79135e596a
Throttle rendering in static content windows
2024-05-01 18:53:13 +03:00
753a6c73f8
RawInput: fix input latching when dragging and switching between windows
2024-05-01 18:53:07 +03:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
9c4382dffb
Fix using dock window panels on macOS in Editor
2023-10-23 15:59:09 +02:00
Wojtek Figat
6ff3e0f488
Various improvements to macOS platform
2023-10-22 20:06:54 +02:00
bbf8883275
Fix docking hint areas not hiding after dragging a window
2023-09-21 20:13:06 +03:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Chandler Cox
4a9a01a89e
Moved check and ops to also fix issue #683
2022-11-27 14:23:01 -06:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
77f2bd5115
Fixes
2021-10-05 15:58:45 +02:00
Wojtek Figat
7bbdd25a9e
Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev
2021-01-03 23:41:33 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
VNC
2f313c6b43
Correct DockHintWindow drag offset if it was invalid when initializing
...
Description: If the toMove window is unfocused the FlaxEngine.Input.MouseScreenPosition property will always return a vector that only contains zeros. #64
Fix: Perform a later update that will correct the drag offset using the current mouse position.
2020-12-28 19:05:14 +01:00
stefnotch
0679aebfac
Fix docking hints jumping around on high dpi screens
2020-12-23 14:12:53 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00