Commit Graph

169 Commits

Author SHA1 Message Date
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
d11166082c Add improvements for objects spawning and snapping in Editor to include object bounds 2022-01-10 17:46:53 +01:00
Wojtek Figat
892723c501 Fix build 2022-01-09 17:46:37 +01:00
Wojtek Figat
79200a784b Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code 2022-01-08 15:06:24 +01:00
Wojtek Figat
192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
Wojtek Figat
fa83869430 Add minor changes 2022-01-08 15:06:18 +01:00
Wojtek Figat
3c3f2ae075 Add **Animation Slot** node for playing animations from code in Anim Graph 2021-12-16 18:57:33 +01:00
Wojciech Figat
8f51c7689f Fix missing object linkage when loading missing prefab objects during scene load 2021-12-13 17:32:02 +01:00
Wojciech Figat
793bb502f5 Fix prefab changes apply crash
#305
2021-12-13 17:31:58 +01:00
Wojtek Figat
77e1ec530b Refactor GetChildByPrefabObjectId/GetScriptByPrefabObjectId from Actor to be private 2021-12-11 17:28:20 +01:00
Wojciech Figat
4b9001abf2 Fix spot lights rendering on D3D12 2021-12-07 18:23:06 +01:00
stefnotch
ee56ae7dac Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
2021-11-24 17:24:15 +01:00
Wojtek Figat
5a0fdee09b Fix ragdoll crash on start if skinned model is not yet loaded 2021-11-09 23:53:17 +01:00
Wojtek Figat
ddbc76cc7d Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll 2021-11-06 13:48:53 +01:00
Wojtek Figat
79df80ad0c Add warning when using ragdoll that has joint with missing target 2021-11-04 16:11:10 +01:00
Wojtek Figat
b0ca1cc652 Fix crash when applying prefab that includes both removed and added objects 2021-11-04 16:00:02 +01:00
Wojtek Figat
6dfedd219b Minor improvements and fixes for Editor 2021-11-04 15:59:06 +01:00
Wojtek Figat
a45ecf7ec3 Add MaxDepenetrationVelocity for Ragdoll 2021-11-04 12:12:36 +01:00
Wojtek Figat
837747fea2 Add options for position/velocity solver iterations config for ragdolls 2021-11-03 19:26:05 +01:00
Wojtek Figat
4875bfb336 Add Ragdoll support and ragdolls generation utility to Animated Model context menu 2021-11-03 19:24:59 +01:00
Wojtek Figat
254ebd1e7f Tweaks 2021-11-03 10:45:00 +01:00
Wojtek Figat
e90f06748c Fix missing AnimatedModel pose access if it's not initialized yet 2021-10-27 20:45:02 +02:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
a6cd97a8d3 Fix per-instance vertex colors uploading if data is already valid 2021-10-20 23:13:44 +02:00
Wojtek Figat
bcbfaa347a Disable compression for lightmaps on Linux (due to low-quality alpha encoding) 2021-10-11 14:02:14 +02:00
Wojtek Figat
b3764d1e70 Add option *Show asset references graph* to content context menu 2021-10-08 16:25:15 +02:00
Wojtek Figat
397edf18b9 Fixes 2021-10-07 09:29:36 +02:00
Wojtek Figat
bbe64a517c Tweaks 2021-09-24 09:23:36 +02:00
Wojtek Figat
e1d9fbb742 Fix some engine API to be exposed for C++ scripting 2021-09-21 18:23:31 +02:00
Wojtek Figat
4c1dbb7f8e Refactor prefab instances loading to improve refs loading between prefab objects 2021-08-19 13:06:17 +02:00
Wojtek Figat
066c668f6f Fix missing references to a new prefab objects inside other prefab objects when applying changes 2021-08-19 13:06:16 +02:00
ScottLongley
6376b83327 Add LookingAt to Actor 2021-08-15 19:48:12 +10:00
Wojtek Figat
6e800ad7bb Increase fog properties limits 2021-08-12 14:04:52 +02:00
Wojtek Figat
921e716715 Add safe lock 2021-08-11 19:38:26 +02:00
Wojtek Figat
622951c6be Remove insecure autoInitialize option from scenes loading 2021-08-11 18:55:33 +02:00
Wojtek Figat
fd01d37002 Add helper parent actor of missing object logging to HandleObjectDeserializationError 2021-08-09 12:12:56 +02:00
Wojtek Figat
f68321c9f5 Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects 2021-08-09 12:12:32 +02:00
Wojtek Figat
a0e1c7c37e Add support for creating custom BoxVolume type in C# 2021-08-08 20:19:43 +02:00
Wojtek Figat
847641f655 Fix crash when spawning C# object that inherits from abstract C++ class 2021-08-08 19:10:51 +02:00
Wojtek Figat
c5b9654547 Fix crash when unloading scene that has been already unloaded 2021-08-05 13:14:57 +02:00
Wojtek Figat
277e31c5dd Add helper FindScript<T> and FindActor<T> to Actor 2021-07-26 21:32:00 +02:00
Wojtek Figat
b7a7bc891a Minor tweaks 2021-07-21 15:42:04 +02:00
Wojtek Figat
36f6463028 Fix AnimatedModel bounds calculation to use skeleton bones locations 2021-07-16 17:21:04 +02:00
Wojtek Figat
4d136af7dd Add culling and render mask check for models rendered via Custom Actors list 2021-07-16 17:13:44 +02:00
Wojtek Figat
8ae3c23ec8 Add Actor.RotateAround 2021-07-15 22:07:25 +02:00
Wojtek Figat
50ffdcd9ca Add UpdateSpeed to Animated Model for playback speed scaling 2021-07-15 13:50:50 +02:00
Wojtek Figat
1062c0b3a0 Fix missing Spline Model bounds refresh 2021-07-15 11:45:44 +02:00
Wojtek Figat
04c6ecc963 Add Physics Colliders debug view mode to display physical world shapes (solid) 2021-07-14 14:49:41 +02:00
Wojtek Figat
0b9f33b4af Disable Tracy profiler on Android 2021-07-13 13:02:16 +02:00
Wojtek Figat
7fc3e65849 Fix changing prefab root
#488 #544 #489
2021-07-09 17:17:21 +02:00