Commit Graph

34 Commits

Author SHA1 Message Date
Wojtek Figat
c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
80e2aee92b Fixes and tweaks 2021-02-12 10:57:45 +01:00
Wojtek Figat
5cb2322270 Add default Deformable material for splines 2021-02-10 11:37:34 +01:00
Wojtek Figat
81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
Wojtek Figat
311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
Wojtek Figat
58350c87e2 Fix missing CharacterController bounds if controller is missing 2021-02-08 20:20:39 +01:00
Wojtek Figat
8e87c98644 Cleanup material shaders code 2021-02-08 15:45:22 +01:00
Wojtek Figat
da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00
Wojtek Figat
5768eefe49 Optimize Texture::DownloadData for staging textures 2021-02-07 20:06:44 +01:00
Wojtek Figat
d8304a2178 Refactor material shaders generator to use modular features as extensions 2021-02-05 14:54:29 +01:00
Wojtek Figat
300f948515 Refactor material shaders generator to use modular features as extensions 2021-02-05 13:57:00 +01:00
Wojtek Figat
089f0dab3a Refactor material shaders generator to use modular features as extensions 2021-02-05 11:55:02 +01:00
Wojtek Figat
01777a2c1b Refactor material shaders generator to use modular features as extensions 2021-02-05 11:22:47 +01:00
Wojtek Figat
b5847eb0d6 Refactor material shaders generator to use modular features as extensions 2021-02-04 15:27:38 +01:00
Wojtek Figat
9e6243adcc Refactor material shaders generator to use modular features as extensions 2021-02-04 14:58:01 +01:00
Wojtek Figat
2a3b6edf50 Refactor material shaders generator to use modular features as extensions 2021-02-04 10:43:04 +01:00
Wojtek Figat
a560b19cbc Refactor draw calls and instancing logic to be more modular 2021-02-03 09:33:48 +01:00
Wojtek Figat
81cc8cf69c Add Matrix3x4 2021-02-02 15:44:14 +01:00
Wojtek Figat
23652d1bc5 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Input/Input.cpp
2021-02-02 10:29:52 +01:00
Wojtek Figat
d69b005792 Move Curve data serialization to binary format into CurveSerialization.h 2021-02-01 14:16:32 +01:00
Wojtek Figat
011b5f3e51 Add SceneRenderTask.PreRender 2021-02-01 11:14:59 +01:00
Wojtek Figat
ca32d0d825 Add Mesh::UpdateMesh methods similar to C# API 2021-01-25 23:52:29 +01:00
stefnotch
6f0a556af8 Document the clockwise order of the indices 2021-01-24 16:42:13 +01:00
Wojtek Figat
ef5e98efaa Fix assertion during engine shutdown after crash during rendering 2021-01-20 13:12:11 +01:00
Wojtek Figat
f80f7cdd33 Fix crash on Android if GPU doesn't support linear sampling of the shadow map 2021-01-14 22:23:22 +01:00
Wojtek Figat
a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
e5286510d1 Fix reaming opengl leftovers 2020-12-31 16:56:09 +01:00
Wojtek Figat
05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
Wojtek Figat
5e469a0ae3 Remove deprecated and unsued OpenGL backend 2020-12-30 11:27:37 +01:00
Wojtek Figat
4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00