Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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729bfcb941
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Fix build
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2022-01-09 18:05:52 +01:00 |
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Wojtek Figat
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0f9f3905ed
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Add json serialization utils for objects to save/load from raw bytes
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2022-01-08 15:06:15 +01:00 |
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Wojtek Figat
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32a73727b0
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Optimize Stream includes to Array
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2022-01-08 15:06:14 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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0e76bf22ed
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Fix crash when reading empty string from stream
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2021-08-01 23:17:55 +02:00 |
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Wojtek Figat
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d8f555e8dc
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Add support for using structures as Visual Script and Anim Graph parameters
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2021-07-29 23:35:30 +02:00 |
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Wojtek Figat
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22d547e87b
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Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
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2021-07-29 22:56:11 +02:00 |
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Wojtek Figat
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f42d2b8a18
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Tweaks and improvements
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2021-07-29 15:41:58 +02:00 |
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Jean-Baptiste Perrier
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7506142dbb
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Uint16 & Int16 CPP serialization.
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2021-05-10 22:57:49 +02:00 |
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Wojtek Figat
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0de380ad3a
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Optimize Variant typename loading if length is zero
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2021-01-28 00:02:37 +01:00 |
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Wojtek Figat
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4b11725226
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Fix crash when creating Empty particle emitter
Fixes #174
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2021-01-27 23:59:24 +01:00 |
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Wojtek Figat
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9e3c413c91
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Fix crash when using Byte, Int16 or UInt16 as VS parameters
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2021-01-13 00:22:52 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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