Commit Graph

144 Commits

Author SHA1 Message Date
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
Wojtek Figat
192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
Wojtek Figat
ff9b116522 Add ScriptingObject::NewObject utility for scripting objects spawning in C++ 2022-01-08 15:06:18 +01:00
Wojtek Figat
fa83869430 Add minor changes 2022-01-08 15:06:18 +01:00
Wojtek Figat
5e9b215548 Fix crash when spawning managed object on a detached native thread 2022-01-08 15:06:16 +01:00
Wojtek Figat
ca62cd2661 Mac impl progress 2022-01-03 13:59:52 +01:00
Wojtek Figat
1c34c7f293 Fix crash when creating C# object for native object at the same time on multiple threads 2021-12-16 18:58:14 +01:00
Wojciech Figat
4322563eed Fix crash on thread end that used Mono runtime 2021-11-23 17:26:05 +01:00
Wojciech Figat
32fc3acc67 Tweaks 2021-11-22 17:06:54 +01:00
Wojciech Figat
f3d93a4133 Add ScriptingEnum utility with useful features for C++ scripting 2021-11-19 16:48:04 +01:00
Wojciech Figat
31bbd586db Add scripting enums as ScriptingType 2021-11-19 16:43:02 +01:00
Wojciech Figat
3f3d8fc494 Add more improvements to Variant and conversions with managed data 2021-11-19 16:03:55 +01:00
Wojciech Figat
649059eba1 Add better support for Arrays in Variant for C# Scripting 2021-11-17 19:49:21 +01:00
Wojciech Figat
13deb4a54f Add better support for Arrays in Variant for C# Scripting 2021-11-16 20:46:04 +01:00
Wojciech Figat
d07ca3fcf4 Add support for older Android devices that don't support R11G11B10 texture format 2021-11-15 16:39:16 +01:00
Wojtek Figat
c1e3db9d1d Refactor SoftObjectReference to improve usage of it 2021-11-09 23:49:32 +01:00
Wojtek Figat
7955a6bc35 Minor fixes 2021-11-07 20:47:29 +01:00
Wojtek Figat
f87544bbaf Add ScriptingTypeHandle::IsSubclassOf 2021-10-23 16:43:17 +02:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
45e3da3f90 Fix compilation issues 2021-10-08 17:03:11 +02:00
Wojtek Figat
a72ac91ebc Fix support for codeless game projects 2021-10-05 15:54:55 +02:00
Wojtek Figat
5e3254435f Add ScriptingObject::ToInterface and ScriptingObject::FromInterface 2021-10-04 14:21:45 +02:00
Wojtek Figat
e92c22585a Add support for using interfaces in Visual Scripting 2021-10-04 12:26:35 +02:00
Wojtek Figat
c3c0a4ef0d Add support for interfaces in scripting API (cross language support C++/C#/VS) 2021-10-04 12:26:08 +02:00
Wojtek Figat
6107af3cca Fix missing change 2021-09-29 18:11:00 +02:00
Wojtek Figat
ba8f7c5ab4 Add improvements for native interfaces usage 2021-09-29 16:33:25 +02:00
Wojtek Figat
b9ef09df96 Add support for creating C# scripting object inheriting directly from FlaxEngine.Object 2021-09-29 15:47:49 +02:00
Wojtek Figat
e2cd0393ac Add ManagedBinaryModule::FindModule utility for C# type class lookup 2021-09-29 15:46:17 +02:00
Wojtek Figat
8d512eb1d3 Add ScriptingTypeHandle::IsAssignableFrom 2021-09-23 13:46:47 +02:00
Wojtek Figat
a6459da693 Merge branch 'Missing-FLAXENGINE_API-Tags' of git://github.com/intolerantape/FlaxEngine into intolerantape-Missing-FLAXENGINE_API-Tags 2021-09-23 12:19:36 +02:00
Wojtek Figat
53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
intolerantape
7cd6486916 Added FLAXENGINE_API tag in MField.h 2021-09-11 05:15:51 -07:00
Wojtek Figat
d30e8c4c70 Remove redundant code 2021-08-19 14:01:54 +02:00
Wojtek Figat
a1bf4819cb Optimize calling Object.FindObject from C# 2021-08-19 13:06:20 +02:00
Wojtek Figat
775e8df752 Fix compilation 2021-08-13 15:57:10 +02:00
Wojtek Figat
bc634e9d37 Refactor Tracy source locations to be static
#597
2021-08-13 13:44:29 +02:00
Wojtek Figat
27f2856e6d Optimize FindObject and TryFindObject in Object 2021-08-10 15:57:22 +02:00
Wojtek Figat
847641f655 Fix crash when spawning C# object that inherits from abstract C++ class 2021-08-08 19:10:51 +02:00
Wojtek Figat
22551e9410 Fix crash when loading empty managed object data 2021-07-30 10:58:06 +02:00
Wojtek Figat
e970d53787 Fix using C#-only structures as Visual Script properties 2021-07-30 10:34:21 +02:00
Wojtek Figat
22d547e87b Refactor Variant type ManagedObject serialization to be usable for Visual Scripting 2021-07-29 22:56:11 +02:00
Wojtek Figat
caaae8af78 Add NoUndo attribute for properties without undo usage 2021-07-24 23:37:44 +02:00
Wojtek Figat
e92bdf164c Fix Mono init on Switch 2021-07-22 13:37:33 +02:00
Wojtek Figat
b7a7bc891a Minor tweaks 2021-07-21 15:42:04 +02:00
Wojtek Figat
0794ab4ee5 Add support for bundling custom assets by GamePlugins 2021-07-20 16:32:55 +02:00
Wojtek Figat
f7e47815ae Fix loading game binaries in Editor if they are still missing are recompile 2021-07-19 15:30:06 +02:00
Wojtek Figat
a7cb12f597 Fix Script deserialization if ParentID is not specified in stream 2021-07-14 11:39:32 +02:00
Wojtek Figat
91cf85c50e Remove unused DictionaryInitialSize from MAssemblyOptions 2021-07-09 19:50:31 +02:00
Wojtek Figat
a928032f44 Remove unneeded comments 2021-07-09 11:04:40 +02:00