Wojtek Figat
047eb2eddf
Add iOS to Game Cooker platforms
2023-04-12 22:29:21 +02:00
Wojtek Figat
338e3bbd42
Updates for arm64 usage
2023-04-12 14:00:03 +02:00
Wojtek Figat
2196a3d791
Add USE_AOT define to C# when compiling with AOT-enabled
2023-04-01 21:23:49 +02:00
Wojtek Figat
7cbafcd86b
Implement C# AOT process for .NET 7 for Windows platform
2023-03-31 14:41:42 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
7d4bf8356e
Update to the latest Platform::CreateProcess
2023-03-22 14:18:52 +01:00
Wojtek Figat
30e825db75
Add dotnet7 for Android (wip)
2023-03-21 22:49:09 +01:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
64752781ed
Add arm64 support for macOS
2023-02-21 18:15:22 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
...
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
9a77517cb4
Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing
2022-09-07 11:52:11 +02:00
Wojciech Figat
94da2c270c
Add GameCooker events for game files deploy and packaging
2022-01-21 16:24:10 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
c4b6865659
Merge branch 'master' into mac
2022-01-09 19:15:15 +01:00
Wojtek Figat
192af7ec14
Refactor native core objects to simplify usage for newcomers
2022-01-08 15:06:23 +01:00
Wojtek Figat
9b991bcfdf
Add Editor for Mac impl progress
2021-12-31 17:12:55 +01:00
Wojciech Figat
d017dd14ca
Add Mac platform
2021-12-27 14:04:16 +01:00
Wojtek Figat
8938f13a0b
Add support for compiling and running engine without C# scripting
...
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
48a867ef16
Add PS5 platform defines and types
2021-10-08 16:25:16 +02:00
Wojtek Figat
53022ff013
Fix code quality issues detected by PVS-Studio
2021-09-21 18:23:31 +02:00
Wojtek Figat
d9410f9cdd
Post merge fixes and cleanup
...
#571
2021-08-26 17:27:38 +02:00
Wojtek Figat
782d29f427
Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
2021-08-26 12:44:53 +02:00
Wojtek Figat
a085531fda
Add build preset and target names to access for Game Cooker extending
2021-08-08 16:02:48 +02:00
Wojtek Figat
6b532d2fbc
Add CookingData for C# editor to extend the cooking process
2021-08-08 16:01:58 +02:00
honzapatCZ
c17d86a134
removal of old XboxOneStuff
2021-07-21 15:10:39 +02:00
Wojtek Figat
0794ab4ee5
Add support for bundling custom assets by GamePlugins
2021-07-20 16:32:55 +02:00
Damian Korczowski
85398cbf3d
Add support for separate native and managed code in packaged build
2021-07-03 19:12:23 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
b3887c0874
Add support for separate data and code output directories in Game Cooker
2021-03-16 16:06:59 +01:00
Wojtek Figat
c930d32b2b
Add support for cooking game for Switch
2021-03-15 14:32:10 +01:00
Wojtek Figat
b193a7abc4
Add support for binary modules with native-code only
2021-02-25 13:01:15 +01:00
Wojtek Figat
f66b7ff785
Add support for Custom Define in Game Cooker for build scripts configuration
2021-02-16 13:54:57 +01:00
Wojtek Figat
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
VNC
3975efc9e4
Fix typo in error log message
2020-12-29 03:03:04 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00