Wojtek Figat
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cdb09847ec
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Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
#2271
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2025-08-13 21:30:18 +02:00 |
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Wojtek Figat
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278dead0bd
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Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32
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2025-08-12 12:34:32 +02:00 |
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Wojtek Figat
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cdff7708fb
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Add automatic periodic Vulkan Pipeline State Cache serialization
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2025-08-12 10:25:02 +02:00 |
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Wojtek Figat
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b4d501cd6a
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Add OcclusionQueryPools to Vulkan and move code to cpp file
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2025-08-12 10:21:51 +02:00 |
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Wojtek Figat
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9cf9fae453
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Add Vulkan device cache customization per-platform and reuse code
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2025-08-12 00:09:54 +02:00 |
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Wojtek Figat
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7fcf6f9c97
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Add various improvements
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2025-08-11 23:47:48 +02:00 |
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Wojtek Figat
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1bedfd3adf
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Disable auto-GC every 60 ticks in game
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2025-08-11 19:00:38 +02:00 |
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Wojtek Figat
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80d19a002f
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Optimize Audio streaming to reduce lock contention
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2025-08-11 18:42:55 +02:00 |
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Wojtek Figat
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99707b6586
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Add various profiler events for more insights
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2025-08-11 18:15:47 +02:00 |
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Wojtek Figat
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9f14bb7279
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Optimize GPU particles simulation by scheduling larger sims first to overlap more work
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2025-08-11 13:24:11 +02:00 |
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Wojtek Figat
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a18314c669
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Add various minor improvements
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2025-08-11 13:23:46 +02:00 |
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Wojtek Figat
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c946fa239e
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Fix gpu particles crash from 0ea555b041 on first draw
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2025-08-10 22:54:37 +02:00 |
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Wojtek Figat
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d109e5ca9f
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Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs
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2025-08-10 17:16:36 +02:00 |
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Wojtek Figat
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bc0e1f81e7
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Add AGS third party module
AGS 6.3
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2025-08-10 17:16:09 +02:00 |
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Wojtek Figat
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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Wojtek Figat
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4fd6343fb9
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Fix missing memory barrier on particle indirect args building to ensure buffer copies are done afetr whole buffer update ends
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2025-08-10 16:04:24 +02:00 |
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Wojtek Figat
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a2e9d8d77b
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Add nvapi third party module
R580-Developer SDK
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2025-08-10 16:02:34 +02:00 |
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Wojtek Figat
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ff3d785483
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Optimize GPU particles simulation, sorting and drawing with better resource transition barriers
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2025-08-09 23:59:52 +02:00 |
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Wojtek Figat
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82231981dc
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Add debug tool detection for Nsight Graphics
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2025-08-09 23:58:47 +02:00 |
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Wojtek Figat
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1915e1e7f4
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Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged
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2025-08-09 23:58:15 +02:00 |
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Wojtek Figat
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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Wojtek Figat
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3907bc4957
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Optimize sorted particle indices format to 16-bit for small emitters
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2025-08-08 18:46:10 +02:00 |
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Wojtek Figat
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854f3acd4c
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Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
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2025-08-08 18:24:44 +02:00 |
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Wojtek Figat
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519a9c0a14
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Add direct dispatch for Bitonic Sort when using small input buffer
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2025-08-08 17:03:39 +02:00 |
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Wojtek Figat
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0ea555b041
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Optimize GPU Particles simulation to perform memory buffer copies/updates before dispatch
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2025-08-08 16:25:09 +02:00 |
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Wojtek Figat
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90d1e63b58
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Add minor optimizations to particles drawing
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2025-08-08 13:11:05 +02:00 |
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Wojtek Figat
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0369d9b2cb
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Optimize CSSetShader on D3D11 when remains unchanged
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2025-08-08 11:03:03 +02:00 |
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Wojtek Figat
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9fabc1028a
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Optimize GPU particles indirect args building with a single batched upload of default data
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2025-08-07 23:51:02 +02:00 |
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Wojtek Figat
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2a9260ddd5
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Optimize emitters to cull shadow passes sorting and drawing
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2025-08-07 23:49:21 +02:00 |
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Wojtek Figat
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3d84380175
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Optimize particles sorting by splitting key generation and sorting to reduce CS switches
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2025-08-07 19:09:58 +02:00 |
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Wojtek Figat
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545df6ce35
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Add profiler event to GPU particles indirect args setup
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2025-08-07 18:57:39 +02:00 |
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Wojtek Figat
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d4355e31d8
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Optimize GPU particles drawing with batched indirect args setup before sorting
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2025-08-07 18:41:58 +02:00 |
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Wojtek Figat
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3ffb067e55
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Optimize Particles drawing to use a whole RenderContextBatch
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2025-08-07 09:27:28 +02:00 |
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Wojtek Figat
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959371a995
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Fix particles regression on DirectX
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2025-08-06 23:39:46 +02:00 |
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Wojtek Figat
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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Wojtek Figat
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a5838f739d
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Optimize GPU particles indirect args building code
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2025-08-05 23:01:07 +02:00 |
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Wojtek Figat
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b1710c4d01
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Add async particles drawing (GPU emitters are sync)
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2025-08-05 22:53:09 +02:00 |
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Wojtek Figat
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baf0cfce8e
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Add support for using custom memory allocator in lambda bind to Function
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2025-08-05 22:13:21 +02:00 |
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Wojtek Figat
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a1a6d4738f
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Fix async draw wait labels type
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2025-08-05 12:28:29 +02:00 |
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Wojtek Figat
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761ea094d6
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Optimize render module indices data 4 times
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2025-08-05 11:50:26 +02:00 |
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Wojtek Figat
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8e043e533e
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Optimize SpriteRenderer to lazy-init
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2025-08-05 11:02:03 +02:00 |
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Wojtek Figat
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1a88fefd76
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Optimize CPU particles drawing to support async
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2025-08-05 09:03:47 +02:00 |
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Wojtek Figat
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abe496fe12
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Fix crash on particles sorting memory access
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2025-08-04 10:31:52 +02:00 |
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Wojtek Figat
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c9e0637b0f
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Fix crash when unloading texture with leftover streaming task that was idle
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2025-08-02 22:03:19 +02:00 |
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Wojtek Figat
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db660721ce
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Fix debug command length bug
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2025-08-02 22:01:25 +02:00 |
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Wojtek Figat
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2730d63257
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More build fixes
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2025-08-02 21:50:09 +02:00 |
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Wojtek Figat
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31764d6d4e
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Fix crash on memory access in Vulkan descriptor set data
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2025-08-02 17:56:26 +02:00 |
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Wojtek Figat
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34ba45cd5a
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Add Stack to Sanitizers options
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2025-08-02 17:36:48 +02:00 |
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Wojtek Figat
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5de5d8f683
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Add more events for GPU profiling
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2025-08-02 17:12:53 +02:00 |
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Wojtek Figat
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744c94b3cc
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Compilation errors fixing
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2025-08-02 17:05:13 +02:00 |
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