Wojtek Figat
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db8adf7d96
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Fix creating virtual terrain collision of actor that is not in a game
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2024-05-05 22:50:12 +02:00 |
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Wojtek Figat
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4fbe210730
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Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
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2024-04-22 23:20:44 +02:00 |
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Wojtek Figat
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a549733811
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Merge branch 'physicsscene_change_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physicsscene_change_fix
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2024-03-14 17:32:00 +01:00 |
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Wojtek Figat
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6d792f1f74
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Fix critical regression in terrain heightmap data upgrade
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2024-03-12 17:59:41 +01:00 |
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92c109c003
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Fix PhysicsScene change not working in physics actors
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2024-03-10 00:01:39 +02:00 |
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Wojtek Figat
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8964b8907c
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Fix to 5ec737ef80
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2024-03-05 11:10:37 +01:00 |
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Wojtek Figat
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5ec737ef80
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Fix loading old terrain heightmaps when using
#2262
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2024-03-04 22:46:11 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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0035c347f4
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Add safety check for splatmap sampling
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2024-02-19 18:11:57 +01:00 |
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Wojtek Figat
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9e269b8e58
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Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
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2024-02-16 23:49:33 +01:00 |
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Wojtek Figat
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c3faabaa0f
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Fix game build
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2024-02-16 23:29:01 +01:00 |
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Wojtek Figat
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42b4443e14
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Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
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2024-02-16 17:11:40 +01:00 |
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Wojtek Figat
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7538296775
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Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
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2024-02-15 11:45:50 +01:00 |
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Wiktor Kocielski
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9d1b287cd7
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Terrain-related classes exposure to scripting API
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2023-10-24 05:17:16 +03:00 |
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Wojtek Figat
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552641c51a
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Fix potential crashes if uses calls terrain tools with invalid params
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2023-10-08 17:02:26 +02:00 |
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Wiktor Kocielski
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a3063258e5
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Add ability to clean patch caches
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2023-08-15 12:35:32 +03:00 |
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Wojtek Figat
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a26d0d03eb
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Upgrade to PhysX 5.1.3
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2023-03-03 17:13:46 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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3070493729
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Add support for Physics Scene origin shifting
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2022-07-04 20:04:11 +02:00 |
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Wojtek Figat
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62ff305fad
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Fixes for Terrain with Large Worlds usage
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2022-07-03 15:38:39 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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066a4c65bb
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Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
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2022-02-08 19:55:59 +01:00 |
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Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
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Wojtek Figat
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427846f73b
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Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
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a4e102672d
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Adds feature for creating multiple physics scenes
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2022-01-05 14:26:42 +01:00 |
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Wojciech Figat
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62285b7b73
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Fix missing collision on terrain created in play mode
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2021-11-22 17:07:43 +01:00 |
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Wojtek Figat
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42f05a5072
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Add Terrain physics collision debug drawing support
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2021-07-14 14:51:20 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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09671823e4
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Optimize String usage with StringView for basic file paths operations
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2021-05-02 11:25:42 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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4562dde31f
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Add Vehicles support
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2021-03-26 15:11:07 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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2325de3ddc
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Fix missing terrain bounds update after modifying terrain
Fixes #5
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2021-02-07 21:11:04 +01:00 |
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Wojtek Figat
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a3fa8ff9f0
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Optimize some includes
|
2021-01-12 19:17:08 +01:00 |
|
Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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