Wojtek Figat
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ce67c3a98d
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Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
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2024-04-16 12:00:05 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wojtek Figat
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6d58883454
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Add events tracing feature to Animated Model for animation playback insights
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2024-01-05 21:42:28 +01:00 |
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Wojtek Figat
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b6337c748c
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Fix stopping slot animations and playing the same frame
#1927
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2024-01-05 17:11:41 +01:00 |
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ExMatics HydrogenC
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5b7a3f9700
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Show skeleton when entering skeleton tab
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2023-11-22 21:52:07 +08:00 |
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ExMatics HydrogenC
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8bcb984180
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Implement SetNodeTransform
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2023-11-19 17:02:07 +08:00 |
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Wojtek Figat
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887d2b2115
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Fix incorrect animated model bounds update
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2023-10-13 23:32:44 +02:00 |
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Wojtek Figat
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e6c45fccb3
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
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2023-10-05 10:44:03 +02:00 |
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Chandler Cox
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b948152a41
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Simplify
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2023-10-03 09:40:46 -05:00 |
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Chandler Cox
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9fbc51a22a
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Add back in fixed margin code.
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2023-10-03 09:21:27 -05:00 |
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Chandler Cox
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d6861696a5
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Simplify.
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2023-10-03 09:17:52 -05:00 |
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Chandler Cox
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60ac0a8196
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Fix box changes from animations.
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2023-10-03 08:25:05 -05:00 |
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Chandler Cox
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7bb3ddefeb
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Fix AnimatedModel box.
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2023-10-03 07:51:15 -05:00 |
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Wojtek Figat
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e39a56fc4e
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-18 11:47:39 +02:00 |
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Wojtek Figat
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338499536f
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Add ModelInstanceActor::GetMaterialSlots
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2023-07-18 10:55:00 +02:00 |
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Wojtek Figat
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1af076f180
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Add distance-based and frustum-based culling to cloth
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2023-07-17 11:16:01 +02:00 |
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Wojtek Figat
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3141b4fb04
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
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2023-07-14 14:10:21 +02:00 |
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Wojtek Figat
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a6924d37c1
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Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
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2023-07-14 11:58:51 +02:00 |
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Wojtek Figat
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e4c3461053
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-03 22:01:50 +02:00 |
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Wojtek Figat
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f81989a171
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Add **Cloth** simulation with physics
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2023-07-03 10:38:36 +02:00 |
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Wojtek Figat
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99ee0b1bfe
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Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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2023-07-03 09:49:23 +02:00 |
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Wojtek Figat
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5079ddd20a
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Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1
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2023-06-30 11:03:15 +02:00 |
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Wojtek Figat
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2bd2bd5081
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Fix crash when modifying animated model skeleton pose from gameplay code during update event
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2023-06-30 11:02:58 +02:00 |
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ExMatics HydrogenC
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804826fbc7
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Fix multiplication mistake
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2023-06-30 14:06:52 +08:00 |
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ExMatics HydrogenC
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0498f1488e
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Fix space conversion issue
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2023-06-30 12:25:58 +08:00 |
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Wojtek Figat
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e3cbe1458d
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Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface
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2023-06-29 16:50:00 +02:00 |
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Wojtek Figat
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a889d888ff
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Refactor RootMotionData into Transform to simplify code
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2023-05-04 14:18:12 +02:00 |
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Wojtek Figat
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915f6a719d
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Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
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2023-04-26 20:03:27 +02:00 |
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Wojtek Figat
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31411e334b
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Fix AnimatedModel bounds calculations
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2023-03-03 17:44:34 +01:00 |
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Wojtek Figat
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a214c14a4d
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Add Sort Order to animated models too
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2023-01-28 17:03:18 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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b2a9ee495a
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Optimize PrevWorld updating during scene rendering
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2022-11-03 00:08:30 +01:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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ce1465ae98
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Fix crash when reloading game scripts in Editor with Anim Graph that contains game structs as params
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2022-08-05 11:27:37 +02:00 |
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Wojtek Figat
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8d6fa34108
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Add waiting for model to be loaded in SetMaterial
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2022-07-23 15:33:04 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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b40a890d31
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More work for large worlds
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2022-06-30 22:07:11 +02:00 |
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Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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a7e512bd50
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Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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991abb1cf8
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Add loopCount to PlaySlotAnimation for looping slot animation
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2022-04-14 23:18:37 +02:00 |
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Wojciech Figat
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db0cb04b83
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-11 10:37:23 +02:00 |
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Wojtek Figat
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bb2f8f34dc
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Fix crash on opening skeleton mask window
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2022-03-22 18:58:15 +01:00 |
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