Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
d71c171412
|
Cleanup code in #1367 and fix api compatibility, revert joint changes
|
2023-09-28 13:10:58 +02:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
e217d5e79b
|
Refactor scene rendering to separate drawable actors
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
6061a0a344
|
Add support for baking env probes in cooked game
|
2022-07-18 16:32:50 +02:00 |
|
Wojciech Figat
|
60f868a08b
|
Add real-time environment probes support
|
2022-07-18 14:50:41 +02:00 |
|
Wojciech Figat
|
a8579cadcc
|
Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
|
2022-07-14 15:37:54 +02:00 |
|
Wojciech Figat
|
e210e58644
|
Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master
|
2022-07-14 14:49:04 +02:00 |
|
Wojtek Figat
|
8da4e546da
|
Fix env probes far from origin
|
2022-07-04 20:22:26 +02:00 |
|
artkez
|
e548dbfb19
|
EnvironmentProbe selectable resolution
|
2022-06-16 10:28:57 +03:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
4524edb899
|
Fix static model registering for rendering after streaming in even if disabled
|
2022-04-22 18:33:22 +02:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
d7332509f7
|
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
|
2021-07-04 11:25:52 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|