Wojtek Figat
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c8dd2c045c
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Simplify sorting arrays code
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2023-12-01 13:57:34 +01:00 |
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Wojtek Figat
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a808bcdbf6
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Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
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2023-12-01 13:57:08 +01:00 |
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Wojtek Figat
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6e92d3103c
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Replace ImportedModelData with ModelData for model importing
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2023-11-30 11:46:07 +01:00 |
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Wojtek Figat
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c5df7ad689
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Add various improvements to models importing code
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2023-11-30 11:31:58 +01:00 |
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Wojtek Figat
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7f87e9794b
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Fix job system buffer allocation data
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2023-11-29 19:12:58 +01:00 |
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Wojtek Figat
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cebd28c3a7
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Revert fd938e8284
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2023-11-29 18:46:18 +01:00 |
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Wojtek Figat
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eb508fdc73
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Fix Json serialzier regression after hot-reload from 0f14672e3b
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2023-11-29 12:28:30 +01:00 |
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Wojtek Figat
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d3a77c7a55
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Fix regressions
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2023-11-28 17:38:06 +01:00 |
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Wojtek Figat
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8ff4f95cef
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Optimize some code and cleanup code style in natvis file
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2023-11-28 16:02:51 +01:00 |
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Wojtek Figat
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4f8aff4352
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Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
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2023-11-28 16:02:36 +01:00 |
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Wojtek Figat
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0aeac36f09
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Fix __cplusplus macro on MSVC and add logging C++ version used during compilation
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2023-11-28 15:55:34 +01:00 |
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Wojtek Figat
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cf8b7a20c2
|
Improve 47b8c9978f to handle non-vec4 cases
#2000
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2023-11-28 14:55:26 +01:00 |
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Wojtek Figat
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47b8c9978f
|
Fix missing channel masking in material Scene Texture node
#2000
|
2023-11-28 11:30:04 +01:00 |
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Wojtek Figat
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a909b57e82
|
Fix deadlock in NetworkManager when network peer returns invalid event type
#1992
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2023-11-28 11:24:46 +01:00 |
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Wojtek Figat
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35ebdb0ffe
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Refactor INetworkDriver::PopEvent to use network event as output parameter rather than raw pointer
#1992
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2023-11-28 11:24:17 +01:00 |
|
Wojtek Figat
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fd938e8284
|
Fix incorrect pointer marshalling from Variant to managed runtime
#1992
|
2023-11-28 11:22:14 +01:00 |
|
Wojtek Figat
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39dc5939e3
|
Fix crash when boxing native non-POD structure into managed format
#1992
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2023-11-27 17:08:07 +01:00 |
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Wojtek Figat
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fa972a3c77
|
Merge branch 'dotnet_symbol_vscode_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_symbol_vscode_fixes
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2023-11-27 14:33:06 +01:00 |
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Wojtek Figat
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2f4b956d78
|
Fix crash when unloading texture that has active streaming tasks
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2023-11-27 11:53:21 +01:00 |
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|
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0bcd0154e1
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Remove wrong .NET SDK preprocessor definitions and support NET8_0
Only `X_OR_GREATER` symbols should be defined for all versions, and only
the latest detected SDK symbol should be generated.
