Commit Graph

12 Commits

Author SHA1 Message Date
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
883a829590 Fix missing copy destination offset in dynamic buffer update on D3D11 2021-10-27 10:25:07 +02:00
Wojtek Figat
949766e3a0 Add GPUContext.ClearUA for buffer and texture with uint format 2021-10-07 14:17:05 +02:00
Wojtek Figat
88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00
Wojtek Figat
53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
Wojtek Figat
f49e20bdb5 Revert unneeded and breaking change from D3D11 context state clearing
Ref: f5a6a18232
2021-07-24 16:23:55 +02:00
Wojtek Figat
3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
Wojtek Figat
f5a6a18232 Fix stability on exit or when doing heavy resources streaming stress tests 2021-06-18 15:20:39 +02:00
Wojtek Figat
f582ca5051 Add dynamic textures streaming based on visibility 2021-06-18 14:41:44 +02:00
Wojtek Figat
01777a2c1b Refactor material shaders generator to use modular features as extensions 2021-02-05 11:22:47 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00