Wojtek Figat
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24c03c0e4b
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Add cloth painting tools to Editor
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2023-07-13 23:30:37 +02:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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98d8543334
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Fix compilation
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2022-07-03 15:33:15 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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3ded5326a2
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Add more utilities for using Matrix3x3
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2022-04-04 17:09:47 +02:00 |
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Wojciech Figat
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8082f5f909
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Minor fixes and changes
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2022-02-21 20:14:46 +01:00 |
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Wojciech Figat
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5d4c168e1e
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Add Vector3::Clamp for easier inline in optimized builds
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2022-02-15 12:14:31 +01:00 |
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Wojciech Figat
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9dc49f7165
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Optimize Vector3 method to be inlined more often
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2022-02-14 11:46:48 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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intolerantape
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9ee0773ab1
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Moved the various Vector::Angle functions into their respective CPP files.
They didn't seem like prime candidates for inlining.
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2021-09-30 13:30:55 -07:00 |
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Jean-Baptiste Perrier
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c8ceb4f86b
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Add DoubleX constructors for VectorX
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2021-08-18 12:49:38 +02:00 |
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Jean-Baptiste Perrier
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a746e0c995
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Add Vector3 constructor for IntX.
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2021-04-08 18:41:38 +02:00 |
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Wojtek Figat
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a3fa8ff9f0
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Optimize some includes
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2021-01-12 19:17:08 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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4c205be617
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Fix code style
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2020-12-30 11:20:37 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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