Merge branch 'FlaxEngine:master' into master
This commit is contained in:
@@ -111,7 +111,8 @@ namespace FlaxEditor.Gizmo
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||||
if (isSelected)
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||||
{
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||||
GetSelectedObjectsBounds(out var selectionBounds, out _);
|
||||
ray.Position = ray.GetPoint(selectionBounds.Size.Y * 0.5f);
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||||
var offset = Mathf.Max(selectionBounds.Size.Y * 0.5f, 1.0f);
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||||
ray.Position = ray.GetPoint(offset);
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||||
continue;
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}
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||||
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||||
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||||
@@ -386,6 +386,7 @@ namespace FlaxEditor.Windows
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||||
{
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||||
_viewport.Bounds = new Rectangle(Width * (1 - scaleWidth) / 2, 0, Width * scaleWidth, Height);
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||||
}
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||||
_viewport.SyncBackbufferSize();
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||||
PerformLayout();
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||||
}
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||||
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||||
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@@ -391,6 +391,25 @@ namespace FlaxEditor.Windows
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||||
}
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||||
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||||
Editor.Log("Plugin project has been cloned.");
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||||
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||||
try
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||||
{
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||||
// Start git submodule clone
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||||
var settings = new CreateProcessSettings
|
||||
{
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||||
FileName = "git",
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||||
WorkingDirectory = clonePath,
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||||
Arguments = "submodule update --init",
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||||
ShellExecute = false,
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||||
LogOutput = true,
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||||
};
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||||
Platform.CreateProcess(ref settings);
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||||
}
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||||
catch (Exception e)
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||||
{
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||||
Editor.LogError($"Failed Git submodule process. {e}");
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||||
return;
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||||
}
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||||
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// Find project config file. Could be different then what the user named the folder.
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||||
var files = Directory.GetFiles(clonePath);
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||||
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||||
@@ -114,14 +114,19 @@ void Behavior::UpdateAsync()
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||||
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||||
void Behavior::StartLogic()
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{
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||||
if (_result == BehaviorUpdateResult::Running)
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||||
return;
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||||
PROFILE_CPU();
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||||
