Commit Graph

932 Commits

Author SHA1 Message Date
Wojtek Figat
f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
Wojtek Figat
1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
Wojtek Figat
7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
Wojtek Figat
a855b17cc0 Add new collection type ConcurrentDictionary
#3917 #3827
2026-02-07 00:44:51 +01:00
Phantom
f57df83d26 Add Slerp methods on Vectors
#3682
2026-02-05 12:43:29 +01:00
Wojtek Figat
9a44902949 Optimize e84b5410ec to use faster code path on common math types
#3499
2026-02-03 23:00:36 +01:00
Wojtek Figat
15771355cb Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
2026-02-03 22:09:41 +01:00
Wojtek Figat
36ab08e60d Fix build regression on Clang 2026-02-03 18:28:25 +01:00
Phantom
834c4553b2 Add Missing functions on Vector4
#3715
2026-02-03 17:57:31 +01:00
Wojtek Figat
1535f95cf1 Fix mesh collision proxy setup for meshes using packed positions format
#3791
2026-02-03 13:18:02 +01:00
Wojtek Figat
e0062a6ff1 Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
2026-01-13 09:07:22 +01:00
Wojtek Figat
e60bd165f4 Disable Linear color space until it's ready for production 2026-01-12 18:50:19 +01:00
Wojtek Figat
827ad85651 Fix sRGB between Linear conversion to remain Alpha unchanged 2026-01-12 16:08:50 +01:00
Wojtek Figat
b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
Wojtek Figat
4b9fa0dcf5 Add OnSerializing/OnSerialized/OnDeserializing/OnDeserialized callbacks to auto serialization code-gen 2026-01-09 10:24:38 +01:00
Wojtek Figat
6788844270 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-01-07 23:21:22 +01:00
52e2327527 Add USED attribute for forcing compiler to emit the symbol 2025-12-19 01:08:45 +02:00
Wojtek Figat
5fdbed2b56 Minor codestyle adjustments 2025-12-14 22:41:00 +01:00
Wojtek Figat
4846d4b024 Merge branch 'hash_set_crash_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-hash_set_crash_fix 2025-12-14 21:52:40 +01:00
Wojtek Figat
188b635ea0 Merge remote-tracking branch 'origin/master' 2025-12-09 09:48:05 +01:00
Wojtek Figat
3a798a70fa Fix collections capacity growing to use the closest power of two
Capacity was incorrectly 2x larger than needed.
Added unit test to ensure it stays correct.
2025-12-04 23:29:15 +01:00
Wojtek Figat
02429266b1 Fix Array::RemoveAtKeepOrder to avoid memory override with large mem copy 2025-12-03 05:03:21 -08:00
Michael Herzog
00f9a28729 Fixed HashSet compaction count after mid-compact growth
Ensure HashSetBase::Compact() preserves _elementsCount even when EnsureCapacity() triggers during compaction. The growth path resets the counter; we now cache the original count and restore it after moving all buckets so Count() stays correct in heavy-collision scenarios.
2025-11-28 15:51:57 +01:00
Wojtek Figat
394860656a Add FPS limit and pause option when game is unfocused 2025-11-27 10:55:02 +01:00
Michael Herzog
d9a18b1d31 Fixed HashSet compact rehash under heavy collisions
- Compact now iterates over the old bucket array using the saved oldSize, and frees with that size, avoiding out-of-bounds when _size changes.
- If reinsertion finds no free slot during compaction (pathological collisions), the table grows once and retries, preventing AVs.
- This fix addresses problems with weak hash keys (like #3824).
2025-11-25 21:23:49 +01:00
Wojtek Figat
5f0e1253cc Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
5ec860015d Add minor adjustments 2025-11-06 21:00:16 +01:00
91c0ba1986 Enforce pointer alignment for InlinedAllocation
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Wojtek Figat
823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
9b812ec34a Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment) 2025-10-02 18:48:32 +02:00
Wojtek Figat
f323fdb592 Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage 2025-09-12 17:53:14 +02:00
Wojtek Figat
44e70692a2 Fix render memory alignment issues to prevent crashes on Android 2025-09-06 23:36:54 +02:00
Wojtek Figat
c57e128ff1 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Scene/SceneRendering.cpp
#	Source/Engine/Physics/Colliders/Collider.cpp
#	Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
Wojtek Figat
ad1163bccc Fix HashSet::Add returning incorrect value 2025-09-02 21:41:54 +02:00
Wojtek Figat
826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
df6f8fd8ae Codestyle adjustments #3343 2025-08-24 13:46:53 +02:00
Wojtek Figat
4bd8ce37ac Merge branch 'layer-methods' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-methods 2025-08-24 13:43:35 +02:00
Wojtek Figat
7fcf6f9c97 Add various improvements 2025-08-11 23:47:48 +02:00
Wojtek Figat
cf9c203855 Various optimizations 2025-08-06 18:48:18 +02:00
Wojtek Figat
baf0cfce8e Add support for using custom memory allocator in lambda bind to Function 2025-08-05 22:13:21 +02:00
Wojtek Figat
1a88fefd76 Optimize CPU particles drawing to support async 2025-08-05 09:03:47 +02:00
Wojtek Figat
abe496fe12 Fix crash on particles sorting memory access 2025-08-04 10:31:52 +02:00
Wojtek Figat
8c51ea511a Fix incorrect documentation comments on HashSet/Dictionary item removal 2025-07-27 11:07:58 +02:00
Chandler Cox
d6a33d5a1c Add const to String::Empty 2025-07-23 10:23:30 -05:00
Chandler Cox
6cbd40e6d8 Make StringView::Empty const to fix issues with user accidentally changing the value. 2025-07-22 22:01:55 -05:00
Wojtek Figat
90551b32bc Add version to game settings 2025-07-19 16:40:34 +02:00
Wojtek Figat
c0cce748cc Optimize Array::RemoveAtKeepOrder 2025-07-15 00:12:31 +02:00
Wojtek Figat
c27a9808c4 Fix unwanted code 2025-07-09 10:02:20 +02:00
Wojtek Figat
bdaf31b54f Optimize Arena Allocator to store page metadata within itself to save on allocs 2025-07-09 00:22:35 +02:00
Wojtek Figat
3abbf08f1f Optimize foliage rendering with concurrent arena allocator 2025-07-08 22:18:00 +02:00