Wojtek Figat
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84cca1ae98
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Fix missing mesh collider vertices transformation for navmesh building
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2021-08-08 16:20:48 +02:00 |
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Wojtek Figat
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71cf758ccf
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Fix crash when cooking collision data for multi-mesh models
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2021-08-08 16:18:29 +02:00 |
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Wojtek Figat
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1c5754beff
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Merge branch 'PR-global-local-crash' of git://github.com/marynate/FlaxEngine into marynate-PR-global-local-crash
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2021-08-07 16:52:39 +02:00 |
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Wojtek Figat
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e6d5d5330e
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Fix CharacterController minimum size checks to prevent crashes if values are too small
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2021-08-07 15:52:49 +02:00 |
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marynate
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6908aa4a8a
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Catch potential runtime error from locale::global
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2021-08-07 14:20:38 +08:00 |
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Wojtek Figat
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d22380c7cf
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Add warnings when cooking collision with empty mesh data
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2021-08-06 15:07:50 +02:00 |
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Wojtek Figat
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25f48a3469
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Fix compilation with MSVC 140 tools
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2021-08-05 21:01:36 +02:00 |
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Wojtek Figat
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bf2171ed74
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Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming
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2021-08-05 16:41:55 +02:00 |
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Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
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2021-08-05 16:40:28 +02:00 |
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Wojtek Figat
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c5b9654547
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Fix crash when unloading scene that has been already unloaded
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2021-08-05 13:14:57 +02:00 |
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Wojtek Figat
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fc8c8b5c25
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Tweaks and improvements for curves editing
#519
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2021-08-04 16:35:19 +02:00 |
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Wojtek Figat
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1c9abef342
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Fix asset cache when loading asset from path with relative parts
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2021-08-04 11:26:24 +02:00 |
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Wojtek Figat
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b5d2b39c3e
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Fix Control.GetChildAtRecursive with overlapping controls
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2021-08-03 11:14:17 +02:00 |
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Wojtek Figat
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d4817a95d7
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Add MapTrack to SceneAnimationPlayer
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2021-08-03 10:22:26 +02:00 |
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Wojtek Figat
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0e76bf22ed
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Fix crash when reading empty string from stream
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2021-08-01 23:17:55 +02:00 |
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Wojtek Figat
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f06054bc9d
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Fix warnings
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2021-07-30 16:33:10 +02:00 |
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Wojtek Figat
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429223c7e3
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Fix Label text positioning when using Auto Fit
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2021-07-30 15:58:06 +02:00 |
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Wojtek Figat
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25487c17e3
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Fix stack overflow when using recursion with nested scene animations
#519
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2021-07-30 14:29:40 +02:00 |
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Wojtek Figat
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563eecebda
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Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
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2021-07-30 12:37:36 +02:00 |
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Wojtek Figat
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c2de55f005
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Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
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2021-07-30 10:59:20 +02:00 |
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Wojtek Figat
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22551e9410
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Fix crash when loading empty managed object data
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2021-07-30 10:58:06 +02:00 |
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Wojtek Figat
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e970d53787
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Fix using C#-only structures as Visual Script properties
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2021-07-30 10:34:21 +02:00 |
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Wojtek Figat
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d8f555e8dc
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Add support for using structures as Visual Script and Anim Graph parameters
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2021-07-29 23:35:30 +02:00 |
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Wojtek Figat
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24782bdd2f
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Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
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2021-07-29 22:57:39 +02:00 |
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Wojtek Figat
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22d547e87b
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Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
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2021-07-29 22:56:11 +02:00 |
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Wojtek Figat
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19da74f913
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Drop byte from VS types
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2021-07-29 19:45:33 +02:00 |
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Wojtek Figat
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f42d2b8a18
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Tweaks and improvements
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2021-07-29 15:41:58 +02:00 |
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Wojtek Figat
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38249c362d
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Optimize memory allocations in Vulkan backend
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2021-07-29 12:39:21 +02:00 |
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Wojtek Figat
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efe898f151
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Merge remote-tracking branch 'origin/master'
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2021-07-27 16:38:56 +02:00 |
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Wojtek Figat
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a713899a36
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Add support for disabling Vulkan timer queries per-platform via define
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2021-07-27 16:38:52 +02:00 |
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Wojtek Figat
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277e31c5dd
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Add helper FindScript<T> and FindActor<T> to Actor
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2021-07-26 21:32:00 +02:00 |
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Wojtek Figat
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2050429d6c
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Fixes for Vulkan Swapchain on some platforms
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2021-07-26 13:39:27 +02:00 |
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Wojtek Figat
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6718b37ca1
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Fixes and improvements
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2021-07-24 23:38:05 +02:00 |
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Wojtek Figat
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caaae8af78
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Add NoUndo attribute for properties without undo usage
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2021-07-24 23:37:44 +02:00 |
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Wojtek Figat
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135c0636bf
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Add GPU profiler events to ProbesRenderer
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2021-07-24 16:24:19 +02:00 |
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Wojtek Figat
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f49e20bdb5
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Revert unneeded and breaking change from D3D11 context state clearing
Ref: f5a6a18232
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2021-07-24 16:23:55 +02:00 |
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Wojtek Figat
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974fb528e9
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Merge branch 'patch-11' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-11
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2021-07-23 16:25:57 +02:00 |
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Wojtek Figat
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91be427305
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Fix typos
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2021-07-23 16:25:12 +02:00 |
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Wojtek Figat
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a7a7d816ac
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Fixes for Vulkan extensions and layers init
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2021-07-23 16:08:46 +02:00 |
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stefnotch
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970456da91
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Update Time.h
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2021-07-23 14:27:07 +02:00 |
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Wojtek Figat
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1e6d4026da
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Change WindowBase to allow for better code sharing for platforms without advanced windowing
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2021-07-22 17:02:27 +02:00 |
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Wojtek Figat
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e92bdf164c
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Fix Mono init on Switch
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2021-07-22 13:37:33 +02:00 |
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Wojtek Figat
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2bf736e351
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Add MeshDataCache utility for async mesh data caching
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2021-07-22 11:19:10 +02:00 |
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Wojtek Figat
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3a5c212985
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Change CalculateTangents to false as default and calculate normals/tangents by default if missing
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2021-07-22 10:25:01 +02:00 |
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Wojtek Figat
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383ea4d603
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Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
#572
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2021-07-22 10:20:19 +02:00 |
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Wojtek Figat
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b7a7bc891a
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Minor tweaks
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2021-07-21 15:42:04 +02:00 |
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Wojtek Figat
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d26eabe2bf
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Fix glitches on Android Vulkan
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2021-07-21 14:13:44 +02:00 |
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Wojtek Figat
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0794ab4ee5
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Add support for bundling custom assets by GamePlugins
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2021-07-20 16:32:55 +02:00 |
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Wojtek Figat
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88902bdb5d
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Add JsonSerializer.ParseID with return value
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2021-07-20 16:29:34 +02:00 |
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Wojtek Figat
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669b99f8e4
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Add CustomUpscale postFx to replace upscaler with a custom script
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2021-07-20 15:33:12 +02:00 |
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