Wojciech Figat
c147e3bff4
Minor DDGI optimization
2022-06-06 13:13:36 +02:00
Wojciech Figat
1f1ed2bf60
Fix terrain draw modes to collect only current draw pass
2022-06-06 10:28:58 +02:00
Wojciech Figat
31d9802cf4
Add IndirectLightingIntensity support for lights in Global Surface Atlas
2022-06-06 10:28:39 +02:00
bbbfa4d5fe
Fix wrong timestamps in C# profiler events
2022-06-05 18:38:36 +03:00
Wojciech Figat
79220556df
Improve DDGI probes relocation algorithm
2022-06-03 17:43:12 +02:00
Wojciech Figat
befaf65ab1
Optimize DDGI probes position calculation when sampling irradiance
2022-06-03 16:11:46 +02:00
Wojciech Figat
54c322da7c
Fix missing specular regression
2022-06-03 12:14:03 +02:00
Wojciech Figat
d05c09a33d
Improve GI quality
2022-06-02 18:13:15 +02:00
Wojciech Figat
641d04a50e
Improve GI quality
2022-05-31 15:52:19 +02:00
Wojciech Figat
bdc7b3b754
Add updating ModelInstanceActor render state on material change
2022-05-27 12:07:27 +02:00
Wojciech Figat
d0a6f82cc2
Fix updating Global Surface Atlas for the static object that rendering state was modified
2022-05-27 12:07:02 +02:00
Wojciech Figat
eb6050cf27
Improve probes relocation algorithm to reduce visual artifacts due to probes flickering
2022-05-27 11:44:39 +02:00
Wojciech Figat
48b3a34182
Fix potential issue with SR/RT slots
2022-05-26 15:43:55 +02:00
Wojciech Figat
3377229966
Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability
2022-05-26 15:10:26 +02:00
Wojciech Figat
c2082925c7
Improve multi-bounce irradiance lighting by limiting the diffuse color intensity
2022-05-26 15:09:37 +02:00
Wojtek Figat
f82e370392
Refactor Vector types to support 64-bit precision via define switch
2022-05-25 20:04:33 +02:00
Wojtek Figat
1303740611
Add proper template types inflating with typedef searching for new scripting api features usage
2022-05-25 19:55:22 +02:00
Wojtek Figat
edbf0761d2
Minor code simplification
2022-05-25 19:54:50 +02:00
Wojciech Figat
e6a06832bf
Fix invalid border corner pixel copy in probe image
2022-05-25 10:39:24 +02:00
Wojtek Figat
a116a1fb8d
Add FLAX_BUILD_BINDINGS define for Scripting API parser to be used if needed
2022-05-23 19:57:38 +02:00
Wojtek Figat
c87f2f5b56
Optimize empty comments parsing in Scripting API
2022-05-23 19:57:07 +02:00
Wojtek Figat
e4e5745101
Fix parsing comments for Scripting API types that are templates
2022-05-23 19:56:43 +02:00
Wojtek Figat
e9c8584656
Format code in Flax.Build
2022-05-23 19:56:13 +02:00
Wojtek Figat
b30d22fa45
Missing change
2022-05-23 19:55:18 +02:00
Wojtek Figat
85fd540b97
Add new API_TYPEDEF metadata for Scriptign API types instantiation (with Alias option)
2022-05-23 19:50:37 +02:00
Wojtek Figat
b70bce1746
Add support for generic types in Scripting API with Template flag
2022-05-23 19:43:34 +02:00
Wojtek Figat
d39b6d7120
Fix processing else and elif preprocessor blocks in Flax.Build bindings parser
2022-05-23 17:46:26 +02:00
Wojtek Figat
c0412cc4f4
Fix using preprocessor define values in Flax.Build bindings parsing
2022-05-23 17:45:18 +02:00
Wojciech Figat
89ac470733
Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces
2022-05-23 14:10:45 +02:00
Wojciech Figat
72c0474397
Add realtime sky/skybox capturing for GI
2022-05-23 12:53:39 +02:00
Wojciech Figat
375222a089
Initial DDGI implementation
2022-05-23 10:15:02 +02:00
Wojtek Figat
2eb51f9a83
Reformat code in Math libary
2022-05-21 20:04:12 +02:00
Wojtek Figat
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
f53a5ff536
Reorganize scene pointer in actor data
2022-05-21 19:41:24 +02:00
Wojtek Figat
5e6c518c39
Minor adjustments
2022-05-21 11:48:54 +02:00
Wojtek Figat
b7459c7311
Inline various operators in math types for better performance in Debug builds and better inlining
2022-05-21 11:36:27 +02:00
Wojtek Figat
e43ef605c2
Minor improvements
2022-05-20 18:12:29 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
2369b6a34a
Add support for double serializtion in C++
2022-05-20 15:53:50 +02:00
Wojciech Figat
1a64df9116
Add more math utilities
2022-05-19 16:03:54 +02:00
Wojciech Figat
c3b2c55d51
Fix normal map when importing materials for model files
2022-05-19 12:00:12 +02:00
Wojtek Figat
04c0f19584
Add Double2, Double3, Double4 to C# scripting API
2022-05-18 23:23:50 +02:00
Wojtek Figat
523d961f28
Add various improvements for C# math library
2022-05-18 22:30:50 +02:00
Wojtek Figat
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
Wojciech Figat
f9d5c74507
Disable GI in editor asset viewports by default
2022-05-17 14:08:48 +02:00
Wojtek Figat
4a2e8d0a69
Cleanup and adjustments for vector types
2022-05-16 23:52:38 +02:00
Wojciech Figat
8125e406bb
Add new math utilities to shaders library
2022-05-16 10:06:12 +02:00
Wojciech Figat
c74b66f728
Add Quaternion::RotationMatrix from Matrix3x3 rotation
2022-05-16 10:05:15 +02:00
Wojtek Figat
778e4e0ea7
Fix crash on NetworkPeer disposing
2022-05-15 11:51:20 +02:00
Wojtek Figat
e72b2b385f
Minor adjustment
2022-05-15 11:37:14 +02:00