Wojtek Figat
|
d109e5ca9f
|
Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs
|
2025-08-10 17:16:36 +02:00 |
|
Wojtek Figat
|
c1c806490f
|
Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
|
2025-08-10 16:05:18 +02:00 |
|
Wojtek Figat
|
b5a431d2f5
|
Add explicit GPU resource transitions, memory and compute barriers
|
2025-08-09 23:57:43 +02:00 |
|
Wojtek Figat
|
0369d9b2cb
|
Optimize CSSetShader on D3D11 when remains unchanged
|
2025-08-08 11:03:03 +02:00 |
|
Wojtek Figat
|
5e4d564338
|
Add **GPU profiling support to Tracy integration**
|
2025-07-30 19:08:45 +02:00 |
|
Wojtek Figat
|
5c37584eca
|
Minor adjustment for alignment of perf-critical variables in rendering
|
2025-06-26 19:50:42 +02:00 |
|
Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
fa1469514b
|
Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12
|
2025-03-26 22:54:00 +01:00 |
|
Wojtek Figat
|
a6fb651ff4
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2025-02-18 09:19:59 +01:00 |
|
Wojtek Figat
|
04dde7a3f2
|
Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
|
2025-01-30 22:03:21 +01:00 |
|
Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
|
Wojtek Figat
|
e3c8d19a9e
|
Fix missing D3D11 stencil ref value
|
2024-11-26 15:56:08 +01:00 |
|
Wojtek Figat
|
ee5021d94d
|
Fix regression bugs from 471d5c2a9b
|
2024-11-20 18:28:47 +01:00 |
|
Wojtek Figat
|
471d5c2a9b
|
Add stencil support in PSO on DX11
|
2024-11-20 09:46:10 +01:00 |
|
Wojtek Figat
|
fe0711c3e2
|
Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set
|
2024-07-02 00:55:41 +02:00 |
|
Wojtek Figat
|
9486466abf
|
Fix D3D11 to properly issue instanced draws even if instance count is 1
|
2024-07-02 00:54:49 +02:00 |
|
Wojtek Figat
|
7d92779e99
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-04-05 21:50:42 +02:00 |
|
Wojtek Figat
|
84e04de23d
|
Add more improvements to optional tess/geo shaders
|
2024-04-04 18:35:26 +02:00 |
|
Wojtek Figat
|
017def29d4
|
Rename ShadowSamplerPCF to ShadowSamplerLinear
|
2024-04-03 13:29:45 +02:00 |
|
Wojtek Figat
|
13a04c2941
|
Add stencilValue for stencil buffer clearing
|
2024-04-02 14:56:26 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
1c9d8aa470
|
Add GPUContext::SetStencilRef to stencil reference value
|
2023-06-19 11:21:35 +02:00 |
|
Wojtek Figat
|
c878c613c7
|
Update consoles building
|
2023-02-05 23:48:11 +01:00 |
|
Wojtek Figat
|
45a30990ba
|
Add GPUContext::SetBlendFactor
|
2023-02-01 11:07:48 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
311b95b9fc
|
Add support for using mipmaps with 3D textures
|
2022-02-14 14:37:04 +01:00 |
|
Wojciech Figat
|
70ca42794a
|
Add ClearUA to GPUContext to clear texture with float values
|
2022-02-08 18:06:02 +01:00 |
|
Wojciech Figat
|
9a3a6c8a72
|
Fix depth pitch in UpdateTexture on D3D11 for volume textures
|
2022-02-08 18:05:20 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
883a829590
|
Fix missing copy destination offset in dynamic buffer update on D3D11
|
2021-10-27 10:25:07 +02:00 |
|
Wojtek Figat
|
949766e3a0
|
Add GPUContext.ClearUA for buffer and texture with uint format
|
2021-10-07 14:17:05 +02:00 |
|
Wojtek Figat
|
88cf1bcd28
|
Refactor UAV slots binding when rendering from PS into UAV
|
2021-10-07 14:15:45 +02:00 |
|
Wojtek Figat
|
53022ff013
|
Fix code quality issues detected by PVS-Studio
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
f49e20bdb5
|
Revert unneeded and breaking change from D3D11 context state clearing
Ref: f5a6a18232
|
2021-07-24 16:23:55 +02:00 |
|
Wojtek Figat
|
3c1fd427eb
|
Add support for programmable samplers in shaders
|
2021-06-28 15:56:32 +02:00 |
|
Wojtek Figat
|
f5a6a18232
|
Fix stability on exit or when doing heavy resources streaming stress tests
|
2021-06-18 15:20:39 +02:00 |
|
Wojtek Figat
|
f582ca5051
|
Add dynamic textures streaming based on visibility
|
2021-06-18 14:41:44 +02:00 |
|
Wojtek Figat
|
01777a2c1b
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:22:47 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|