Wojtek Figat
cf40facefe
Add engine fatal error types handling
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Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
1a87e5a2ca
Add support for importing .exr textures
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#2375
2024-04-16 15:19:33 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
636b2c91cc
Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins
2024-02-18 11:22:35 +01:00
Wojtek Figat
3749b35aba
Fix crash in Content Storage async job when someone is using file storage and access cannot be freed
2023-12-07 11:18:18 +01:00
Wojtek Figat
cb92110976
Add ModelPrefab to imported model prefab for reimporting functionality
2023-12-07 10:25:45 +01:00
Wojtek Figat
63773f2ddf
Add **option to import model file as Prefab**
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#1909 #1329 #1973
2023-12-06 11:19:42 +01:00
Wojtek Figat
1843689a88
Add various profiler events to analyze models importing workflow
2023-12-03 11:23:45 +01:00
Wojtek Figat
a808bcdbf6
Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
2023-12-01 13:57:08 +01:00
Wojtek Figat
18b47257fd
Add **Behavior Tree** asset type and editing
2023-08-16 13:26:33 +02:00
Wojtek Figat
8c13c64088
Fix incorrect import path from other drive on Windows
2023-02-07 09:39:51 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
084fe6f063
Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
2023-01-01 18:55:09 +01:00
Wojtek Figat
3b52914416
Add **Nested Animations** for compositing animation clips
2022-07-31 15:53:09 +02:00
Wojtek Figat
b49e5e9984
Format more engine code
2022-06-14 20:17:00 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
05f919c50f
Optimization and tweaks
2021-05-02 11:25:33 +02:00
Wojtek Figat
35aaacd61b
Add support for importing .po files with strings localization
2021-04-16 15:47:59 +02:00
Wojtek Figat
653cdd8654
Add support for importing assets into custom formats with AssetsImportingManager
2021-04-15 16:48:01 +02:00
Wojtek Figat
6e5a13111a
Fix auto-importing materials and textures from model file with invalid path characters used in name
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Fixes #208
2021-02-07 12:49:14 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00