|
2023-11-26 20:27:54 +02:00 |
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Wojtek Figat
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b3a18883ca
|
Fix iOS startup
|
2023-11-25 21:46:22 +01:00 |
|
Wojtek Figat
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2cef368282
|
Update missing unmanaged function callback error message
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2023-11-24 21:45:59 +01:00 |
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Wojtek Figat
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91629d7a28
|
Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
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2023-11-24 15:00:34 +01:00 |
|
nothingTVatYT
|
297cdc5bfd
|
Merge branch 'FlaxEngine:master' into master
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2023-11-24 11:28:58 +01:00 |
|
Wojtek Figat
|
f61f35b259
|
Fix compilation regression
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2023-11-24 10:53:07 +01:00 |
|
Wojtek Figat
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aa1b779463
|
Fix Win32CriticalSection to use spin count of 4000 instead of just 100
#1930
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2023-11-24 10:25:46 +01:00 |
|
Wojtek Figat
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359d4ba8ef
|
More refactoring to 6cf7d49a10 for better assets loading
#1930
|
2023-11-24 10:25:21 +01:00 |
|
Wojtek Figat
|
6cf7d49a10
|
Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
#1930
|
2023-11-23 17:54:50 +01:00 |
|
Wojtek Figat
|
d5075d845c
|
Fix content storage usage with relative paths
#1966
|
2023-11-23 17:37:55 +01:00 |
|
ExMatics HydrogenC
|
5b7a3f9700
|
Show skeleton when entering skeleton tab
|
2023-11-22 21:52:07 +08:00 |
|
Wojtek Figat
|
0db259e300
|
Add CustomScenes feature to draw a fixed set of scenes within SceneRenderTask
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2023-11-21 12:24:55 +01:00 |
|
Wojtek Figat
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5fb82dd290
|
Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
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2023-11-21 11:27:18 +01:00 |
|
Wojtek Figat
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ea81ac6a71
|
Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
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2023-11-21 11:10:05 +01:00 |
|
Wojtek Figat
|
4e37aafe6a
|
Fix BT logic flow when start/stopping behavior
|
2023-11-21 00:01:46 +01:00 |
|
Wojtek Figat
|
9a091799fc
|
Fix crash when debugging BT node state while tree is not running
|
2023-11-21 00:00:43 +01:00 |
|
nothingTVatYT
|
da0dc7f11c
|
Merge branch 'FlaxEngine:master' into master
|
2023-11-20 11:46:53 +01:00 |
|
Wojtek Figat
|
98012eb192
|
Minor improvements
|
2023-11-20 11:07:45 +01:00 |
|
Wojtek Figat
|
201a1f0264
|
Fix PostFx settings in Graphics Settings to be only used when checked as override
|
2023-11-19 22:10:11 +01:00 |
|
Wojtek Figat
|
d90a0aa3f4
|
Fix missing initialization of scene objects added from prefab
#1924
|
2023-11-19 20:26:14 +01:00 |
|
Wojtek Figat
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4e190c2e3c
|
Add decoding stack trace function names on Apple platforms
|
2023-11-19 18:04:24 +01:00 |
|
nothingTVatYT
|
6dcfe32979
|
Merge branch 'FlaxEngine:master' into master
|
2023-11-19 12:38:03 +01:00 |
|
Wojtek Figat
|
389bf89e2a
|
Add GetStackFrames on Android
|
2023-11-19 11:07:44 +01:00 |
|
Wojtek Figat
|
31aafeb0d1
|
Add GetStackFrames and IsDebuggerPresent on Linux
|
2023-11-19 11:04:10 +01:00 |
|
ExMatics HydrogenC
|
ddcb792767
|
Improve documentation
|
2023-11-19 17:07:42 +08:00 |
|
ExMatics HydrogenC
|
8bcb984180
|
Implement SetNodeTransform
|
2023-11-19 17:02:07 +08:00 |
|
nothingTVatYT
|
038a4e6f90
|
Merge branch 'FlaxEngine:master' into master
|
2023-11-19 00:44:50 +01:00 |
|
Wojtek Figat
|
e76fffc95a
|
Improve performance of 06c56d0a4b
|
2023-11-18 23:59:30 +01:00 |
|
Wojtek Figat
|
06c56d0a4b
|
Fix bug when spawning new prefab objects during scene load due to regression in async scene init
|
2023-11-18 23:46:42 +01:00 |
|
nothingTVatYT
|
6c32e4a842
|
force DeepClone() to use runtime class
|
2023-11-18 05:34:34 +01:00 |
|
Wojtek Figat
|
f77f8fbb39
|
Fix regression from d9b90c9520
|
2023-11-17 16:15:43 +01:00 |
|