Wojciech Figat
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5345d1f685
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Add events for streamable resources residency changes tracking
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2022-04-21 12:37:39 +02:00 |
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Wojciech Figat
|
c53a463bb1
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Refactor HashSet to support custom allocator
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2022-04-19 17:14:29 +02:00 |
|
Wojciech Figat
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997d2a4db9
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Fix Model SDF uploading with async task that locks asset file data to prevent release
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2022-04-15 10:12:54 +02:00 |
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Wojciech Figat
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4c98e0a335
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Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
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2022-04-04 17:11:01 +02:00 |
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Wojciech Figat
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a5af0a1c81
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Fix game build
|
2022-03-25 11:42:09 +01:00 |
|
Wojciech Figat
|
f8670a497e
|
Fix crash when loading model SDF on older GPUs (d3d10)
|
2022-03-25 10:10:23 +01:00 |
|
Wojciech Figat
|
b08d2001fd
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Add Model SDF generation utilities
|
2022-03-24 11:32:02 +01:00 |
|
Wojciech Figat
|
18321937e4
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Optimize model SDF with 8-bit storage (if possible)
|
2022-03-22 15:08:38 +01:00 |
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Wojciech Figat
|
abbb0eb85c
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Disable SDF generation for virtual models on a main thread
|
2022-03-21 10:50:34 +01:00 |
|
Wojciech Figat
|
10d09711d9
|
Add Sign Distant Field (SDF) generation for models
|
2022-03-18 14:35:11 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
844fad2ced
|
Fix crash when animation has anim events and scripting is disposed before content
|
2022-01-08 18:29:13 +01:00 |
|
Wojtek Figat
|
82a43dea28
|
Add **Animation Events**
|
2022-01-08 15:06:25 +01:00 |
|
Wojtek Figat
|
e144a6f69d
|
Fix crash when trying to read invalid Visual Script parameter from local scope during debugging
|
2022-01-08 15:06:22 +01:00 |
|
Wojtek Figat
|
fa83869430
|
Add minor changes
|
2022-01-08 15:06:18 +01:00 |
|
Wojtek Figat
|
233de2d4a4
|
Fix Animation timeline load/save with the latest format
|
2021-12-20 18:47:19 +01:00 |
|
Wojciech Figat
|
af2c5b3429
|
Add batching the same function inputs in Anim Graph for better usability
|
2021-12-03 15:38:21 +01:00 |
|
Wojciech Figat
|
af305dc376
|
Fix crash when model or skinned model loading fails
|
2021-11-24 17:42:01 +01:00 |
|
Wojciech Figat
|
76e4a9e7b1
|
Add Index output for array iterator loop
|
2021-11-19 16:03:04 +01:00 |
|
Wojciech Figat
|
e16c7f3ac4
|
Add Arrays to Visual Scripting
|
2021-11-17 19:58:29 +01:00 |
|
Wojciech Figat
|
6357cc6245
|
Fix typos
|
2021-11-15 16:39:13 +01:00 |
|
Wojtek Figat
|
8938f13a0b
|
Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
|
Wojtek Figat
|
c3c0a4ef0d
|
Add support for interfaces in scripting API (cross language support C++/C#/VS)
|
2021-10-04 12:26:08 +02:00 |
|
Wojtek Figat
|
53022ff013
|
Fix code quality issues detected by PVS-Studio
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
bc634e9d37
|
Refactor Tracy source locations to be static
#597
|
2021-08-13 13:44:29 +02:00 |
|
Wojtek Figat
|
fae682e406
|
Implement DownloadDataCPU for Mesh and add result entries count
|
2021-08-05 16:40:28 +02:00 |
|
Wojtek Figat
|
f06054bc9d
|
Fix warnings
|
2021-07-30 16:33:10 +02:00 |
|
Wojtek Figat
|
563eecebda
|
Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
|
2021-07-30 12:37:36 +02:00 |
|
Wojtek Figat
|
c2de55f005
|
Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
|
2021-07-30 10:59:20 +02:00 |
|
Wojtek Figat
|
e970d53787
|
Fix using C#-only structures as Visual Script properties
|
2021-07-30 10:34:21 +02:00 |
|
Wojtek Figat
|
24782bdd2f
|
Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
|
2021-07-29 22:57:39 +02:00 |
|
Wojtek Figat
|
22d547e87b
|
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
|
2021-07-29 22:56:11 +02:00 |
|
Wojtek Figat
|
cb59f2185c
|
Add memory usage info to Animation details
|
2021-07-16 13:08:37 +02:00 |
|
Wojtek Figat
|
4f03acb149
|
Add support for creating virtual Anim Graph at runtime for a single animation playback
|
2021-07-15 16:58:26 +02:00 |
|
Wojtek Figat
|
2711bfdc82
|
Remove unused code
|
2021-07-15 16:56:39 +02:00 |
|
Wojtek Figat
|
252b37ebfe
|
Fix deprecated assertions from streamable assets (streaming uses job system now)
|
2021-07-11 12:03:56 +02:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
446458d20c
|
Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
|
2021-07-08 00:34:48 +02:00 |
|
Wojtek Figat
|
2585c02b68
|
Tweaks
|
2021-07-05 21:52:34 +02:00 |
|
Wojtek Figat
|
3b31fd7c71
|
Add support for editing texture group in editor (without reimporting)
|
2021-06-18 10:49:04 +02:00 |
|
Wojtek Figat
|
4744fa05ef
|
Refactor Streaming with new settings and textures streaming configuration
|
2021-06-17 15:33:34 +02:00 |
|
Wojtek Figat
|
aa83af477a
|
Add GetStringAnsiView to json value
|
2021-06-17 14:14:10 +02:00 |
|
Wojtek Figat
|
f5cdb0abfd
|
Add Delay node to Visual Scripting
|
2021-06-14 16:10:08 +02:00 |
|
Wojtek Figat
|
fb5c45f474
|
Add SetMasterPoseModel to Animated Model for modular characters
|
2021-05-13 14:41:43 +02:00 |
|
Wojtek Figat
|
2c51f79c0a
|
Add automatic profiler events for Visual Script methods invocation
|
2021-05-04 00:30:49 +02:00 |
|
Wojtek Figat
|
05f919c50f
|
Optimization and tweaks
|
2021-05-02 11:25:33 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
e01a0585a8
|
Add MeshBase as shared impl part for Mesh and SkinnedMesh
|
2021-03-30 17:57:53 +02:00 |
|
Wojtek Figat
|
327fa6718e
|
Refactor AssetsContainer
|
2021-02-26 15:40:44 +01:00 |
|
Wojtek Figat
|
cf3ac7a26e
|
Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
|
2021-02-23 22:29:07 +01:00 |
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