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||||
// Ensure to have tree loaded on begin play
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||||
// Ensure to have tree loaded on play
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||||
CHECK(Tree && !Tree->WaitForLoaded());
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||||
BehaviorTree* tree = Tree.Get();
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CHECK(tree->Graph.Root);
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||||
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||||
// Setup state
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||||
_result = BehaviorUpdateResult::Running;
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||||
_accumulatedTime = 0.0f;
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||||
_totalTime = 0;
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||||
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// Init knowledge
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_knowledge.InitMemory(tree);
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@@ -135,6 +140,7 @@ void Behavior::StopLogic(BehaviorUpdateResult result)
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||||
_accumulatedTime = 0.0f;
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||||
_totalTime = 0;
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||||
_result = result;
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||||
_knowledge.FreeMemory();
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||||
}
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||||
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||||
void Behavior::ResetLogic()
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||||
@@ -170,7 +176,11 @@ void Behavior::OnDisable()
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||||
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||||
bool Behavior::GetNodeDebugRelevancy(const BehaviorTreeNode* node, const Behavior* behavior)
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||||
{
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||||
return node && behavior && node->_executionIndex != -1 && behavior->_knowledge.RelevantNodes.Get(node->_executionIndex);
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||||
return node &&
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||||
behavior &&
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||||
node->_executionIndex >= 0 &&
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||||
node->_executionIndex < behavior->_knowledge.RelevantNodes.Count() &&
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||||
behavior->_knowledge.RelevantNodes.Get(node->_executionIndex);
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||||
}
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||||
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||||
String Behavior::GetNodeDebugInfo(const BehaviorTreeNode* node, Behavior* behavior)
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||||
@@ -179,7 +189,7 @@ String Behavior::GetNodeDebugInfo(const BehaviorTreeNode* node, Behavior* behavi
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||||
return String::Empty;
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||||
BehaviorUpdateContext context;
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||||
Platform::MemoryClear(&context, sizeof(context));
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||||
if (behavior && node->_executionIndex != -1 && behavior->_knowledge.RelevantNodes.Get(node->_executionIndex))
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||||
if (GetNodeDebugRelevancy(node, behavior))
|
||||
{
|
||||
// Pass behavior and knowledge data only for relevant nodes to properly access it
|
||||
context.Behavior = behavior;
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||||
|
||||
@@ -83,7 +83,7 @@ bool AccessVariant(Variant& instance, const StringAnsiView& member, Variant& val
|
||||
}
|
||||
}
|
||||
#endif
|
||||
else
|
||||
else if (typeName.HasChars())
|
||||
{
|
||||
LOG(Warning, "Missing scripting type \'{0}\'", String(typeName));
|
||||
}
|
||||
|
||||
@@ -1342,7 +1342,12 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
