Commit Graph

199 Commits

Author SHA1 Message Date
Wojtek Figat
a5374920bd Merge branch 'import_mesh_with_collision_type_as_convex' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-import_mesh_with_collision_type_as_convex 2023-10-04 17:39:39 +02:00
Wojtek Figat
bed736a8ee Add support for importing embedded textures via Assimp importer
#669
2023-10-04 15:16:10 +02:00
Wojtek Figat
d68c65d9d6 Fix build regression from 9fa709aa79 2023-10-04 13:50:15 +02:00
Wojtek Figat
25e1c3deaf Merge branch 'restore_message_clearer' of https://github.com/Menotdan/FlaxEngine into Menotdan-restore_message_clearer 2023-10-04 13:28:40 +02:00
Wojtek Figat
9fa709aa79 Fix importing skinned models with meshes that don't have valid skinning to properly link into the node's bone
#1525
2023-10-04 12:42:11 +02:00
Wojtek Figat
52b9a995ad Fix bone Offset Matrix from fbx when using root RotationMatrix
#1525
2023-10-04 10:01:17 +02:00
Wojtek Figat
68a713fb95 Fix model importer to use precomputed Offset Matrix for skeletal model bones
#1525
2023-10-03 22:30:58 +02:00
Wojtek Figat
2caa168dd9 Fix using DefaultFrameRate for animation imported with Assimp
#1444
2023-10-03 10:00:57 +02:00
Wojtek Figat
8007417fe5 Fix applying scale to imported models with Assimp
#1445 #1443
2023-10-03 09:50:50 +02:00
Wojtek Figat
8bafdb0b78 Remove std::function usage from ArrayExtensions 2023-10-02 12:52:44 +02:00
Menotdan
10ea0b0665 Make it clearer what "Restore Materials on Reimport" means. 2023-10-02 03:32:11 -04:00
Wojtek Figat
248304a78f Fix regression of importing only a single material for models with split objects enabled
#1483
2023-09-22 19:43:00 +02:00
Wojtek Figat
a56ce92867 Fix crash when importing model with materials and Split Objects enabled 2023-09-19 23:07:10 +02:00
Wojtek Figat
255e47fa1e Fix crash due to invalid message in Assimp 2023-09-19 14:00:37 +02:00
Ruan Lucas
23b6b93726 add collision type to model importer 2023-09-15 19:13:32 -04:00
Chandler Cox
44598d4741 Small change in showing target error 2023-08-26 17:07:04 -05:00
Chandler Cox
8e1cac7d2f Add to be able to choose sloppy mesh simplification or not in model import settings for LODs. 2023-08-15 21:34:07 -05:00
Wojtek Figat
9f313491b8 Fix game compilation error 2023-06-13 15:45:08 +02:00
Wojtek Figat
979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
Wojtek Figat
f552dd0c28 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-10 23:29:22 +02:00
Ruan Lucas
c22eae0e2d fix crash when import model with option to generate lod and lods amount = 1 2023-06-03 22:18:18 -04:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
1ffe8a7b60 Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
Wojtek Figat
91c017713c Merge remote-tracking branch 'origin/master' into 1.6 2023-04-13 12:12:33 +02:00
Wojtek Figat
a379c551cb Fix memory leak when exporting png texture via stb 2023-04-13 11:21:15 +02:00
Wojtek Figat
0ba261d338 Add iOS platform (refactor Mac into shared Apple platform impl) 2023-03-15 20:58:23 +01:00
Wojtek Figat
b2f7ffa545 Add BC4, BC5 and BC7 formats decompression support on non-Windows platforms 2023-02-28 15:51:05 +01:00
Wojtek Figat
aa1a0ea4a2 Fix Flipbook material node bug when frames X was different than Y 2023-02-17 11:27:41 +01:00
Wojtek Figat
7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
Wojtek Figat
0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
Wojtek Figat
a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
Wojtek Figat
50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
986fa13585 Reuse texture sampling code for procedural sampling node #872 2023-01-13 11:37:53 +01:00
Wojciech Figat
2d44ae3a4d Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node 2023-01-13 10:40:16 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Olly Rybak
9099197a88 Added ability to change sample method 2022-12-27 22:26:01 +11:00
Olly Rybak
a2f52edd47 Updated description & comments 2022-12-26 20:44:53 +11:00
Olly Rybak
bba136c9fe Added comment to denote which node it is 2022-12-26 20:35:22 +11:00
Olly Rybak
5022e05c25 Added Stochastic Sampling material node 2022-12-23 21:04:13 +11:00
Wojtek Figat
8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
Wojciech Figat
7f0c73606c Improve naming various GPU resources 2022-12-09 11:27:41 +01:00
Wojtek Figat
98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
Wojciech Figat
66d01d8d7f Merge remote-tracking branch 'origin/master' into 1.5 2022-12-01 12:10:41 +01:00
Wojtek Figat
f5ed9292e7 Merge branch 'master' into 1.5 2022-11-29 23:19:01 +01:00
Preben Eriksen
ee84d53cdc PE: Support normal generation when using assimp importer. 2022-11-29 11:09:34 +01:00
Wojtek Figat
9e1692e3e0 Code style cleanup
#837
2022-11-29 08:41:52 +01:00
Wojtek Figat
3f3697fbfa Code style cleanup
#837
2022-11-28 23:35:27 +01:00