Wojtek Figat
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
6ccfbfeff1
Fix saving skinned models with blend shapes
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#3612
2025-08-15 14:20:16 +02:00
Wojtek Figat
f21accd466
Fix crash when memory stream reading fails and perform soft error handling
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#3612
2025-08-15 14:19:59 +02:00
Wojtek Figat
7fcf6f9c97
Add various improvements
2025-08-11 23:47:48 +02:00
Wojtek Figat
744c94b3cc
Compilation errors fixing
2025-08-02 17:05:13 +02:00
Wojtek Figat
6d05bf16b1
Optimize Asset::GetPath in cooked build
2025-07-29 21:41:59 +02:00
Wojtek Figat
b8218e9ab4
Fix shader asset path in debug name in cooked build
2025-07-29 17:34:42 +02:00
Wojtek Figat
99323c1d2f
Add customizable per-platform affinity for content and pool threads
2025-07-29 10:41:41 +02:00
Wojtek Figat
ad6764e6d7
Fix Asset.WaitForLoaded to yield or sleep thread for proper multithreading on some platforms
2025-07-28 18:35:37 +02:00
Wojtek Figat
a7ffd9e57f
Add more profiler events
2025-07-28 15:15:09 +02:00
Wojtek Figat
a1e4ed05c4
Don't force load asset on asset clone if it's unused
2025-07-14 18:14:09 +02:00
Wojtek Figat
43d11264f8
Fix asset references to use separate lightweight locking instead of full asset mutex
2025-06-29 19:16:23 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
e9835766bc
Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
2025-06-11 14:56:43 +02:00
Wojtek Figat
cfd2f42b0c
Optimize managed memory allocations in Editor profiler
2025-06-09 22:06:49 +02:00
Wojtek Figat
d7ff9fdade
Optimize editor profiler native allocations when capturing data
2025-06-09 15:23:31 +02:00
Wojtek Figat
6547e7ee9c
Fix compilation with Clang
2025-06-08 23:58:33 +02:00
Wojtek Figat
73c30d3d89
Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
2025-06-08 00:58:15 +02:00
Wojtek Figat
bffb175a9b
Code fixes
2025-06-07 01:25:22 +02:00
Wojtek Figat
cd637e8a7a
Add more memory profiling coverage
2025-06-06 14:38:22 +02:00
Wojtek Figat
f462a2187f
Merge branch 'master' into 1.11
2025-06-05 18:03:17 +02:00
Wojtek Figat
8f49a492d8
Fix duplicating json assets to properly remap object IDs
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#3441
2025-06-04 23:49:19 +02:00
Wojtek Figat
2fd9b4a62a
Fix loading models with no meshes
2025-06-03 12:28:17 +02:00
Wojtek Figat
077f7a3cd1
Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
2025-06-03 11:18:03 +02:00
Wojtek Figat
d6b1f06721
Fix deprecated asset saving to skip temporary or virtual assets
2025-05-30 15:31:10 +02:00
Wojtek Figat
03d52d4eb9
Add support for building engine without logging
2025-05-28 04:05:12 +02:00
Wojtek Figat
ab61ed5a37
Add more memory profiling insights and groups
2025-05-28 04:03:44 +02:00
Wojtek Figat
9dc4dbc6d7
Add more memory profiler categories
2025-05-25 18:38:07 +02:00
Wojtek Figat
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
Wojtek Figat
d77024bbf1
Fix crash when existing engine while content streaming is active
2025-04-22 16:16:46 +02:00
Wojtek Figat
61a11f4a29
Fix regression in material editing when compilation failed
2025-04-15 22:40:29 +02:00
5f92932c40
Fix saving virtual JsonAssets to path
2025-04-12 02:32:10 +03:00
Wojtek Figat
0ea37879e8
Add wait on asset load when accessing material parameter values directly
2025-04-07 19:28:59 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
0c6f1ff9dc
Optimize NavMesh to not allocate tile memory twice and add safelock to asset data
2025-04-03 17:21:48 +02:00
Wojtek Figat
7e145c56fd
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
e25efa8c6f
Fix naming convention
2025-03-18 09:09:06 +01:00
Wojtek Figat
80df074b5f
Minor fixes
2025-03-17 16:37:28 +01:00
Wojtek Figat
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
679d56d7a3
Fix regression error on duplicated scene objects in registry
2025-03-08 13:31:01 +01:00
Wojtek Figat
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
Wojtek Figat
e82bb639ed
Fix objects creation to ensure managed object ctor is always executed
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#3245
2025-03-03 19:12:29 +01:00
Wojtek Figat
2ab9adab24
Merge remote-tracking branch 'origin/master' into 1.10
2025-02-24 23:27:56 +01:00
Wojtek Figat
060bc0aaf8
Fix crash in animations system when assets gets loading/unloaded while async jobs are active
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#2974
2025-02-18 22:30:49 +01:00
Wojtek Figat
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
8b1d678f2e
Fix scene object reference serialization in Visual Script properties
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#3136
2025-02-17 10:23:07 +01:00
Wojtek Figat
cf40facefe
Add engine fatal error types handling
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Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
61a731704d
Fix const-correctness in dictionary iterator access
2025-01-23 21:40:52 +01:00
Wojtek Figat
af416fe0c8
Fix packaging issues to properly read asset data after it's serialized with a new format
2025-01-22 21:24:49 +01:00
Wojtek Figat
326bc498b8
Add more logging for cooking process
2025-01-22 00:01:25 +01:00