|
||||
{
|
||||
const bool xAxis = Math::IsZero(v0.X) && Math::IsZero(v1.X);
|
||||
const bool yAxis = Math::IsZero(v0.Y) && Math::IsZero(v1.Y);
|
||||
if (xAxis || yAxis)
|
||||
if (xAxis && yAxis)
|
||||
{
|
||||
// Single animation
|
||||
value = SampleAnimation(node, loop, data.Length, startTimePos, bucket.TimePosition, newTimePos, aAnim, aData.W);
|
||||
}
|
||||
else if (xAxis || yAxis)
|
||||
{
|
||||
if (yAxis)
|
||||
{
|
||||
|
||||
@@ -323,26 +323,29 @@ bool BinaryAsset::SaveToAsset(const StringView& path, AssetInitData& data, bool
|
||||
{
|
||||
// Ensure path is in a valid format
|
||||
String pathNorm(path);
|
||||
FileSystem::NormalizePath(pathNorm);
|
||||
ContentStorageManager::FormatPath(pathNorm);
|
||||
const StringView filePath = pathNorm;
|
||||
|
||||
// Find target storage container and the asset
|
||||
auto storage = ContentStorageManager::TryGetStorage(pathNorm);
|
||||
auto asset = Content::GetAsset(pathNorm);
|
||||
auto storage = ContentStorageManager::TryGetStorage(filePath);
|
||||
auto asset = Content::GetAsset(filePath);
|
||||
auto binaryAsset = dynamic_cast<BinaryAsset*>(asset);
|
||||
if (asset && !binaryAsset)
|
||||
{
|
||||
LOG(Warning, "Cannot write to the non-binary asset location.");
|
||||
return true;
|
||||
}
|
||||
if (!binaryAsset && !storage && FileSystem::FileExists(filePath))
|
||||
{
|
||||
// Force-resolve storage (asset at that path could be not yet loaded into registry)
|
||||
storage = ContentStorageManager::GetStorage(filePath);
|
||||
}
|
||||
|
||||
// Check if can perform write operation to the asset container
|
||||
if (storage)
|
||||
if (storage && !storage->AllowDataModifications())
|
||||
{
|
||||
if (!storage->AllowDataModifications())
|
||||
{
|
||||
LOG(Warning, "Cannot write to the asset storage container.");
|
||||
return true;
|
||||
}
|
||||
LOG(Warning, "Cannot write to the asset storage container.");
|
||||
return true;
|
||||
}
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||||
|
||||
// Initialize data container
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||||
@@ -352,6 +355,11 @@ bool BinaryAsset::SaveToAsset(const StringView& path, AssetInitData& data, bool
|
||||
// Use the same asset ID
|
||||
data.Header.ID = binaryAsset->GetID();
|
||||
}
|
||||
else if (storage && storage->GetEntriesCount())
|
||||
{
|
||||
// Use the same file ID
|
||||
data.Header.ID = storage->GetEntry(0).ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Randomize ID
|
||||
@@ -373,8 +381,8 @@ bool BinaryAsset::SaveToAsset(const StringView& path, AssetInitData& data, bool
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSERT(pathNorm.HasChars());
|
||||
result = FlaxStorage::Create(pathNorm, data, silentMode);
|
||||
ASSERT(filePath.HasChars());
|
||||
result = FlaxStorage::Create(filePath, data, silentMode);
|
||||
}
|
||||
if (binaryAsset)
|
||||
binaryAsset->_isSaving = false;
|
||||
|
||||
@@ -54,8 +54,7 @@ namespace
|
||||
// Assets
|
||||
CriticalSection AssetsLocker;
|
||||
Dictionary<Guid, Asset*> Assets(2048);
|
||||
CriticalSection LoadCallAssetsLocker;
|
||||
Array<Guid> LoadCallAssets(64);
|
||||
Array<Guid> LoadCallAssets(PLATFORM_THREADS_LIMIT);
|
||||
CriticalSection LoadedAssetsToInvokeLocker;
|
||||
Array<Asset*> LoadedAssetsToInvoke(64);
|
||||
Array<Asset*> ToUnload;
|
||||
@@ -449,18 +448,19 @@ Asset* Content::LoadAsync(const StringView& path, const ScriptingTypeHandle& typ
|
||||
{
|
||||
// Ensure path is in a valid format
|
||||
String pathNorm(path);
|
||||
StringUtils::PathRemoveRelativeParts(pathNorm);
|
||||
ContentStorageManager::FormatPath(pathNorm);
|
||||
const StringView filePath = pathNorm;
|
||||
|
||||
#if USE_EDITOR
|
||||
if (!FileSystem::FileExists(pathNorm))
|
||||
if (!FileSystem::FileExists(filePath))
|
||||
{
|
||||
LOG(Error, "Missing file \'{0}\'", pathNorm);
|
||||
LOG(Error, "Missing file \'{0}\'", filePath);
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
AssetInfo assetInfo;
|
||||
if (GetAssetInfo(pathNorm, assetInfo))
|
||||
if (GetAssetInfo(filePath, assetInfo))
|
||||
{
|
||||
return LoadAsync(assetInfo.ID, type);
|
||||
}
|
||||
@@ -910,9 +910,13 @@ Asset* Content::LoadAsync(const Guid& id, const ScriptingTypeHandle& type)
|
||||
return nullptr;
|
||||
|
||||
