Wojtek Figat
ab5bb79754
Fix regression in collections editing after improving ReadOnly option
2024-05-16 10:34:57 +02:00
Wojtek Figat
525c3a0f29
Fix terrain heightmap to use higher range format when decompressed
...
#2375
2024-04-15 12:16:50 +02:00
Wojtek Figat
0728637ce1
Fix using confirm via enter key in Create Terrain dialog
2024-04-15 00:17:21 +02:00
Wojtek Figat
9c3c4fbf54
Use uniform scale on new terrain to prevent artifacts in normal vectors
2024-04-15 00:13:54 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
0ee5ef8cf5
Improve terrain paint blending of the existing layer values
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#2258
2024-02-26 16:44:55 +01:00
Wojtek Figat
8bcf4fdaf0
Cleanup and improve #2045
2024-02-24 12:53:33 +01:00
Wojtek Figat
de4ee1372f
Merge branch 'GizmoSnaping' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-GizmoSnaping
2024-02-24 07:57:27 +01:00
Wojtek Figat
ee4fc7c201
Fix cloth editing undo in Prefab viewport
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#2136
2024-02-23 19:39:41 +01:00
Wojtek Figat
f8d9817911
Fix terrain paint crash refression
2024-02-19 18:23:14 +01:00
Wojtek Figat
0cf39c9f8d
Further improve terrain painting logic #1739r
2024-02-17 11:36:13 +01:00
Wojtek Figat
368dac5e4b
Simplify splatmap data management #1739
2024-02-17 11:24:56 +01:00
Wojtek Figat
cc157b172d
Merge branch 'terrain-painting' of https://github.com/MineBill/FlaxEngine into MineBill-terrain-painting
2024-02-17 11:13:50 +01:00
Wojtek Figat
9e269b8e58
Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
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# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
2024-02-16 23:49:33 +01:00
Wojtek Figat
42b4443e14
Add support for multiple physical materials in terrain - one for each painted layer
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#1112 #2159
2024-02-16 17:11:40 +01:00
Wojtek Figat
3958a4740f
Add option to enable Depth Test on cloth painting debug preview (enabled by default)
2024-02-14 12:36:04 +01:00
Wojtek Figat
6954a488ea
Codestyle fixes
2024-02-06 16:38:44 +01:00
envision3d
045f49d2d6
Fixes terrain smoothing separation issue
2024-01-22 22:25:53 -06:00
NoriteSC
4fb2d3f7f3
sync
2023-12-07 23:55:10 +01:00
Chandler Cox
ab5534da7f
Add limits to cloth brush values.
2023-11-13 20:38:04 -06:00
Wojtek Figat
fd4a5595c0
Merge branch 'editor-list-dragging' of https://github.com/MineBill/FlaxEngine into MineBill-editor-list-dragging
2023-11-07 10:21:57 +01:00
Wojtek Figat
c0a8d29453
Improve Cloth usage
2023-11-01 10:46:47 +01:00
MineBill
df5dc0c284
Extract validation/item handling of AssetPicker in a separate class.
2023-10-31 16:32:57 +02:00
MineBill
cf5f501ab7
Allow erasing layers/painting over layers from the other splatmap.
...
Since Layers are hardcoded to 8, this commit also assumes that there will always be 2 splatmaps.
2023-10-24 14:31:54 +03:00
MineBill
6fb411cee3
Fix terrain painting.
2023-10-19 01:05:34 +03:00
Ruan Lucas
e97ec74bf8
clean code
2023-10-11 18:37:04 -04:00
Ruan Lucas
7fcb0a1da7
change terrain brush size with scroll
2023-10-10 10:46:47 -04:00
Wojtek Figat
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
552641c51a
Fix potential crashes if uses calls terrain tools with invalid params
2023-10-08 17:02:26 +02:00
Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
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The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Chandler Cox
1d08e4b1b8
Add several fixes to button sizes when fonts are larger.
2023-09-16 14:28:21 -05:00
Wojtek Figat
eea0b37dc3
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 18:35:44 +02:00
Wojtek Figat
b2b10ce7da
Fix various core types to be trivially constructible as properly POD-type
2023-07-18 18:20:11 +02:00
Wojtek Figat
9179586f14
Fix cloth painting in prefab window
2023-07-16 12:36:38 +02:00
Wojtek Figat
68d97fcc48
Improve cloth paint picking logic
2023-07-14 14:17:19 +02:00
Wojtek Figat
24c03c0e4b
Add cloth painting tools to Editor
2023-07-13 23:30:37 +02:00
Wojtek Figat
8a07c486bc
Refactor Editor gizmo modes ownership to support using them in prefab window
2023-07-12 12:24:13 +02:00
Wojtek Figat
30fa911832
Merge remote-tracking branch 'origin/master' into dotnet7
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# Conflicts:
# README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
752fa64cc3
Add support for 32 bit indices for the terrain chunk geometry
2023-02-14 13:14:04 +01:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
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# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
d3cdca6b33
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-02 10:37:04 +01:00
Wojtek Figat
b73bd519be
Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
2022-12-31 14:43:50 +01:00
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
Wojtek Figat
6a61b692aa
Refactor PostProcessEffect to support C++ scripting
2022-11-02 20:29:59 +01:00
Wojtek Figat
b7b4391cff
Fix some editor panels to have focus on change
2022-10-21 18:36:28 +02:00
Wojtek Figat
31fb4f6a15
Fix editor error when selecting foliage type
2022-08-14 00:47:30 +02:00