Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
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3c3f2ae075
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Add **Animation Slot** node for playing animations from code in Anim Graph
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2021-12-16 18:57:33 +01:00 |
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Wojciech Figat
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4b9001abf2
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Fix spot lights rendering on D3D12
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2021-12-07 18:23:06 +01:00 |
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Wojtek Figat
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5a0fdee09b
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Fix ragdoll crash on start if skinned model is not yet loaded
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2021-11-09 23:53:17 +01:00 |
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Wojtek Figat
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ddbc76cc7d
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Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
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2021-11-06 13:48:53 +01:00 |
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Wojtek Figat
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79df80ad0c
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Add warning when using ragdoll that has joint with missing target
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2021-11-04 16:11:10 +01:00 |
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Wojtek Figat
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a45ecf7ec3
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Add MaxDepenetrationVelocity for Ragdoll
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2021-11-04 12:12:36 +01:00 |
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Wojtek Figat
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837747fea2
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Add options for position/velocity solver iterations config for ragdolls
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2021-11-03 19:26:05 +01:00 |
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Wojtek Figat
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4875bfb336
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Add Ragdoll support and ragdolls generation utility to Animated Model context menu
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2021-11-03 19:24:59 +01:00 |
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Wojtek Figat
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254ebd1e7f
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Tweaks
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2021-11-03 10:45:00 +01:00 |
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Wojtek Figat
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e90f06748c
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Fix missing AnimatedModel pose access if it's not initialized yet
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2021-10-27 20:45:02 +02:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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a6cd97a8d3
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Fix per-instance vertex colors uploading if data is already valid
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2021-10-20 23:13:44 +02:00 |
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Wojtek Figat
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397edf18b9
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Fixes
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2021-10-07 09:29:36 +02:00 |
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Wojtek Figat
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6e800ad7bb
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Increase fog properties limits
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2021-08-12 14:04:52 +02:00 |
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Wojtek Figat
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a0e1c7c37e
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Add support for creating custom BoxVolume type in C#
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2021-08-08 20:19:43 +02:00 |
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Wojtek Figat
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36f6463028
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Fix AnimatedModel bounds calculation to use skeleton bones locations
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2021-07-16 17:21:04 +02:00 |
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Wojtek Figat
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4d136af7dd
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Add culling and render mask check for models rendered via Custom Actors list
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2021-07-16 17:13:44 +02:00 |
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Wojtek Figat
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50ffdcd9ca
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Add UpdateSpeed to Animated Model for playback speed scaling
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2021-07-15 13:50:50 +02:00 |
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Wojtek Figat
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1062c0b3a0
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Fix missing Spline Model bounds refresh
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2021-07-15 11:45:44 +02:00 |
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Wojtek Figat
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929476a322
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Optimize various engine code
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2021-07-08 12:59:45 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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99012725dc
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Adjust includes
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2021-06-17 14:15:19 +02:00 |
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Wojtek Figat
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4a92850d9a
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Add async animations updating via Task Graph
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2021-06-12 23:20:12 +02:00 |
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Wojtek Figat
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07ad94de13
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Optimize Animated Model bones matrices buffer update
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2021-06-12 23:20:06 +02:00 |
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Wojtek Figat
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e0b5558399
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Fix spline model visibility after enable if was disabled on start
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2021-06-08 14:13:26 +02:00 |
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Wojtek Figat
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c30e338f0a
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Fix gizmos debug draw shapes
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2021-06-01 14:38:24 +02:00 |
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Wojtek Figat
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8a942922fe
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Merge remote-tracking branch 'origin/master'
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2021-06-01 11:55:44 +02:00 |
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Wojtek Figat
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772172ed6b
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Fix bounding box calculations for Animated Models
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2021-06-01 11:55:35 +02:00 |
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Wojtek Figat
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1789e879bf
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Add option to show bounds of the animated model in Editor preview
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2021-06-01 10:36:13 +02:00 |
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Wojtek Figat
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760b687b02
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Rename AnimationManager to Animations and expose to public
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2021-05-31 19:32:35 +02:00 |
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Wojtek Figat
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fb5c45f474
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Add SetMasterPoseModel to Animated Model for modular characters
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2021-05-13 14:41:43 +02:00 |
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Wojtek Figat
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899e749d2d
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Fix missing call to OnAnimationUpdated when using custom skeleton pose
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2021-05-13 13:15:09 +02:00 |
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Wojtek Figat
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e00e9d1552
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Add SetCurrentPose to Animated Model
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2021-05-13 13:09:06 +02:00 |
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Wojtek Figat
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9a3884636b
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Add AnimationUpdated event to Animated Model
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2021-05-13 13:00:57 +02:00 |
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Wojtek Figat
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e267583bad
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Add FindClosestNode to Animated Model
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2021-05-13 12:34:42 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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df07529f21
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Fix game build
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2021-04-13 09:34:23 +02:00 |
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Wojtek Figat
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3bfeb1db76
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Add BoxBrush::SetMaterial
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2021-04-12 19:07:18 +02:00 |
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Wojtek Figat
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5ab554f61c
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Fix using Camera refs
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2021-04-12 12:57:15 +02:00 |
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stefnotch
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5b1c5824c8
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Fix #408 by being more precise in some places
IEEE floating point numbers are fun ™️
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2021-04-10 09:13:19 +02:00 |
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Wojtek Figat
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255b2c85c8
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Add bounds calculation for Spline
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2021-03-18 21:51:15 +01:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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stefnotch
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97ab226d7e
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Update Camera.ProjectPoint documentation to be clearer
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2021-03-15 20:18:13 +01:00 |
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Wojtek Figat
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26607c1d09
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Add more utilities to LayersMask
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2021-02-25 15:46:10 +01:00 |
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Wojtek Figat
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09be8994e9
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Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
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Wojtek Figat
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7cc5560adf
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Fix compilation warnings
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2021-02-17 10:59:08 +01:00 |
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Wojtek Figat
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0841f5b479
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Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
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2021-02-15 22:09:05 +01:00 |
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