Commit Graph

36 Commits

Author SHA1 Message Date
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
966cd973c6 Add GetHash to various math/core types
#1802
2023-10-25 18:35:59 +02:00
Wojtek Figat
540681e59d Add MoveTowards to vector3 2023-08-31 09:23:16 +02:00
Wojtek Figat
b2b10ce7da Fix various core types to be trivially constructible as properly POD-type 2023-07-18 18:20:11 +02:00
Wojtek Figat
b85184eee0 Optimize vectors normalization 2023-04-17 11:10:14 +02:00
Wojtek Figat
c3cc78b7c2 Cleanup code after #1001 2023-04-16 19:46:36 +02:00
PrecisionRender
49e05bc206 Add ClampLength functions to C++ Vector3 2023-04-15 12:53:19 -05:00
Wojtek Figat
bedb056645 Fix codestyle #989 2023-04-12 17:03:30 +02:00
Wiktor Kocielski
96609815ec Fix C++ API for Vector2/3 Normalization 2023-04-11 15:56:46 +03:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
f1b67935b3 Optimize BoundingFrustum::Intersects(BoundingSphere) 2022-10-29 21:13:21 +02:00
Wojtek Figat
17b3434342 Add Mod for vectors 2022-07-31 19:05:36 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
b815ba51a5 Fix build issues 2022-06-13 23:37:11 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojtek Figat
2eb51f9a83 Reformat code in Math libary 2022-05-21 20:04:12 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
5e6c518c39 Minor adjustments 2022-05-21 11:48:54 +02:00
Wojtek Figat
b7459c7311 Inline various operators in math types for better performance in Debug builds and better inlining 2022-05-21 11:36:27 +02:00
Wojtek Figat
4a2e8d0a69 Cleanup and adjustments for vector types 2022-05-16 23:52:38 +02:00
Wojciech Figat
42bb4483b3 Minro tweaks to comments 2022-04-22 15:15:33 +02:00
Wojciech Figat
3ded5326a2 Add more utilities for using Matrix3x3 2022-04-04 17:09:47 +02:00
Wojtek Figat
87cb553c61 Optimize Vector3 method to be inlined more often 2022-02-28 19:14:14 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
intolerantape
9ee0773ab1 Moved the various Vector::Angle functions into their respective CPP files.
They didn't seem like prime candidates for inlining.
2021-09-30 13:30:55 -07:00
intolerantape
134260ba52 Added Vector*::Angle functions to C++
Directly ported the C# versions of the function.
2021-09-11 06:02:11 -07:00
Jean-Baptiste Perrier
c8ceb4f86b Add DoubleX constructors for VectorX 2021-08-18 12:49:38 +02:00
Wojtek Figat
c745e6f29b Merge branch 'MathStuff' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-MathStuff 2021-04-29 10:14:31 +02:00
W2Wizard
7cfcacf0cd Remove Unit Direction method 2021-04-20 18:21:27 +02:00
W2Wizard
4e01d110a1 Add UnitDirection & Goldenratio
Additional simplification
2021-04-19 15:37:39 +02:00
Jean-Baptiste Perrier
a746e0c995 Add Vector3 constructor for IntX. 2021-04-08 18:41:38 +02:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00