// Check if asset has been already loaded
|
||||
Asset* result = GetAsset(id);
|
||||
Asset* result = nullptr;
|
||||
AssetsLocker.Lock();
|
||||
Assets.TryGet(id, result);
|
||||
if (result)
|
||||
{
|
||||
AssetsLocker.Unlock();
|
||||
|
||||
// Validate type
|
||||
if (IsAssetTypeIdInvalid(type, result->GetTypeHandle()) && !result->Is(type))
|
||||
{
|
||||
@@ -923,57 +927,41 @@ Asset* Content::LoadAsync(const Guid& id, const ScriptingTypeHandle& type)
|
||||
}
|
||||
|
||||
// Check if that asset is during loading
|
||||
LoadCallAssetsLocker.Lock();
|
||||
if (LoadCallAssets.Contains(id))
|
||||
{
|
||||
LoadCallAssetsLocker.Unlock();
|
||||
AssetsLocker.Unlock();
|
||||
|
||||
// Wait for load end
|
||||
// TODO: dont use active waiting and prevent deadlocks if running on a main thread
|
||||
//while (!Engine::ShouldExit())
|
||||
while (true)
|
||||
// Wait for loading end by other thread
|
||||
bool contains = true;
|
||||
while (contains)
|
||||
{
|
||||
LoadCallAssetsLocker.Lock();
|
||||
const bool contains = LoadCallAssets.Contains(id);
|
||||
LoadCallAssetsLocker.Unlock();
|
||||
if (!contains)
|
||||
return GetAsset(id);
|
||||
Platform::Sleep(1);
|
||||
AssetsLocker.Lock();
|
||||
contains = LoadCallAssets.Contains(id);
|
||||
AssetsLocker.Unlock();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mark asset as loading
|
||||
LoadCallAssets.Add(id);
|
||||
LoadCallAssetsLocker.Unlock();
|
||||
Assets.TryGet(id, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Load asset
|
||||
AssetInfo assetInfo;
|
||||
result = load(id, type, assetInfo);
|
||||
// Mark asset as loading and release lock so other threads can load other assets
|
||||
LoadCallAssets.Add(id);
|
||||
AssetsLocker.Unlock();
|
||||
|
||||
// End loading
|
||||
LoadCallAssetsLocker.Lock();
|
||||
LoadCallAssets.Remove(id);
|
||||
LoadCallAssetsLocker.Unlock();
|
||||
#define LOAD_FAILED() AssetsLocker.Lock(); LoadCallAssets.Remove(id); AssetsLocker.Unlock(); return nullptr
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Asset* Content::load(const Guid& id, const ScriptingTypeHandle& type, AssetInfo& assetInfo)
|
||||
{
|
||||
// Get cached asset info (from registry)
|
||||
AssetInfo assetInfo;
|
||||
if (!GetAssetInfo(id, assetInfo))
|
||||
{
|
||||
LOG(Warning, "Invalid or missing asset ({0}, {1}).", id, type.ToString());
|
||||
return nullptr;
|
||||
LOAD_FAILED();
|
||||
}
|
||||
|
||||
#if ASSETS_LOADING_EXTRA_VERIFICATION
|
||||
if (!FileSystem::FileExists(assetInfo.Path))
|
||||
{
|
||||
LOG(Error, "Cannot find file '{0}'", assetInfo.Path);
|
||||
return nullptr;
|
||||
LOAD_FAILED();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -982,28 +970,27 @@ Asset* Content::load(const Guid& id, const ScriptingTypeHandle& type, AssetInfo&
|
||||
if (factory == nullptr)
|
||||
{
|
||||
LOG(Error, "Cannot find asset factory. Info: {0}", assetInfo.ToString());
|
||||
return nullptr;
|
||||
LOAD_FAILED();
|
||||
}
|
||||
|
||||
// Create asset object
|
||||
auto result = factory->New(assetInfo);
|
||||
result = factory->New(assetInfo);
|
||||
if (result == nullptr)
|
||||
{
|
||||
LOG(Error, "Cannot create asset object. Info: {0}", assetInfo.ToString());
|
||||
return nullptr;
|
||||
LOAD_FAILED();
|
||||
}
|
||||
|
||||
ASSERT(result->GetID() == id);
|
||||
#if ASSETS_LOADING_EXTRA_VERIFICATION
|
||||
if (IsAssetTypeIdInvalid(type, result->GetTypeHandle()) && !result->Is(type))
|
||||
{
|
||||
LOG(Error, "Different loaded asset type! Asset: '{0}'. Expected type: {1}", assetInfo.ToString(), type.ToString());
|
||||
LOG(Warning, "Different loaded asset type! Asset: '{0}'. Expected type: {1}", assetInfo.ToString(), type.ToString());
|
||||
result->DeleteObject();
|
||||
return nullptr;
|
||||
LOAD_FAILED();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Register asset
|
||||
ASSERT(result->GetID() == id);
|
||||
AssetsLocker.Lock();
|
||||
#if ASSETS_LOADING_EXTRA_VERIFICATION
|
||||
ASSERT(!Assets.ContainsKey(id));
|
||||
@@ -1011,11 +998,14 @@ Asset* Content::load(const Guid& id, const ScriptingTypeHandle& type, AssetInfo&
|
||||
Assets.Add(id, result);
|
||||
|
||||
// Start asset loading
|
||||
// TODO: refactor this to create asset loading task-chain before AssetsLocker.Lock() to allow better parallelization
