Commit Graph

87 Commits

Author SHA1 Message Date
Wojtek Figat
ab5bb79754 Fix regression in collections editing after improving ReadOnly option 2024-05-16 10:34:57 +02:00
Wojtek Figat
525c3a0f29 Fix terrain heightmap to use higher range format when decompressed
#2375
2024-04-15 12:16:50 +02:00
Wojtek Figat
0728637ce1 Fix using confirm via enter key in Create Terrain dialog 2024-04-15 00:17:21 +02:00
Wojtek Figat
9c3c4fbf54 Use uniform scale on new terrain to prevent artifacts in normal vectors 2024-04-15 00:13:54 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
0ee5ef8cf5 Improve terrain paint blending of the existing layer values
#2258
2024-02-26 16:44:55 +01:00
Wojtek Figat
8bcf4fdaf0 Cleanup and improve #2045 2024-02-24 12:53:33 +01:00
Wojtek Figat
de4ee1372f Merge branch 'GizmoSnaping' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-GizmoSnaping 2024-02-24 07:57:27 +01:00
Wojtek Figat
ee4fc7c201 Fix cloth editing undo in Prefab viewport
#2136
2024-02-23 19:39:41 +01:00
Wojtek Figat
f8d9817911 Fix terrain paint crash refression 2024-02-19 18:23:14 +01:00
Wojtek Figat
0cf39c9f8d Further improve terrain painting logic #1739r 2024-02-17 11:36:13 +01:00
Wojtek Figat
368dac5e4b Simplify splatmap data management #1739 2024-02-17 11:24:56 +01:00
Wojtek Figat
cc157b172d Merge branch 'terrain-painting' of https://github.com/MineBill/FlaxEngine into MineBill-terrain-painting 2024-02-17 11:13:50 +01:00
Wojtek Figat
9e269b8e58 Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
#	Source/Engine/Terrain/Terrain.h
#	Source/Engine/Terrain/TerrainPatch.h
2024-02-16 23:49:33 +01:00
Wojtek Figat
42b4443e14 Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
2024-02-16 17:11:40 +01:00
Wojtek Figat
3958a4740f Add option to enable Depth Test on cloth painting debug preview (enabled by default) 2024-02-14 12:36:04 +01:00
Wojtek Figat
6954a488ea Codestyle fixes 2024-02-06 16:38:44 +01:00
envision3d
045f49d2d6 Fixes terrain smoothing separation issue 2024-01-22 22:25:53 -06:00
NoriteSC
4fb2d3f7f3 sync 2023-12-07 23:55:10 +01:00
Chandler Cox
ab5534da7f Add limits to cloth brush values. 2023-11-13 20:38:04 -06:00
Wojtek Figat
fd4a5595c0 Merge branch 'editor-list-dragging' of https://github.com/MineBill/FlaxEngine into MineBill-editor-list-dragging 2023-11-07 10:21:57 +01:00
Wojtek Figat
c0a8d29453 Improve Cloth usage 2023-11-01 10:46:47 +01:00
MineBill
df5dc0c284 Extract validation/item handling of AssetPicker in a separate class. 2023-10-31 16:32:57 +02:00
MineBill
cf5f501ab7 Allow erasing layers/painting over layers from the other splatmap.
Since Layers are hardcoded to 8, this commit also assumes that there will always be 2 splatmaps.
2023-10-24 14:31:54 +03:00
MineBill
6fb411cee3 Fix terrain painting. 2023-10-19 01:05:34 +03:00
Ruan Lucas
e97ec74bf8 clean code 2023-10-11 18:37:04 -04:00
Ruan Lucas
7fcb0a1da7 change terrain brush size with scroll 2023-10-10 10:46:47 -04:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
552641c51a Fix potential crashes if uses calls terrain tools with invalid params 2023-10-08 17:02:26 +02:00
Wojtek Figat
dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
Wojtek Figat
19a0eab966 Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix 2023-10-01 12:12:21 +02:00
58445f04c4 Fix potential incorrect null checks in FlaxEngine.Objects
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Chandler Cox
1d08e4b1b8 Add several fixes to button sizes when fonts are larger. 2023-09-16 14:28:21 -05:00
Wojtek Figat
eea0b37dc3 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 18:35:44 +02:00
Wojtek Figat
b2b10ce7da Fix various core types to be trivially constructible as properly POD-type 2023-07-18 18:20:11 +02:00
Wojtek Figat
9179586f14 Fix cloth painting in prefab window 2023-07-16 12:36:38 +02:00
Wojtek Figat
68d97fcc48 Improve cloth paint picking logic 2023-07-14 14:17:19 +02:00
Wojtek Figat
24c03c0e4b Add cloth painting tools to Editor 2023-07-13 23:30:37 +02:00
Wojtek Figat
8a07c486bc Refactor Editor gizmo modes ownership to support using them in prefab window 2023-07-12 12:24:13 +02:00
Wojtek Figat
30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
752fa64cc3 Add support for 32 bit indices for the terrain chunk geometry 2023-02-14 13:14:04 +01:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
d3cdca6b33 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-02 10:37:04 +01:00
Wojtek Figat
b73bd519be Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls 2022-12-31 14:43:50 +01:00
96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
Wojtek Figat
6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
Wojtek Figat
b7b4391cff Fix some editor panels to have focus on change 2022-10-21 18:36:28 +02:00
Wojtek Figat
31fb4f6a15 Fix editor error when selecting foliage type 2022-08-14 00:47:30 +02:00