Wiktor Kocielski
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f0564e0b06
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Fix NetworkReplicator::SetObjectOwnership not considering spawn queue for hierarchical asignment
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2023-05-17 03:34:03 +03:00 |
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Wojtek Figat
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70593177c7
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Add NetworkReplicator::HasObject
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2023-05-16 14:58:47 +02:00 |
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Wojtek Figat
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953ae3e9bb
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Fix hierarchical network ownership propagation to sub-objects
#1066
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2023-05-16 14:58:16 +02:00 |
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Wojtek Figat
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64f3f1e9bc
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Add network error log for missing network object when accessing ownership
#1066
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2023-05-16 13:08:25 +02:00 |
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Wojtek Figat
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0a5d37fd9b
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Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
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2023-05-07 19:40:31 +02:00 |
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Wojtek Figat
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531d005169
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Fix accessing object ownership info locally before object gets fully spawned
#1066
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2023-05-07 19:39:57 +02:00 |
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Wojtek Figat
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f5c9dce34a
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Fix network RPC object id mapping back to server id when sent from client
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2023-04-16 18:55:31 +02:00 |
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Wojtek Figat
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e4804db160
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Add NetworkRpcParams for sending RPC to specific set of clients or to read sender id
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2023-04-15 12:04:40 +02:00 |
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Wojtek Figat
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62fdfe2519
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Add NetworkStream::SenderId to detect message sender during object replication or RPC code
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2023-04-14 14:25:18 +02:00 |
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Wojtek Figat
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4bdeb26e74
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Add NetworkReplicator::EnableLog to optionally enable verbose logging of networking
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2023-04-13 13:06:39 +02:00 |
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Wojtek Figat
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9429be0830
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Fix compilation warnings
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2023-02-19 14:35:47 +01:00 |
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Wojtek Figat
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7fe7742430
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Various improvements
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2023-02-11 12:55:02 +01:00 |
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Wojtek Figat
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9b6ba67186
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Fix playing self-hosted game to properly receive RPCs
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2023-02-10 15:06:37 +01:00 |
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Wojtek Figat
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a099bd25f6
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Various minor fixes to networking
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2023-02-10 12:00:04 +01:00 |
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Wojciech Figat
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c1c1f5d60e
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Fix sending client RPC to all clients (including the owner)
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2023-01-19 14:47:29 +01:00 |
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Wojciech Figat
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689a042e88
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Fix sending client RPC from host that is both server and client
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2023-01-18 13:39:51 +01:00 |
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Wojciech Figat
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04727cf2bc
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Add error log if the RPC is invoked on non-networked object
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2023-01-18 13:38:18 +01:00 |
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Wojciech Figat
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5dd91d0cdc
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Adjustments for high-level networking usage #878
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2023-01-16 12:04:00 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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c6bbfdc7f0
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Fixes for networking change in 762f460e23
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2022-12-29 23:05:52 +01:00 |
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Wojciech Figat
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6458d7e0db
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Add support for sending replicated object data in parts
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2022-12-02 12:18:08 +01:00 |
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Wojciech Figat
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f61100deca
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Cleanup for networking impl
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2022-12-02 10:55:12 +01:00 |
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Wojciech Figat
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a819d657db
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Refactor network object spawnign to batch all subobjects with a single spawn message to reduce invalid objects linkage on different clients
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2022-11-30 12:30:49 +01:00 |
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Wojciech Figat
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96742404fd
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Various improvements for network objects despawning
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2022-11-30 12:30:48 +01:00 |
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Wojciech Figat
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b4fdb0cc26
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Improvements and fixes for multiplayer networking
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2022-11-25 16:50:44 +01:00 |
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Wojciech Figat
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efb48697fa
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Add network RPCs
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2022-11-16 17:31:28 +01:00 |
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Wojciech Figat
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e38ab163c4
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Add support for hierarchical objects ownership
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2022-11-03 14:34:35 +01:00 |
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Wojciech Figat
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b816e2b3a9
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Add INetworkObject and implement various networking features
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2022-11-03 08:53:09 +01:00 |
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Wojciech Figat
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70cfbada04
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Add support for spawning network object on custom set of clients
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2022-11-03 08:53:07 +01:00 |
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Wojciech Figat
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01a7ae8bd4
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Add NetworkTransform component
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2022-10-31 16:31:06 +01:00 |
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Wojciech Figat
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5e81d83648
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Fix
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2022-10-31 13:36:13 +01:00 |
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Wojciech Figat
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2475b46375
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Fix INetworkSerializable if class has vtable offset
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2022-10-31 13:25:29 +01:00 |
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Wojciech Figat
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a90de82e45
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Add network objects dirtying api
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2022-10-31 12:21:04 +01:00 |
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Wojciech Figat
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ecfcc88dda
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Add network serializer callback for type without it but with valid base type serializer
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2022-10-31 12:21:03 +01:00 |
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Wojciech Figat
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00c5f7d5d4
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Add prefabs spawning over network
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2022-10-31 12:21:02 +01:00 |
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Wojciech Figat
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4123e4cf69
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Improve network replication debug log usage
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2022-10-28 13:19:26 +02:00 |
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Wojciech Figat
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2c2071285a
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Add proper networked objects destruction upon despawn or shutdown
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2022-10-28 11:12:39 +02:00 |
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Wojciech Figat
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28dda32f0e
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Fix when spawning already spawned object
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2022-10-27 14:41:03 +02:00 |
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Wojciech Figat
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bff93de116
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Various improvements for networking
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2022-10-27 14:18:53 +02:00 |
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Wojciech Figat
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5e60085371
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Add automatic parenting for scene objects spawned over the network
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2022-10-27 13:30:22 +02:00 |
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Wojciech Figat
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8a76d32ded
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Various improvements
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2022-10-24 15:29:30 +02:00 |
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Wojciech Figat
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30fdde614d
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Add network objects ownership changing with network sync
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2022-10-24 15:02:11 +02:00 |
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Wojciech Figat
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494de7a9f4
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Rename
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2022-10-24 14:35:43 +02:00 |
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Wojciech Figat
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b8697e7204
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Rename
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2022-10-24 14:30:08 +02:00 |
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Wojciech Figat
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479a83fdef
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Add objects despawning in networking
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2022-10-24 13:25:57 +02:00 |
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Wojciech Figat
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771f8ad02b
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Add objects spawning to networking
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2022-10-24 12:07:16 +02:00 |
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Wojtek Figat
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ef77cdfe3f
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Fix Clang compilation
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2022-10-21 19:49:28 +02:00 |
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Wojtek Figat
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727d29ee07
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Fix Clang compilation
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2022-10-21 19:32:10 +02:00 |
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Wojtek Figat
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52b1b19b02
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Fix Clang compilation
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2022-10-21 19:06:05 +02:00 |
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Wojciech Figat
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3fd8c7f928
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Add replication messages dropping for old messages (due to unordered channel usage via UDP)
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2022-10-19 21:04:20 +02:00 |
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