
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Merge branch 'bug/issue-2476' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2476
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2024-04-25 19:27:11 +02:00 |
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Wojtek Figat
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279c80a9ae
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Merge branch 'duarteroso-bug/issue-2477'
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2024-04-25 19:25:55 +02:00 |
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Wojtek Figat
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4dbfc01715
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Merge branch 'bug/issue-2477' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2477
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2024-04-25 19:25:50 +02:00 |
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Wojtek Figat
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45706be3a6
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Merge branch 'duarteroso-bug/issue-2475'
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2024-04-25 19:25:29 +02:00 |
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Wojtek Figat
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723423a3fa
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Merge branch 'bug/issue-2475' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2475
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2024-04-25 18:02:46 +02:00 |
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Wojtek Figat
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42de657629
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Merge branch 'GoaLitiuM-release_prefab_fix'
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2024-04-25 18:02:02 +02:00 |
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Wojtek Figat
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16f1e8a3e1
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Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix
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2024-04-25 18:01:57 +02:00 |
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Wojtek Figat
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2c1b2d2b7c
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Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is
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2024-04-25 18:01:06 +02:00 |
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Wojtek Figat
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19cc33b200
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Merge branch 'GoaLitiuM-treenode_optimize'
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2024-04-25 18:00:27 +02:00 |
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Wojtek Figat
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3641e156ee
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Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
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2024-04-25 17:18:54 +02:00 |
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Wojtek Figat
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4413af5d20
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Merge branch 'GoaLitiuM-modelprefab_freeze_fix'
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2024-04-25 17:17:44 +02:00 |
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8c2e7bccaa
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Delete Prefab default instance when scripting unloads
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2024-04-23 22:14:06 +03:00 |
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3e7ac04a88
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Fix freeze when selecting ModelPrefab referencing a removed asset
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2024-04-23 20:55:20 +03:00 |
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Duarte Roso
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9bc9d95a22
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Revert "Add android settings"
This reverts commit b6692b4747.
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2024-04-23 16:10:08 +02:00 |
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Duarte Roso
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b6e36c0014
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Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
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2024-04-23 16:09:10 +02:00 |
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Duarte Roso
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b6692b4747
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Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
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2024-04-23 15:58:36 +02:00 |
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Duarte Roso
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62c2e3b8f0
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Add exported property to the activity element
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2024-04-23 15:30:36 +02:00 |
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Duarte Roso
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d4774a2bfe
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Change screen orientation enum
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2024-04-23 15:13:04 +02:00 |
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Wojtek Figat
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705856da24
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Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
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2024-04-23 10:08:16 +02:00 |
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Wojtek Figat
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ab9cc16529
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Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset
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2024-04-23 00:03:21 +02:00 |
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Wojtek Figat
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203f03a597
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Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api
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2024-04-22 23:25:19 +02:00 |
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Wojtek Figat
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4fbe210730
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Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
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2024-04-22 23:20:44 +02:00 |
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Wojtek Figat
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6eb431d12c
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Fix rare error on drag&drop in Editor
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2024-04-22 23:17:56 +02:00 |
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Wojtek Figat
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890569ea3b
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Add logging and cleaning up leaked scene objects after play mode in Editor
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2024-04-22 22:59:38 +02:00 |
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Wojtek Figat
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d8a1de64d1
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Fix surface node moving regression from f19977a956
#2466
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2024-04-22 22:56:01 +02:00 |
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Wojtek Figat
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b92fbcb3bc
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Add more const correctness
#2467
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2024-04-22 22:53:27 +02:00 |
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Wojtek Figat
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515ee96a31
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Fix compilation regression
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2024-04-22 19:10:06 +02:00 |
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Wojtek Figat
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f19977a956
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Fix surface node context menu to not show when moving surface
#2466
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2024-04-22 19:03:40 +02:00 |
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Wojtek Figat
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96f628429c
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Improve const correctness in Mesh and SkinnedMesh api
#2467i
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2024-04-22 18:56:54 +02:00 |
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Wojtek Figat
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3ecbbcd0a0
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Update Newtonsoft.Json
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2024-04-22 18:44:50 +02:00 |
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Wojtek Figat
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a01495cde1
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Merge similar source chunks
#2468
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2024-04-22 18:36:25 +02:00 |
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Wojtek Figat
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b7dc0dd004
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Fix crash when removing Anim Event visual script that is used in opened Animation timeline
#2471
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2024-04-22 18:11:25 +02:00 |
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Wojtek Figat
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32b15f90ab
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Minor improvements
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2024-04-22 18:10:58 +02:00 |
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Wojtek Figat
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e795a8b037
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Fix compile warning
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2024-04-22 15:29:25 +02:00 |
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Wojtek Figat
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e551eae30d
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Update engine assets
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2024-04-22 13:32:09 +02:00 |
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Wojtek Figat
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5f02b4173a
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Fix nested animations sampling
#2472
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2024-04-22 13:29:29 +02:00 |
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Wojtek Figat
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568a69081d
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Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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4dcdd8b5f7
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Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
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2024-04-20 20:58:55 +03:00 |
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Wojtek Figat
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1072b90c5b
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Fix blend shapes normals usage
#2459
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2024-04-20 16:52:07 +02:00 |
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Wojtek Figat
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6aacea99ab
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Fix blend shapes transformation applying
#2459
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2024-04-20 16:16:01 +02:00 |
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Wojtek Figat
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5e086809ae
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Fix crash on prefab preview with lightmap in use
#2454
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2024-04-20 15:51:20 +02:00 |
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361e9a2929
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Remove TreeNode text color caching
This is actually slower than just resolving the color before draw.
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2024-04-20 16:26:29 +03:00 |
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b25ee23b14
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Optimize TreeNode rendering
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2024-04-20 16:26:25 +03:00 |
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Wojtek Figat
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41ffc16b66
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Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
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2024-04-20 15:01:27 +02:00 |
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