Commit Graph

4198 Commits

Author SHA1 Message Date
Wojtek Figat
c8dd2c045c Simplify sorting arrays code 2023-12-01 13:57:34 +01:00
Wojtek Figat
a808bcdbf6 Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself 2023-12-01 13:57:08 +01:00
Wojtek Figat
6e92d3103c Replace ImportedModelData with ModelData for model importing 2023-11-30 11:46:07 +01:00
Wojtek Figat
c5df7ad689 Add various improvements to models importing code 2023-11-30 11:31:58 +01:00
Wojtek Figat
7f87e9794b Fix job system buffer allocation data 2023-11-29 19:12:58 +01:00
Wojtek Figat
cebd28c3a7 Revert fd938e8284 2023-11-29 18:46:18 +01:00
Wojtek Figat
eb508fdc73 Fix Json serialzier regression after hot-reload from 0f14672e3b 2023-11-29 12:28:30 +01:00
Wojtek Figat
d3a77c7a55 Fix regressions 2023-11-28 17:38:06 +01:00
Wojtek Figat
8ff4f95cef Optimize some code and cleanup code style in natvis file 2023-11-28 16:02:51 +01:00
Wojtek Figat
4f8aff4352 Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
2023-11-28 16:02:36 +01:00
Wojtek Figat
0aeac36f09 Fix __cplusplus macro on MSVC and add logging C++ version used during compilation 2023-11-28 15:55:34 +01:00
Wojtek Figat
cf8b7a20c2 Improve 47b8c9978f to handle non-vec4 cases
#2000
2023-11-28 14:55:26 +01:00
Wojtek Figat
47b8c9978f Fix missing channel masking in material Scene Texture node
#2000
2023-11-28 11:30:04 +01:00
Wojtek Figat
a909b57e82 Fix deadlock in NetworkManager when network peer returns invalid event type
#1992
2023-11-28 11:24:46 +01:00
Wojtek Figat
35ebdb0ffe Refactor INetworkDriver::PopEvent to use network event as output parameter rather than raw pointer
#1992
2023-11-28 11:24:17 +01:00
Wojtek Figat
fd938e8284 Fix incorrect pointer marshalling from Variant to managed runtime
#1992
2023-11-28 11:22:14 +01:00
Wojtek Figat
39dc5939e3 Fix crash when boxing native non-POD structure into managed format
#1992
2023-11-27 17:08:07 +01:00
Wojtek Figat
fa972a3c77 Merge branch 'dotnet_symbol_vscode_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_symbol_vscode_fixes 2023-11-27 14:33:06 +01:00
Wojtek Figat
2f4b956d78 Fix crash when unloading texture that has active streaming tasks 2023-11-27 11:53:21 +01:00
0bcd0154e1 Remove wrong .NET SDK preprocessor definitions and support NET8_0
Only `X_OR_GREATER` symbols should be defined for all versions, and only
the latest detected SDK symbol should be generated.
2023-11-26 20:27:54 +02:00
Wojtek Figat
b3a18883ca Fix iOS startup 2023-11-25 21:46:22 +01:00
Wojtek Figat
2cef368282 Update missing unmanaged function callback error message 2023-11-24 21:45:59 +01:00
Wojtek Figat
91629d7a28 Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master 2023-11-24 15:00:34 +01:00
nothingTVatYT
297cdc5bfd Merge branch 'FlaxEngine:master' into master 2023-11-24 11:28:58 +01:00
Wojtek Figat
f61f35b259 Fix compilation regression 2023-11-24 10:53:07 +01:00
Wojtek Figat
aa1b779463 Fix Win32CriticalSection to use spin count of 4000 instead of just 100
#1930
2023-11-24 10:25:46 +01:00
Wojtek Figat
359d4ba8ef More refactoring to 6cf7d49a10 for better assets loading
#1930
2023-11-24 10:25:21 +01:00
Wojtek Figat
6cf7d49a10 Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
#1930
2023-11-23 17:54:50 +01:00
Wojtek Figat
d5075d845c Fix content storage usage with relative paths
#1966
2023-11-23 17:37:55 +01:00
ExMatics HydrogenC
5b7a3f9700 Show skeleton when entering skeleton tab 2023-11-22 21:52:07 +08:00
Wojtek Figat
0db259e300 Add CustomScenes feature to draw a fixed set of scenes within SceneRenderTask 2023-11-21 12:24:55 +01:00
Wojtek Figat
5fb82dd290 Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master 2023-11-21 11:27:18 +01:00
Wojtek Figat
ea81ac6a71 Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle 2023-11-21 11:10:05 +01:00
Wojtek Figat
4e37aafe6a Fix BT logic flow when start/stopping behavior 2023-11-21 00:01:46 +01:00
Wojtek Figat
9a091799fc Fix crash when debugging BT node state while tree is not running 2023-11-21 00:00:43 +01:00
nothingTVatYT
da0dc7f11c Merge branch 'FlaxEngine:master' into master 2023-11-20 11:46:53 +01:00
Wojtek Figat
98012eb192 Minor improvements 2023-11-20 11:07:45 +01:00
Wojtek Figat
201a1f0264 Fix PostFx settings in Graphics Settings to be only used when checked as override 2023-11-19 22:10:11 +01:00
Wojtek Figat
d90a0aa3f4 Fix missing initialization of scene objects added from prefab
#1924
2023-11-19 20:26:14 +01:00
Wojtek Figat
4e190c2e3c Add decoding stack trace function names on Apple platforms 2023-11-19 18:04:24 +01:00
nothingTVatYT
6dcfe32979 Merge branch 'FlaxEngine:master' into master 2023-11-19 12:38:03 +01:00
Wojtek Figat
389bf89e2a Add GetStackFrames on Android 2023-11-19 11:07:44 +01:00
Wojtek Figat
31aafeb0d1 Add GetStackFrames and IsDebuggerPresent on Linux 2023-11-19 11:04:10 +01:00
ExMatics HydrogenC
ddcb792767 Improve documentation 2023-11-19 17:07:42 +08:00
ExMatics HydrogenC
8bcb984180 Implement SetNodeTransform 2023-11-19 17:02:07 +08:00
nothingTVatYT
038a4e6f90 Merge branch 'FlaxEngine:master' into master 2023-11-19 00:44:50 +01:00
Wojtek Figat
e76fffc95a Improve performance of 06c56d0a4b 2023-11-18 23:59:30 +01:00
Wojtek Figat
06c56d0a4b Fix bug when spawning new prefab objects during scene load due to regression in async scene init 2023-11-18 23:46:42 +01:00
nothingTVatYT
6c32e4a842 force DeepClone() to use runtime class 2023-11-18 05:34:34 +01:00
Wojtek Figat
f77f8fbb39 Fix regression from d9b90c9520 2023-11-17 16:15:43 +01:00