Wojtek Figat
|
c9ea812a24
|
Optimize DrawCall to pack indirect draw arg and graphics draw data with union
|
2021-02-15 11:52:06 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
80e2aee92b
|
Fixes and tweaks
|
2021-02-12 10:57:45 +01:00 |
|
Wojtek Figat
|
5cb2322270
|
Add default Deformable material for splines
|
2021-02-10 11:37:34 +01:00 |
|
Wojtek Figat
|
81e41d51c8
|
Remove Unlink from asset reference
|
2021-02-10 11:37:14 +01:00 |
|
Wojtek Figat
|
311dad7b82
|
Add Spline Model
|
2021-02-09 16:04:47 +01:00 |
|
Wojtek Figat
|
58350c87e2
|
Fix missing CharacterController bounds if controller is missing
|
2021-02-08 20:20:39 +01:00 |
|
Wojtek Figat
|
8e87c98644
|
Cleanup material shaders code
|
2021-02-08 15:45:22 +01:00 |
|
Wojtek Figat
|
da784e98e5
|
Add Deformable material domain
|
2021-02-08 15:44:38 +01:00 |
|
Wojtek Figat
|
5768eefe49
|
Optimize Texture::DownloadData for staging textures
|
2021-02-07 20:06:44 +01:00 |
|
Wojtek Figat
|
d8304a2178
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 14:54:29 +01:00 |
|
Wojtek Figat
|
300f948515
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 13:57:00 +01:00 |
|
Wojtek Figat
|
089f0dab3a
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:55:02 +01:00 |
|
Wojtek Figat
|
01777a2c1b
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:22:47 +01:00 |
|
Wojtek Figat
|
b5847eb0d6
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 15:27:38 +01:00 |
|
Wojtek Figat
|
9e6243adcc
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 14:58:01 +01:00 |
|
Wojtek Figat
|
2a3b6edf50
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 10:43:04 +01:00 |
|
Wojtek Figat
|
a560b19cbc
|
Refactor draw calls and instancing logic to be more modular
|
2021-02-03 09:33:48 +01:00 |
|
Wojtek Figat
|
81cc8cf69c
|
Add Matrix3x4
|
2021-02-02 15:44:14 +01:00 |
|
Wojtek Figat
|
23652d1bc5
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
|
2021-02-02 10:29:52 +01:00 |
|
Wojtek Figat
|
d69b005792
|
Move Curve data serialization to binary format into CurveSerialization.h
|
2021-02-01 14:16:32 +01:00 |
|
Wojtek Figat
|
011b5f3e51
|
Add SceneRenderTask.PreRender
|
2021-02-01 11:14:59 +01:00 |
|
Wojtek Figat
|
ca32d0d825
|
Add Mesh::UpdateMesh methods similar to C# API
|
2021-01-25 23:52:29 +01:00 |
|
stefnotch
|
6f0a556af8
|
Document the clockwise order of the indices
|
2021-01-24 16:42:13 +01:00 |
|
Wojtek Figat
|
ef5e98efaa
|
Fix assertion during engine shutdown after crash during rendering
|
2021-01-20 13:12:11 +01:00 |
|
Wojtek Figat
|
f80f7cdd33
|
Fix crash on Android if GPU doesn't support linear sampling of the shadow map
|
2021-01-14 22:23:22 +01:00 |
|
Wojtek Figat
|
a3fa8ff9f0
|
Optimize some includes
|
2021-01-12 19:17:08 +01:00 |
|
VNC
|
6ab300025b
|
Fixed a ton of typos
|
2021-01-05 02:13:15 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
e5286510d1
|
Fix reaming opengl leftovers
|
2020-12-31 16:56:09 +01:00 |
|
Wojtek Figat
|
05790ab9a1
|
Fix code style
|
2020-12-30 22:56:17 +01:00 |
|
Wojtek Figat
|
5e469a0ae3
|
Remove deprecated and unsued OpenGL backend
|
2020-12-30 11:27:37 +01:00 |
|
Wojtek Figat
|
4c205be617
|
Fix code style
|
2020-12-30 11:20:37 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|