Wojtek Figat
f4e62afe8a
Fix compilation with C# disabled
2023-04-05 19:39:04 +02:00
Wojtek Figat
03b16875c7
Add SkipUnusedDotnetLibsPackaging to build settings for optional whole C# stdlib packaging
2023-04-03 18:03:28 +02:00
Wojtek Figat
e995736012
Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
2023-04-03 13:51:33 +02:00
Wojtek Figat
a25eae5d10
Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace
2023-03-28 13:20:18 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
e00bf92f05
Add .Net Runtime deployment for cooked game
2023-03-13 10:23:42 +01:00
Wojtek Figat
0cf40729fa
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-19 15:04:02 +01:00
Wojtek Figat
2338e03554
Fix crash when unbinding from Delegate from other thread during invocation
...
Caused by `callee` being invalid thus it's better to read function pointer again to ensure that both are valid before calling function.
2023-02-17 10:31:49 +01:00
Wojtek Figat
d5cdbdb808
Fix typo 2ea468d5da
2023-02-17 01:13:23 +01:00
Wojtek Figat
2ea468d5da
Ignore constant error due to missing Game Settings in Editor (log once)
2023-02-17 01:01:32 +01:00
W2.Wizard
f8aa1cd5f8
Updated transform Gizmos #340
2023-02-16 15:23:18 +01:00
Wojtek Figat
30fa911832
Merge remote-tracking branch 'origin/master' into dotnet7
...
# Conflicts:
# README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
54a056e5c3
Merge branch 'fix_clang_warnings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_clang_warnings
2023-02-15 14:55:15 +01:00
Wojtek Figat
ac59cc4633
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-13 10:05:51 +01:00
Wojtek Figat
07892ccf18
Refactor ObjectsRemovalService to skip double-buffering due to issues and complexity
2023-02-10 10:50:18 +01:00
Wojtek Figat
7fae0d9fb6
Fix to ignore warning due to missing NDA consoles packages
2023-02-08 23:41:24 +01:00
Wojtek Figat
0270772463
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-06 10:02:13 +01:00
Wojtek Figat
d9f1e4253f
Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs
2023-02-03 15:47:45 +01:00
d7595f1ecc
Fix compiler warnings with Clang 15 or later
2023-02-02 18:52:41 +02:00
Wojtek Figat
b071cdb843
Expose various engine features to scripting
2023-01-31 16:01:56 +01:00
Wojtek Figat
b93e97dd76
Add EnumHasNoneFlags
2023-01-31 15:19:34 +01:00
Ruan Lucas
82e9923be3
change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
2023-01-26 08:54:15 -04:00
Wojciech Figat
c9c35eb74e
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-24 09:25:45 +01:00
Wojtek Figat
9e90cb260a
Add support for custom icons for actors in ViewportIconsRenderer
2023-01-23 23:43:59 +01:00
Wojciech Figat
405ae519dd
Refactor generated bindings P/Invoke to support name mangling for symbols
2023-01-23 18:41:12 +01:00
Wojciech Figat
f3366178ea
Refactor manually written managed bindings to use C-style exported P/Invoke
2023-01-23 18:14:38 +01:00
Wojciech Figat
38fcfee9a4
Merge branch '1.5' into dotnet7
2023-01-23 14:47:12 +01:00
Ruan Lucas
d20bce9967
Add Vector2.Normalized
2023-01-19 20:52:20 -04:00
Wojciech Figat
ec2bdb7437
Fix crash when copying empty span of data into DataContainer
2023-01-18 13:20:24 +01:00
Wojciech Figat
7b20bc38a4
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
...
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
c53af39c92
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-08 15:05:56 +01:00
Wojtek Figat
cfcf29a62e
Fixes for passing new unit tests with edge cases of scripting bindigns usage
2023-01-08 00:34:33 +01:00
Wojciech Figat
af7b53814d
Merge remote-tracking branch 'origin/1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
Wojtek Figat
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Wojtek Figat
e7cf10aea8
Minor tweaks
2022-12-29 21:51:57 +01:00
Wojtek Figat
c48a81a068
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
8918c71312
Update old header usage
2022-12-22 19:31:01 +01:00
Wojciech Figat
9a5c105db9
Merge branch '1.5' into dotnet7
2022-12-21 10:35:58 +01:00
Wojtek Figat
84f2e652e4
Fix comparison operator on Array and BitArray
2022-12-20 21:11:40 +01:00
Wojtek Figat
a570d6d178
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
Wojciech Figat
ed700cb070
Add **Assets profiler** to Editor
2022-12-09 15:46:01 +01:00
Wojtek Figat
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
Wojciech Figat
eae8fd7ef9
Add AdditionalScenes to BuildSettings
2022-12-02 10:05:32 +01:00
Wojtek Figat
f5ed9292e7
Merge branch 'master' into 1.5
2022-11-29 23:19:01 +01:00