|
||||
result->startLoading();
|
||||
|
||||
// Remove from the loading queue and release lock
|
||||
LoadCallAssets.Remove(id);
|
||||
AssetsLocker.Unlock();
|
||||
|
||||
#undef LOAD_FAILED
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -366,7 +366,6 @@ private:
|
||||
static void onAssetLoaded(Asset* asset);
|
||||
static void onAssetUnload(Asset* asset);
|
||||
static void onAssetChangeId(Asset* asset, const Guid& oldId, const Guid& newId);
|
||||
static Asset* load(const Guid& id, const ScriptingTypeHandle& type, AssetInfo& assetInfo);
|
||||
|
||||
private:
|
||||
static void deleteFileSafety(const StringView& path, const Guid& id);
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Engine/Engine.h"
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include "Engine/Platform/FileSystem.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Threading/TaskGraph.h"
|
||||
@@ -185,6 +186,16 @@ void ContentStorageManager::EnsureUnlocked()
|
||||
Locker.Unlock();
|
||||
}
|
||||
|
||||
void ContentStorageManager::FormatPath(String& path)
|
||||
{
|
||||
StringUtils::PathRemoveRelativeParts(path);
|
||||
if (FileSystem::IsRelative(path))
|
||||
{
|
||||
// Convert local-project paths into absolute format which is used by Content Storage system
|
||||
path = Globals::ProjectFolder / path;
|
||||
}
|
||||
}
|
||||
|
||||
bool ContentStorageManager::IsFlaxStoragePath(const String& path)
|
||||
{
|
||||
auto extension = FileSystem::GetExtension(path).ToLower();
|
||||
|
||||
@@ -75,6 +75,9 @@ public:
|
||||
/// </summary>
|
||||
static void EnsureUnlocked();
|
||||
|
||||
// Formats path into valid format used by the storage system (normalized and absolute).
|
||||
static void FormatPath(String& path);
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Determines whether the specified path can be a binary asset file (based on it's extension).
|
||||
|
||||
@@ -8,11 +8,12 @@
|
||||
#include "Engine/Core/Collections/Sorting.h"
|
||||
#include "Engine/Debug/DebugLog.h"
|
||||
#include "Engine/Level/Level.h"
|
||||
#include "Engine/Level/Scene/Scene.h"
|
||||
#include "Engine/Level/Actors/Camera.h"
|
||||
#include "Engine/Level/Actors/PostFxVolume.h"
|
||||
#include "Engine/Renderer/Renderer.h"
|
||||
#include "Engine/Render2D/Render2D.h"
|
||||
#include "Engine/Engine/Engine.h"
|
||||
#include "Engine/Level/Actors/PostFxVolume.h"
|
||||
#include "Engine/Profiler/Profiler.h"
|
||||
#include "Engine/Renderer/RenderList.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
@@ -202,15 +203,21 @@ void SceneRenderTask::CollectPostFxVolumes(RenderContext& renderContext)
|
||||
{
|
||||
Level::CollectPostFxVolumes(renderContext);
|
||||
}
|
||||
if (EnumHasAllFlags(ActorsSource , ActorsSources::CustomActors))
|
||||
if (EnumHasAllFlags(ActorsSource, ActorsSources::CustomActors))
|
||||
{
|
||||
for (Actor* a : CustomActors)
|
||||
{
|
||||
auto* postFxVolume = dynamic_cast<PostFxVolume*>(a);
|
||||
if (postFxVolume && a->GetIsActive())
|
||||
{
|
||||
postFxVolume->Collect(renderContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (EnumHasAllFlags(ActorsSource, ActorsSources::CustomScenes))
|
||||
{
|
||||
for (Scene* scene : CustomScenes)
|
||||
{
|
||||
if (scene && scene->IsActiveInHierarchy())
|
||||
scene->Rendering.CollectPostFxVolumes(renderContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -282,6 +289,14 @@ void SceneRenderTask::OnCollectDrawCalls(RenderContextBatch& renderContextBatch,
|
||||
ASSERT_LOW_LAYER(_customActorsScene);
|
||||
_customActorsScene->Draw(renderContextBatch, (SceneRendering::DrawCategory)category);
|
||||
}
|
||||
if (EnumHasAllFlags(ActorsSource, ActorsSources::CustomScenes))
|
||||
{
|
||||
for (Scene* scene : CustomScenes)
|
||||
{
|
||||
if (scene && scene->IsActiveInHierarchy())
|
||||
scene->Rendering.Draw(renderContextBatch, (SceneRendering::DrawCategory)category);
|
||||
}
|
||||
}
|
||||
if (EnumHasAllFlags(ActorsSource, ActorsSources::Scenes))
|
||||
{
|
||||
Level::DrawActors(renderContextBatch, category);
|
||||
|
||||
@@ -21,6 +21,7 @@ class PostProcessEffect;
|
||||
struct RenderContext;
|
||||
class Camera;
|
||||
class Actor;
|
||||
class Scene;
|
||||
|
||||
/// <summary>
|
||||
/// Allows to perform custom rendering using graphics pipeline.
