Fix crash when removing Anim Event visual script that is used in opened Animation timeline
#2471
This commit is contained in:
@@ -249,6 +249,7 @@ namespace FlaxEditor.Content
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private ScriptMemberInfo[] _parameters;
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private ScriptMemberInfo[] _methods;
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private object[] _attributes;
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private List<Action<ScriptType>> _disposing;
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/// <summary>
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/// Gets the Visual Script asset that contains this type.
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@@ -310,6 +311,13 @@ namespace FlaxEditor.Content
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internal void Dispose()
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{
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if (_disposing != null)
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{
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foreach (var e in _disposing)
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e(new ScriptType(this));
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_disposing.Clear();
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_disposing = null;
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}
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if (_parameters != null)
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{
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OnAssetReloading(_asset);
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@@ -510,6 +518,14 @@ namespace FlaxEditor.Content
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}
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return _methods;
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}
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/// <inheritdoc />
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public void TrackLifetime(Action<ScriptType> disposing)
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{
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if (_disposing == null)
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_disposing = new List<Action<ScriptType>>();
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_disposing.Add(disposing);
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}
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}
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/// <summary>
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@@ -99,6 +99,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
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if (Type == ScriptType.Null)
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{
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Editor.LogError("Missing anim event type " + _instanceTypeName);
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InitMissing();
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return;
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}
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Instance = (AnimEvent)Type.CreateInstance();
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@@ -125,20 +126,37 @@ namespace FlaxEditor.GUI.Timeline.Tracks
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_isRegisteredForScriptsReload = true;
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ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
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}
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Type.TrackLifetime(OnTypeDisposing);
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}
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private void OnTypeDisposing(ScriptType type)
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{
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if (Type == type && !IsDisposing)
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{
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// Turn into missing script
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OnScriptsReloadBegin();
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ScriptsBuilder.ScriptsReloadEnd -= OnScriptsReloadEnd;
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InitMissing();
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}
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}
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private void InitMissing()
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{
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CanDelete = true;
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CanSplit = false;
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CanResize = false;
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TooltipText = $"Missing Anim Event Type '{_instanceTypeName}'";
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BackgroundColor = Color.Red;
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Type = ScriptType.Null;
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Instance = null;
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}
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internal void InitMissing(string typeName, byte[] data)
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{
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Type = ScriptType.Null;
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IsContinuous = false;
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CanDelete = true;
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CanSplit = false;
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CanResize = false;
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TooltipText = $"Missing Anim Event Type '{typeName}'";
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Instance = null;
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BackgroundColor = Color.Red;
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_instanceTypeName = typeName;
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_instanceData = data;
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InitMissing();
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}
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internal void Load(BinaryReader stream)
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@@ -144,5 +144,11 @@ namespace FlaxEditor.Scripting
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{
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return Utils.GetEmptyArray<ScriptMemberInfo>();
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}
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/// <inheritdoc />
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public void TrackLifetime(Action<ScriptType> disposing)
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{
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ElementType.TrackLifetime(disposing);
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}
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}
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}
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@@ -167,6 +167,12 @@ namespace FlaxEditor.Scripting
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/// <param name="bindingAttr">A bitmask comprised of one or more <see cref="T:System.Reflection.BindingFlags" /> that specify how the search is conducted.-or- Zero (<see cref="F:System.Reflection.BindingFlags.Default" />), to return an empty array.</param>
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/// <returns>An array of member objects representing all methods defined for the current type that match the specified binding constraints.-or- An empty array of type member, if no methods are defined for the current type, or if none of the defined methods match the binding constraints.</returns>
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ScriptMemberInfo[] GetMethods(BindingFlags bindingAttr);
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/// <summary>
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/// Registers delegate to be invoked upon script type disposal (except hot-reload in Editor via <see cref="ScriptsBuilder.ScriptsReload"/>). For example, can happen when user deleted Visual Script asset.
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/// </summary>
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/// <param name="disposing">Event to call when script type gets disposed (eg. removed asset).</param>
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void TrackLifetime(Action<ScriptType> disposing);
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}
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/// <summary>
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@@ -1395,11 +1395,21 @@ namespace FlaxEditor.Scripting
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}
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/// <summary>
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/// Basic check to see if a type could be casted to another type
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/// Registers delegate to be invoked upon script type disposal (except hot-reload in Editor via <see cref="ScriptsBuilder.ScriptsReload"/>). For example, can happen when user deleted Visual Script asset.
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/// </summary>
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/// <param name="disposing">Event to call when script type gets disposed (eg. removed asset).</param>
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public void TrackLifetime(Action<ScriptType> disposing)
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{
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if (_custom != null)
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_custom.TrackLifetime(disposing);
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}
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/// <summary>
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/// Basic check to see if a type could be cast to another type
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/// </summary>
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/// <param name="from">Source type</param>
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/// <param name="to">Target type</param>
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/// <returns>True if the type can be casted</returns>
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/// <returns>True if the type can be cast.</returns>
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public static bool CanCast(ScriptType from, ScriptType to)
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{
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if (from == to)
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@@ -1412,10 +1422,10 @@ namespace FlaxEditor.Scripting
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}
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/// <summary>
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/// Basic check to see if this type could be casted to another type
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/// Basic check to see if this type could be cast to another type
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/// </summary>
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/// <param name="to">Target type</param>
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/// <returns>True if the type can be casted</returns>
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/// <returns>True if the type can be cast.</returns>
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public bool CanCastTo(ScriptType to)
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{
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return CanCast(this, to);
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@@ -104,6 +104,16 @@ namespace FlaxEditor.Surface.Archetypes
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}
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}
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private void OnTypeDisposing(ScriptType type)
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{
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if (_type == type && !IsDisposing)
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{
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// Turn into missing script
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_type = ScriptType.Null;
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Instance = null;
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}
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}
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public override void OnLoaded(SurfaceNodeActions action)
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{
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base.OnLoaded(action);
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@@ -113,6 +123,7 @@ namespace FlaxEditor.Surface.Archetypes
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_type = TypeUtils.GetType(typeName);
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if (_type != null)
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{
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_type.TrackLifetime(OnTypeDisposing);
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TooltipText = Editor.Instance.CodeDocs.GetTooltip(_type);
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try
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{
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