Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
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892723c501
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Fix build
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2022-01-09 17:46:37 +01:00 |
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Wojtek Figat
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79200a784b
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Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code
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2022-01-08 15:06:24 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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fa83869430
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Add minor changes
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2022-01-08 15:06:18 +01:00 |
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Wojtek Figat
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3c3f2ae075
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Add **Animation Slot** node for playing animations from code in Anim Graph
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2021-12-16 18:57:33 +01:00 |
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Wojciech Figat
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8f51c7689f
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Fix missing object linkage when loading missing prefab objects during scene load
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2021-12-13 17:32:02 +01:00 |
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Wojciech Figat
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793bb502f5
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Fix prefab changes apply crash
#305
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2021-12-13 17:31:58 +01:00 |
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Wojtek Figat
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77e1ec530b
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Refactor GetChildByPrefabObjectId/GetScriptByPrefabObjectId from Actor to be private
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2021-12-11 17:28:20 +01:00 |
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Wojciech Figat
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4b9001abf2
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Fix spot lights rendering on D3D12
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2021-12-07 18:23:06 +01:00 |
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stefnotch
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ee56ae7dac
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Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
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2021-11-24 17:24:15 +01:00 |
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Wojtek Figat
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5a0fdee09b
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Fix ragdoll crash on start if skinned model is not yet loaded
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2021-11-09 23:53:17 +01:00 |
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Wojtek Figat
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ddbc76cc7d
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Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
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2021-11-06 13:48:53 +01:00 |
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Wojtek Figat
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79df80ad0c
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Add warning when using ragdoll that has joint with missing target
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2021-11-04 16:11:10 +01:00 |
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Wojtek Figat
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b0ca1cc652
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Fix crash when applying prefab that includes both removed and added objects
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2021-11-04 16:00:02 +01:00 |
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Wojtek Figat
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6dfedd219b
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Minor improvements and fixes for Editor
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2021-11-04 15:59:06 +01:00 |
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Wojtek Figat
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a45ecf7ec3
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Add MaxDepenetrationVelocity for Ragdoll
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2021-11-04 12:12:36 +01:00 |
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Wojtek Figat
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837747fea2
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Add options for position/velocity solver iterations config for ragdolls
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2021-11-03 19:26:05 +01:00 |
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Wojtek Figat
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4875bfb336
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Add Ragdoll support and ragdolls generation utility to Animated Model context menu
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2021-11-03 19:24:59 +01:00 |
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Wojtek Figat
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254ebd1e7f
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Tweaks
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2021-11-03 10:45:00 +01:00 |
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Wojtek Figat
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e90f06748c
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Fix missing AnimatedModel pose access if it's not initialized yet
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2021-10-27 20:45:02 +02:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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a6cd97a8d3
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Fix per-instance vertex colors uploading if data is already valid
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2021-10-20 23:13:44 +02:00 |
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Wojtek Figat
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bcbfaa347a
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Disable compression for lightmaps on Linux (due to low-quality alpha encoding)
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2021-10-11 14:02:14 +02:00 |
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Wojtek Figat
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b3764d1e70
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Add option *Show asset references graph* to content context menu
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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397edf18b9
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Fixes
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2021-10-07 09:29:36 +02:00 |
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Wojtek Figat
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bbe64a517c
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Tweaks
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2021-09-24 09:23:36 +02:00 |
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Wojtek Figat
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e1d9fbb742
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Fix some engine API to be exposed for C++ scripting
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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4c1dbb7f8e
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Refactor prefab instances loading to improve refs loading between prefab objects
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2021-08-19 13:06:17 +02:00 |
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Wojtek Figat
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066c668f6f
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Fix missing references to a new prefab objects inside other prefab objects when applying changes
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2021-08-19 13:06:16 +02:00 |
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ScottLongley
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6376b83327
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Add LookingAt to Actor
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2021-08-15 19:48:12 +10:00 |
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Wojtek Figat
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6e800ad7bb
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Increase fog properties limits
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2021-08-12 14:04:52 +02:00 |
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Wojtek Figat
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921e716715
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Add safe lock
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2021-08-11 19:38:26 +02:00 |
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Wojtek Figat
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622951c6be
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Remove insecure autoInitialize option from scenes loading
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2021-08-11 18:55:33 +02:00 |
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Wojtek Figat
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fd01d37002
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Add helper parent actor of missing object logging to HandleObjectDeserializationError
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2021-08-09 12:12:56 +02:00 |
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Wojtek Figat
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f68321c9f5
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Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
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2021-08-09 12:12:32 +02:00 |
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Wojtek Figat
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a0e1c7c37e
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Add support for creating custom BoxVolume type in C#
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2021-08-08 20:19:43 +02:00 |
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Wojtek Figat
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847641f655
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Fix crash when spawning C# object that inherits from abstract C++ class
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2021-08-08 19:10:51 +02:00 |
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Wojtek Figat
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c5b9654547
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Fix crash when unloading scene that has been already unloaded
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2021-08-05 13:14:57 +02:00 |
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Wojtek Figat
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277e31c5dd
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Add helper FindScript<T> and FindActor<T> to Actor
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2021-07-26 21:32:00 +02:00 |
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Wojtek Figat
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b7a7bc891a
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Minor tweaks
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2021-07-21 15:42:04 +02:00 |
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Wojtek Figat
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36f6463028
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Fix AnimatedModel bounds calculation to use skeleton bones locations
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2021-07-16 17:21:04 +02:00 |
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Wojtek Figat
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4d136af7dd
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Add culling and render mask check for models rendered via Custom Actors list
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2021-07-16 17:13:44 +02:00 |
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Wojtek Figat
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8ae3c23ec8
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Add Actor.RotateAround
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2021-07-15 22:07:25 +02:00 |
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Wojtek Figat
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50ffdcd9ca
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Add UpdateSpeed to Animated Model for playback speed scaling
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2021-07-15 13:50:50 +02:00 |
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Wojtek Figat
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1062c0b3a0
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Fix missing Spline Model bounds refresh
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2021-07-15 11:45:44 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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0b9f33b4af
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Disable Tracy profiler on Android
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2021-07-13 13:02:16 +02:00 |
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Wojtek Figat
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7fc3e65849
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Fix changing prefab root
#488 #544 #489
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2021-07-09 17:17:21 +02:00 |
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