Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
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2023-10-09 12:40:47 +02:00 |
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Wojtek Figat
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481a3cfba5
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Minor tweaks
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2023-10-08 23:33:51 +02:00 |
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Wojtek Figat
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e6c45fccb3
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
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2023-10-05 10:44:03 +02:00 |
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Wojtek Figat
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b9198fc7a1
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Merge remote-tracking branch 'origin/master'
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2023-10-02 12:54:41 +02:00 |
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Wojtek Figat
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8bafdb0b78
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Remove std::function usage from ArrayExtensions
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2023-10-02 12:52:44 +02:00 |
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Wojtek Figat
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41f005f95b
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Fix typo from 17291a8a13
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2023-10-02 12:49:02 +02:00 |
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Wojtek Figat
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17291a8a13
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Fix Cannot find compatible metal driver on macOS due to the newest Vulkan SDK regression
#1469
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2023-10-02 12:48:14 +02:00 |
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Wojtek Figat
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1156f72fbe
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Add versions sorting to VulkanSDK selection on macOS
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2023-10-02 12:40:37 +02:00 |
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Wojtek Figat
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70f0fbe954
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Fix crash on Vulkan when drawing shader without binding proper constant Buffer
#1289
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2023-10-02 11:37:24 +02:00 |
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Wojtek Figat
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9f97787099
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-20 16:02:48 +02:00 |
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Wojtek Figat
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3ede4c2192
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Fix typo
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2023-09-20 16:02:24 +02:00 |
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Wojtek Figat
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7e81fdbd75
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Fix crash when D3D11 backend fails to create shader due to driver failure
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2023-09-19 23:45:30 +02:00 |
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Wojtek Figat
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32d9067710
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Fix build
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2023-07-19 09:08:17 +02:00 |
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Wojtek Figat
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f952a392de
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Add **stencil buffer** support to GPUPipelineState
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2023-06-19 13:46:37 +02:00 |
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Wojtek Figat
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a6353c0bb9
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Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology
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2023-06-19 11:53:40 +02:00 |
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Wojtek Figat
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7fc3b264ac
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Improve DX12 PSO debug name building
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2023-06-19 11:21:53 +02:00 |
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Wojtek Figat
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1c9d8aa470
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Add GPUContext::SetStencilRef to stencil reference value
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2023-06-19 11:21:35 +02:00 |
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Wojtek Figat
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26f4574358
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Various improvements for iOS
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2023-06-11 14:56:46 +02:00 |
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Wojtek Figat
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0eadf2de1e
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Fix visual glitches on MoltenVK (macOS, iOS)
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2023-06-11 00:49:48 +02:00 |
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Wojtek Figat
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007edb4651
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Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
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2023-06-01 01:06:27 +02:00 |
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Wojtek Figat
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3953e6ddc0
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Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6
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2023-06-01 01:06:14 +02:00 |
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Wojtek Figat
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c46f78885e
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Refactor iOS deployment to use XCode project
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2023-06-01 00:46:39 +02:00 |
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3e848d93da
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Fix DXGIFactory use after release
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2023-05-29 22:22:59 +03:00 |
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Wojtek Figat
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81ae687238
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-28 16:34:38 +02:00 |
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4e683dcc15
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Clean up DXGIFactory after use on D3D12
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2023-05-26 20:17:30 +03:00 |
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bdf6a11491
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Prefer high-performance discrete GPUs when enumerating adapters
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2023-05-26 20:05:32 +03:00 |
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Wojtek Figat
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d13c722ce3
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Optimize text formatting in various places
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2023-05-09 13:44:32 +02:00 |
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Wojtek Figat
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6aaa5832a8
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Fix crash when updating GPU texture residency to 0
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2023-04-26 15:00:07 +02:00 |
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Wojtek Figat
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cf6b9b7ab5
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Fix crash when updating GPU texture residency to 0
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2023-04-26 14:59:36 +02:00 |
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Wojtek Figat
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91c017713c
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-13 12:12:33 +02:00 |
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Wojtek Figat
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b0966c9114
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Add logging PixelFormat as string instead of integer value for better readability
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2023-04-13 10:31:40 +02:00 |
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Wojtek Figat
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0ba261d338
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Add iOS platform (refactor Mac into shared Apple platform impl)
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2023-03-15 20:58:23 +01:00 |
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Wojtek Figat
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2930b0ad67
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Fix crash in GPU devices init when system has no valid GPU driver installed
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2023-03-13 10:25:08 +01:00 |
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Wojtek Figat
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9df7489727
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Fix using Vulkan SDK header from system when cross-compiling
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2023-02-28 15:49:59 +01:00 |
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Wojtek Figat
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679757942f
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Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
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2023-02-17 16:28:48 +01:00 |
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Wojtek Figat
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8b050cf87e
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Use D3D11_MAP_FLAG_DO_NOT_WAIT only from main thread (worker threads can wait for data)
#942
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2023-02-17 11:08:12 +01:00 |
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Wojtek Figat
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e3cfe9f009
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Add support for using system-installed Vulkan SDK on Linux
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2023-02-15 10:34:17 +01:00 |
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Wojtek Figat
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c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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45a30990ba
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Add GPUContext::SetBlendFactor
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2023-02-01 11:07:48 +01:00 |
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Wojtek Figat
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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0595f38fe4
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Fix threading issues with GPU buffers mapping
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2023-01-09 22:41:06 +01:00 |
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Wojciech Figat
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67c63f1410
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Optimize GPU Resource name to prevent memory allocs when changing name frequently
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2023-01-09 22:40:26 +01:00 |
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Wojciech Figat
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63e7fb85ec
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Fix GetNativePtr on Vulkan
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2022-12-14 16:16:43 +01:00 |
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Wojciech Figat
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79f4dfcaab
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Add GetNativePtr to GPUAdapter
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2022-12-14 16:16:25 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
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Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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