Wojtek Figat
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cd22cd059d
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Various small fixes and improvements
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2025-09-04 15:56:33 +02:00 |
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Wojtek Figat
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3e363c8275
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Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization
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2025-09-04 14:48:52 +02:00 |
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Wojtek Figat
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c44d939c08
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Add ReadWriteLock to platform api
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2025-09-04 14:46:56 +02:00 |
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Wojtek Figat
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c0c9df49dc
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Optimize DDGI probes update to overlap both irradiance and distance data at once
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2025-09-03 23:21:45 +02:00 |
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Wojtek Figat
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80de56f469
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Optimize Global SDF dispatches with UAV write overlaps
2-3x faster rasterization
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2025-09-03 23:12:55 +02:00 |
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Wojtek Figat
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f1ecbf828e
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Fix debug check on Vulkan backbuffer texture usage
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2025-09-03 22:11:48 +02:00 |
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Wojtek Figat
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f1c4fd464a
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Optimize GPU textures and buffers uploads with a batched memory barrier
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2025-09-03 22:11:26 +02:00 |
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Wojtek Figat
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212b0de29b
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Add RenderListAlloc to simplify rendering memory allocations
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2025-09-03 13:00:28 +02:00 |
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Wojtek Figat
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5a2555f845
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Improve cdb09847ec and 499ef51875 to swap key bits during sorting
#2271
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2025-09-02 22:30:50 +02:00 |
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Wojtek Figat
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c57e128ff1
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
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2025-09-02 22:23:45 +02:00 |
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Wojtek Figat
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eff5f84185
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Improve shadow maps sharing in nested scene rendering
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2025-09-02 22:14:07 +02:00 |
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Wojtek Figat
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ad1163bccc
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Fix HashSet::Add returning incorrect value
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2025-09-02 21:41:54 +02:00 |
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Wojtek Figat
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1042ad4e7d
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Fix object ids remapping inside nested prefabs
#3255
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2025-09-02 21:41:36 +02:00 |
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Wojtek Figat
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8fdda1a71a
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Fix scene object reference serialization in C++ to use correct serializer
#3255
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2025-08-30 23:52:54 +02:00 |
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Wojtek Figat
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adbc546978
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Merge branch 'textrender-scaling-fix' of https://github.com/fibref/FlaxEngine into fibref-textrender-scaling-fix
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2025-08-29 22:26:32 +02:00 |
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Wojtek Figat
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9fafb47abb
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Fix debug drawing wheeled vehicle in prefab viewport
#3591
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2025-08-29 21:03:44 +02:00 |
|
frank
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a3073321cf
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fix scaling for TextRender
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2025-08-28 17:24:06 +08:00 |
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Wojtek Figat
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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Wojtek Figat
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4ca399af71
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Add model import options auto-restore from model prefab
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2025-08-25 23:15:37 +02:00 |
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Wojtek Figat
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df6f8fd8ae
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Codestyle adjustments #3343
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2025-08-24 13:46:53 +02:00 |
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Wojtek Figat
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4bd8ce37ac
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Merge branch 'layer-methods' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-methods
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2025-08-24 13:43:35 +02:00 |
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Wojtek Figat
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9003d855b3
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Merge branch 'animated-model-additions' of https://github.com/Swiggies/FlaxEngine into Swiggies-animated-model-additions
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2025-08-22 23:03:54 +02:00 |
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Wojtek Figat
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cb07ee77aa
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Change #3588 to be editor-only
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2025-08-22 22:31:08 +02:00 |
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Wojtek Figat
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680783f2b0
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Merge branch 'fix-particle-effect-params-overide-update' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-particle-effect-params-overide-update
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2025-08-22 22:29:59 +02:00 |
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Wojtek Figat
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b6f853a01c
|
Merge branch 'add-ctor-matbrush-inst' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-ctor-matbrush-inst
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2025-08-15 14:41:05 +02:00 |
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Wojtek Figat
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6ccfbfeff1
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Fix saving skinned models with blend shapes
#3612
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2025-08-15 14:20:16 +02:00 |
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Wojtek Figat
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f21accd466
|
Fix crash when memory stream reading fails and perform soft error handling
#3612
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2025-08-15 14:19:59 +02:00 |
|
Chandler Cox
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38b4ace1a8
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Use material base as ctor parameter.
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2025-08-15 07:01:48 -05:00 |
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Wojtek Figat
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0e50e47cce
|
Merge branch 'linux_hotreload_cleanup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_hotreload_cleanup_fix
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2025-08-14 22:46:45 +02:00 |
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Wojtek Figat
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69ed0bf56f
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Merge branch 'fix-anim-event-backwards' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-backwards
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2025-08-14 22:41:20 +02:00 |
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Wojtek Figat
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f6d0b073da
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Merge branch 'fix-not-finised-tag-richtextbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-not-finised-tag-richtextbox
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2025-08-14 22:21:27 +02:00 |
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Wojtek Figat
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a91360529f
|
Merge branch 'make-empty-stringview-const' of https://github.com/Tryibion/FlaxEngine into Tryibion-make-empty-stringview-const
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2025-08-14 22:15:53 +02:00 |
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Wojtek Figat
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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Wojtek Figat
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cb92a2b8cb
|
Optimize decals rendering with depth test
#3599
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2025-08-14 13:04:57 +02:00 |
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Wojtek Figat
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1087bd2445
|
Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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5e19a9729b
|
Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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Wojtek Figat
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cdb09847ec
|
Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
#2271
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2025-08-13 21:30:18 +02:00 |
|
Chandler Cox
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cf503cf921
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Add material instance ctor for MaterialBrush
|
2025-08-12 21:03:35 -05:00 |
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Wojtek Figat
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6fd4ef735e
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Add InvokeOnUpdate to C++ scripting api
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2025-08-12 23:35:12 +02:00 |
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Wojtek Figat
|
278dead0bd
|
Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32
|
2025-08-12 12:34:32 +02:00 |
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Wojtek Figat
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cdff7708fb
|
Add automatic periodic Vulkan Pipeline State Cache serialization
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2025-08-12 10:25:02 +02:00 |
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Wojtek Figat
|
b4d501cd6a
|
Add OcclusionQueryPools to Vulkan and move code to cpp file
|
2025-08-12 10:21:51 +02:00 |
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Wojtek Figat
|
9cf9fae453
|
Add Vulkan device cache customization per-platform and reuse code
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2025-08-12 00:09:54 +02:00 |
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Wojtek Figat
|
7fcf6f9c97
|
Add various improvements
|
2025-08-11 23:47:48 +02:00 |
|
Wojtek Figat
|
1bedfd3adf
|
Disable auto-GC every 60 ticks in game
|
2025-08-11 19:00:38 +02:00 |
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Wojtek Figat
|
80d19a002f
|
Optimize Audio streaming to reduce lock contention
|
2025-08-11 18:42:55 +02:00 |
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Wojtek Figat
|
99707b6586
|
Add various profiler events for more insights
|
2025-08-11 18:15:47 +02:00 |
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Wojtek Figat
|
9f14bb7279
|
Optimize GPU particles simulation by scheduling larger sims first to overlap more work
|
2025-08-11 13:24:11 +02:00 |
|
Wojtek Figat
|
a18314c669
|
Add various minor improvements
|
2025-08-11 13:23:46 +02:00 |
|
Wojtek Figat
|
c946fa239e
|
Fix gpu particles crash from 0ea555b041 on first draw
|
2025-08-10 22:54:37 +02:00 |
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