Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
b2f7ffa545
Add BC4, BC5 and BC7 formats decompression support on non-Windows platforms
2023-02-28 15:51:05 +01:00
Wojtek Figat
aa1a0ea4a2
Fix Flipbook material node bug when frames X was different than Y
2023-02-17 11:27:41 +01:00
Wojtek Figat
7a2023ead6
Add option for importing scale tracking to animation asset
2023-02-07 09:39:31 +01:00
Wojtek Figat
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
Wojtek Figat
50fb39d238
Merge remote-tracking branch 'origin/master' into 1.5
2023-01-15 12:44:45 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
...
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
986fa13585
Reuse texture sampling code for procedural sampling node #872
2023-01-13 11:37:53 +01:00
Wojciech Figat
2d44ae3a4d
Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node
2023-01-13 10:40:16 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Olly Rybak
9099197a88
Added ability to change sample method
2022-12-27 22:26:01 +11:00
Olly Rybak
a2f52edd47
Updated description & comments
2022-12-26 20:44:53 +11:00
Olly Rybak
bba136c9fe
Added comment to denote which node it is
2022-12-26 20:35:22 +11:00
Olly Rybak
5022e05c25
Added Stochastic Sampling material node
2022-12-23 21:04:13 +11:00
Wojtek Figat
8918c71312
Update old header usage
2022-12-22 19:31:01 +01:00
Wojciech Figat
7f0c73606c
Improve naming various GPU resources
2022-12-09 11:27:41 +01:00
Wojtek Figat
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
Wojciech Figat
66d01d8d7f
Merge remote-tracking branch 'origin/master' into 1.5
2022-12-01 12:10:41 +01:00
Wojtek Figat
f5ed9292e7
Merge branch 'master' into 1.5
2022-11-29 23:19:01 +01:00
Preben Eriksen
ee84d53cdc
PE: Support normal generation when using assimp importer.
2022-11-29 11:09:34 +01:00
Wojtek Figat
9e1692e3e0
Code style cleanup
...
#837
2022-11-29 08:41:52 +01:00
Wojtek Figat
3f3697fbfa
Code style cleanup
...
#837
2022-11-28 23:35:27 +01:00
Preben Eriksen
cfb25840f9
Merge branch 'PE-1.4-3' into PE-1.4-5
...
* PE-1.4-3:
PE: DDS - Improve import time if source already has mipmaps and are compressed.
2022-11-28 12:58:47 +01:00
Preben Eriksen
64debe08a8
Merge commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8' into PE-1.4-5
...
* commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8':
PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
2022-11-28 12:58:18 +01:00
Preben Eriksen
460d0780a1
Merge commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63' into PE-1.4-5
...
* commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63':
PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
2022-11-28 12:57:53 +01:00
Preben Eriksen
d03363b376
Merge commit '29900a3cc005f7f5ac74254d2b7a58920341d73c' into PE-1.4-5
...
* commit '29900a3cc005f7f5ac74254d2b7a58920341d73c':
PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
2022-11-28 12:57:21 +01:00
Wojtek Figat
2ad6eb0c72
Merge branch 'master' into 1.5
2022-11-22 19:58:53 +01:00
Wojtek Figat
c55d38534d
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
2022-11-21 23:45:13 +01:00
Wojtek Figat
99c296ff3a
Merge source files
2022-11-21 23:35:03 +01:00
Preben Eriksen
c26e0f5923
PE: DDS - Improve import time if source already has mipmaps and are compressed.
2022-11-10 13:41:40 +01:00
Preben Eriksen
c73eb548c0
PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
2022-11-10 13:14:19 +01:00
Preben Eriksen
54ccf9edc7
PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
2022-11-10 11:35:29 +01:00
Preben Eriksen
29900a3cc0
PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
2022-11-10 11:19:29 +01:00
Wojtek Figat
00be6ffb89
Merge branch 'master' into 1.5
2022-10-29 20:45:51 +02:00
Wojtek Figat
4ba93d9d86
Code cleanup #765
2022-10-29 12:04:42 +02:00
Wojtek Figat
5cfe3b88c7
Add unit test for ModelTool::DetectLodIndex and improve LOD index detection further
...
#765
2022-10-29 11:38:20 +02:00
Wojtek Figat
bd562a374a
Merge branch 'PE-1.4' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4
2022-10-29 11:15:36 +02:00
PrecisionRender
748c58d52e
Initial commit
2022-10-24 19:36:16 -05:00
Wojciech Figat
32e052a87b
Refactor native Stream serialization to new API
2022-10-20 17:28:12 +02:00
Preben Eriksen
ea9695ac16
Added - Support for LOD meshes using _ , like LOD_0...
2022-09-25 10:31:25 +02:00
Preben Eriksen
e98d2c8a27
Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import.
2022-09-25 09:33:23 +02:00
Wojtek Figat
a1dea6a756
Adjust triplanar texture sample node #735
2022-08-31 17:39:01 +02:00
PrecisionRender
8f8df34342
Add World Triplanar Texture node to shader editor
2022-08-25 11:27:40 -05:00
Wojciech Figat
b8922ee846
Fix 1px offset in Model SDFs
2022-08-12 16:00:38 +02:00
Wojtek Figat
6cf91b1da4
Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
2022-07-29 16:58:33 +02:00
Wojtek Figat
ff1fba403d
Various fixes to allow compiling negine with custom build configurations
2022-07-26 23:10:01 +02:00
Wojciech Figat
0d8ebd332e
Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
Wojciech Figat
df48d71045
Skip SDF generation for transparent materials inside models
2022-07-08 15:28:22 +02:00