|
||||
@@ -174,6 +175,11 @@ API_ENUM(Attributes="Flags") enum class ActorsSources
|
||||
/// </summary>
|
||||
CustomActors = 2,
|
||||
|
||||
/// <summary>
|
||||
/// The scenes from the custom collection.
|
||||
/// </summary>
|
||||
CustomScenes = 4,
|
||||
|
||||
/// <summary>
|
||||
/// The actors from the loaded scenes and custom collection.
|
||||
/// </summary>
|
||||
@@ -267,9 +273,14 @@ public:
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// The custom set of actors to render.
|
||||
/// The custom set of actors to render. Used when ActorsSources::CustomActors flag is active.
|
||||
/// </summary>
|
||||
Array<Actor*> CustomActors;
|
||||
API_FIELD() Array<Actor*> CustomActors;
|
||||
|
||||
/// <summary>
|
||||
/// The custom set of scenes to render. Used when ActorsSources::CustomScenes flag is active.
|
||||
/// </summary>
|
||||
API_FIELD() Array<Scene*> CustomScenes;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the custom actor to the rendering.
|
||||
|
||||
@@ -172,6 +172,27 @@ void AnimatedModel::GetNodeTransformation(const StringView& nodeName, Matrix& no
|
||||
GetNodeTransformation(SkinnedModel ? SkinnedModel->FindNode(nodeName) : -1, nodeTransformation, worldSpace);
|
||||
}
|
||||
|
||||
void AnimatedModel::SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTransformation, bool worldSpace)
|
||||
{
|
||||
if (GraphInstance.NodesPose.IsEmpty())
|
||||
const_cast<AnimatedModel*>(this)->PreInitSkinningData(); // Ensure to have valid nodes pose to return
|
||||
CHECK(nodeIndex >= 0 && nodeIndex < GraphInstance.NodesPose.Count());
|
||||
GraphInstance.NodesPose[nodeIndex] = nodeTransformation;
|
||||
if (worldSpace)
|
||||
{
|
||||
Matrix world;
|
||||
_transform.GetWorld(world);
|
||||
Matrix invWorld;
|
||||
Matrix::Invert(world, invWorld);
|
||||
GraphInstance.NodesPose[nodeIndex] = GraphInstance.NodesPose[nodeIndex] * invWorld;
|
||||
}
|
||||
OnAnimationUpdated();
|
||||
}
|
||||
void AnimatedModel::SetNodeTransformation(const StringView& nodeName, const Matrix& nodeTransformation, bool worldSpace)
|
||||
{
|
||||
SetNodeTransformation(SkinnedModel ? SkinnedModel->FindNode(nodeName) : -1, nodeTransformation, worldSpace);
|
||||
}
|
||||
|
||||
int32 AnimatedModel::FindClosestNode(const Vector3& location, bool worldSpace) const
|
||||
{
|
||||
if (GraphInstance.NodesPose.IsEmpty())
|
||||
|
||||
@@ -229,6 +229,22 @@ public:
|
||||
/// <param name="worldSpace">True if convert matrices into world-space, otherwise returned values will be in local-space of the actor.</param>
|
||||
API_FUNCTION() void GetNodeTransformation(const StringView& nodeName, API_PARAM(Out) Matrix& nodeTransformation, bool worldSpace = false) const;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
|
||||
/// </summary>
|
||||
/// <param name="nodeIndex">The index of the skinned model skeleton node.</param>
|
||||
/// <param name="nodeTransformation">The final node transformation matrix.</param>
|
||||
/// <param name="worldSpace">True if convert matrices from world-space, otherwise values will be in local-space of the actor.</param>
|
||||
API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTransformation, bool worldSpace = false);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
|
||||
/// </summary>
|
||||
/// <param name="nodeName">The name of the skinned model skeleton node.</param>
|
||||
/// <param name="nodeTransformation">The final node transformation matrix.</param>
|
||||
/// <param name="worldSpace">True if convert matrices from world-space, otherwise values will be in local-space of the actor.</param>
|
||||
API_FUNCTION() void SetNodeTransformation(const StringView& nodeName, const Matrix& nodeTransformation, bool worldSpace = false);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the closest node to a given location.
