MZ
299f68ebfe
Vert color deduplication check
2023-09-28 16:00:31 +10:00
Luke Schneider
ad28a3fdbf
Better light theme (Style) support, and a Default light theme (as a secondary option)
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1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate.
2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more.
3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
bcccb71373
Show full exception message in error message box for managed exceptions
2023-09-28 00:25:26 +03:00
Wojtek Figat
37d166dce7
Merge branch 'GoaLitiuM-mutex_delegate_fixes' into 1.7
2023-09-27 22:42:36 +02:00
Wojtek Figat
9a5165ebdd
Merge branch 'mutex_delegate_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-mutex_delegate_fixes
2023-09-27 22:42:23 +02:00
ontrigger
249ded3d1f
fix incorrect link
2023-09-27 22:12:21 +03:00
8338d1cc37
Fix Which not returning the found executable on success
2023-09-27 21:47:45 +03:00
d7db26cf89
Detect latest versions of clang
2023-09-27 21:47:41 +03:00
Nils Hausfeld
155d11c07b
- Filtering now also applies when dragging a connection from an input port
2023-09-27 19:28:06 +02:00
22e5afdb6f
Fix Visual Studio project GUIDs getting randomized during regeneration
2023-09-27 20:17:19 +03:00
Nils Hausfeld
98e9c75cb8
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-27 18:52:59 +02:00
0c00dc20a2
Always generate additional Visual Studio solution files for all platforms
2023-09-27 19:43:59 +03:00
bff18a5564
Add -genproject -rider option for generating Rider compatible solution files
2023-09-27 19:43:56 +03:00
Wojtek Figat
2f9c601678
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-27 17:32:47 +02:00
Nils Hausfeld
63c213aec0
- Support for Impulse ports
2023-09-27 17:04:35 +02:00
Nils Hausfeld
c4da34a463
- Implemented function node and bind/unbind node compatiblility/filtering
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- Added NodeTypeHint enum
2023-09-27 16:24:33 +02:00
Wojtek Figat
44292efa04
Fix editing array of tags in Editor that is null initially
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#1451
2023-09-27 13:38:03 +02:00
Wojtek Figat
86c06297e8
Merge branch 'GoaLitiuM-unsub_event_nothrow'
2023-09-27 13:21:18 +02:00
Wojtek Figat
934457ac0b
Merge branch 'unsub_event_nothrow' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unsub_event_nothrow
2023-09-27 13:21:12 +02:00
Wojtek Figat
4dd6653098
Merge branch 'solnem-fix/editor-window-closing-during-camera-flight'
2023-09-27 13:18:17 +02:00
Wojtek Figat
75711a16bc
Merge branch 'fix/editor-window-closing-during-camera-flight' of https://github.com/solnem/FlaxEngine into solnem-fix/editor-window-closing-during-camera-flight
2023-09-27 13:18:10 +02:00
Wojtek Figat
b00156f519
Add some improvements to particles editing
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#1395
2023-09-27 13:04:44 +02:00
Wojtek Figat
523a14af56
Fix missing Variant marshalling for scripting structures bindings
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#1395
2023-09-27 13:04:14 +02:00
Nils Hausfeld
be944e35a5
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-27 12:48:07 +02:00
Wojtek Figat
e5e37f3a41
Add android_native_app_glue.h to be included in engine package
2023-09-27 11:31:52 +02:00
Wojtek Figat
bff9c3419d
Merge branch 'GoaLitiuM-fix_uaf'
2023-09-26 21:30:04 +02:00
Chandler Cox
d14dc56b5c
Change name to AxisValueChanged.
2023-09-26 10:26:06 -05:00
Chandler Cox
9b48d1feb8
Update comments
2023-09-26 10:04:08 -05:00
Chandler Cox
071a73c6d9
Add AxisChanged event to InputAxis.
2023-09-26 10:03:34 -05:00
Chandler Cox
3a9dd3f8f8
Small wording change
2023-09-26 09:41:41 -05:00
Chandler Cox
ed2dd7211a
Add back depriciated Triggered event.
2023-09-26 09:40:30 -05:00
e8088f42ac
Fix string use-after-free while loading managed assemblies
2023-09-26 17:37:53 +03:00
Chandler Cox
eeab9774a9
Add easily getting action state
2023-09-26 09:31:23 -05:00
Chandler Cox
ea1da0481f
Change input event to trigger different input states.
2023-09-26 08:35:10 -05:00
Wojtek Figat
0ddb0e4350
Merge branch 'Tryibion-ui-adds'
2023-09-26 10:48:32 +02:00
Wojtek Figat
a919130434
Merge branch 'ui-adds' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-adds
2023-09-26 10:47:24 +02:00
Wojtek Figat
c015feac84
Merge branch 'stefnotch-patch-13'
2023-09-26 10:46:11 +02:00
Wojtek Figat
3b26d1e0ea
Merge branch 'patch-13' of https://github.com/stefnotch/FlaxEngine into stefnotch-patch-13
2023-09-26 10:46:05 +02:00
Wojtek Figat
6621e70ae7
Add objects replication and RPC stats table to Network Profiler
2023-09-26 10:33:12 +02:00
stefnotch
1bc7ad5e9d
Update SerializeAttribute.cs
2023-09-26 10:30:57 +02:00
Menotdan
f06af4d589
Visual studio auto-formatting fixed by just editing it in notepad :)
2023-09-26 00:09:57 -04:00
Menotdan
0f53c486ed
Fixed formatting to match master branch
2023-09-26 00:05:50 -04:00
Menotdan
fdf760f483
Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into material_import
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Merge Upstream Changes.
2023-09-25 23:51:34 -04:00
ontrigger
2d37e59e73
completely remove SmoothingScale
2023-09-26 00:51:44 +03:00
Nils Hausfeld
d8e2b06c38
- Minor cleanup
2023-09-25 23:26:33 +02:00
ontrigger
056d8d5b6c
don't animate when scrollbar is held
2023-09-25 23:46:16 +03:00
ontrigger
a18d2d0eba
remove logging
2023-09-25 23:35:52 +03:00
ontrigger
6a62dac49b
remove usages of SmoothingScale across the codebase
2023-09-25 23:29:29 +03:00
ontrigger
9667848c96
make scrolling duration based and deprecate SmoothingScale
2023-09-25 23:28:29 +03:00
Nils Hausfeld
3b393ef4db
Groups now get filtered by box type when added after the context menu was opened
2023-09-25 22:07:50 +02:00