Commit Graph

29 Commits

Author SHA1 Message Date
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
Wojtek Figat
9b991bcfdf Add Editor for Mac impl progress 2021-12-31 17:12:55 +01:00
xKamuna
177696ee00 Fix blend shape offsets 2021-12-24 04:43:28 -08:00
Wojciech Figat
b88ac45b53 Optimize model data access during models importing 2021-12-13 17:32:01 +01:00
Wojciech Figat
58967e739a Fix import transform for skinned models
#610
2021-12-13 17:31:57 +01:00
Wojciech Figat
c0bcb54044 Fix incorrect transformation on imported blend shapes data from fbx file
#672
2021-12-07 18:23:01 +01:00
Wojciech Figat
05d0e1bdcc Add Split Objects object to split imported meshes/animations into separate assets 2021-11-24 17:40:56 +01:00
Wojtek Figat
6f16195b08 Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace 2021-11-11 13:23:30 +01:00
Wojtek Figat
257f57f926 Fix importing materials from fbx files
#628
2021-09-23 12:40:34 +02:00
Jean-Baptiste Perrier
2948bfbed0 Backward compatibility (Mathd -> Math), fix and remove warnings. 2021-08-12 14:15:26 +02:00
Wojtek Figat
3a5c212985 Change CalculateTangents to false as default and calculate normals/tangents by default if missing 2021-07-22 10:25:01 +02:00
Wojtek Figat
383ea4d603 Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
#572
2021-07-22 10:20:19 +02:00
Wojtek Figat
a59429c954 Fix importing model animations curves with scaled local bone TransformBuffer
#565
2021-07-09 12:06:47 +02:00
Wojtek Figat
09671823e4 Optimize String usage with StringView for basic file paths operations 2021-05-02 11:25:42 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
4d85a5ac3d Fix importing models with Assimp 2021-03-11 22:58:00 +01:00
Wojtek Figat
2f7a84822a Fix importing models with custom UnitScaleFactor 2021-03-08 13:12:15 +01:00
Wojtek Figat
fc4dc8cb50 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/FlaxEngine.Gen.cs
#	Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
Wojtek Figat
6e5a13111a Fix auto-importing materials and textures from model file with invalid path characters used in name
Fixes #208
2021-02-07 12:49:14 +01:00
Wojtek Figat
fb84aa2c4b Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix 2021-01-11 15:34:41 +01:00
mafiesto4
c7547b3a46 Merge remote-tracking branch 'origin/master' into linux-editor 2021-01-10 09:14:03 +01:00
W2.Wizard
4d8cc9aef7 Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible

Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
2021-01-05 02:14:21 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
82cade649b Fix removing namespace from nodes in imported model files 2020-12-29 23:39:33 +01:00
mafiesto4
e4936547e3 Fixes for building editor for Linux 2020-12-23 21:54:21 +01:00
Wojtek Figat
d322015e6e Fix model LOD index detection in importer 2020-12-21 23:22:08 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00