|
||||
/// </summary>
|
||||
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
/// </summary>
|
||||
Win32CriticalSection()
|
||||
{
|
||||
Windows::InitializeCriticalSectionEx(&_criticalSection, 100, 0x01000000);
|
||||
Windows::InitializeCriticalSectionEx(&_criticalSection, 4000, 0x01000000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -145,6 +145,20 @@ namespace Flax.Build.Bindings
|
||||
return $"(void*){result}";
|
||||
}
|
||||
|
||||
|
||||
private static void GenerateCppAddFileReference(BuildData buildData, ApiTypeInfo caller, TypeInfo typeInfo, ApiTypeInfo apiType)
|
||||
{
|
||||
CppReferencesFiles.Add(apiType?.File);
|
||||
if (typeInfo.GenericArgs != null)
|
||||
{
|
||||
for (int i = 0; i < typeInfo.GenericArgs.Count; i++)
|
||||
{
|
||||
var g = typeInfo.GenericArgs[i];
|
||||
GenerateCppAddFileReference(buildData, caller, g, FindApiTypeInfo(buildData, g, caller));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string GenerateCppWrapperNativeToVariant(BuildData buildData, TypeInfo typeInfo, ApiTypeInfo caller, string value)
|
||||
{
|
||||
if (typeInfo.Type == "Variant")
|
||||
@@ -640,15 +654,7 @@ namespace Flax.Build.Bindings
|
||||
|
||||
// Register any API types usage
|
||||
apiType = FindApiTypeInfo(buildData, typeInfo, caller);
|
||||
CppReferencesFiles.Add(apiType?.File);
|
||||
if (typeInfo.GenericArgs != null)
|
||||
{
|
||||
for (int i = 0; i < typeInfo.GenericArgs.Count; i++)
|
||||
{
|
||||
var t = FindApiTypeInfo(buildData, typeInfo.GenericArgs[i], caller);
|
||||
CppReferencesFiles.Add(t?.File);
|
||||
}
|
||||
}
|
||||
GenerateCppAddFileReference(buildData, caller, typeInfo, apiType);
|
||||
|
||||
// Use dynamic array as wrapper container for fixed-size native arrays
|
||||
if (typeInfo.IsArray)
|
||||
@@ -1795,15 +1801,7 @@ namespace Flax.Build.Bindings
|
||||
return true;
|
||||
|
||||
// Add includes to properly compile bindings (eg. SoftObjectReference<class Texture>)
|
||||
CppReferencesFiles.Add(apiTypeInfo?.File);
|
||||
if (typeInfo.GenericArgs != null)
|
||||
{
|
||||
for (int i = 0; i < typeInfo.GenericArgs.Count; i++)
|
||||
{
|
||||
var t = FindApiTypeInfo(buildData, typeInfo.GenericArgs[i], caller);
|
||||
CppReferencesFiles.Add(t?.File);
|
||||
}
|
||||
}
|
||||
GenerateCppAddFileReference(buildData, caller, typeInfo, apiTypeInfo);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user