Wojtek Figat
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dbbb67f398
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Cleanup old Volumetric Fog pass code
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2026-01-27 23:32:13 +01:00 |
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Wojtek Figat
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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Wojtek Figat
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f9b784a42a
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Add improvements to Volumetric Fog quality and performance
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2026-01-27 22:20:48 +01:00 |
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Wojtek Figat
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305296883d
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Fix Volumetric Fog to not flicker on temporal blend when resizing the screen or changing quality
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2026-01-27 13:56:26 +01:00 |
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Wojtek Figat
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143d714037
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Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
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2026-01-26 15:22:39 +01:00 |
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Wojtek Figat
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66a295d5af
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Optimize reflections combine with depth bounds test
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2026-01-20 22:41:59 +01:00 |
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Wojtek Figat
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d7458d81a5
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Optimize SSR a bit more
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2026-01-20 22:05:52 +01:00 |
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Wojtek Figat
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cc5e4c19e1
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Fixes for SSAO and SSR
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2026-01-20 18:19:34 +01:00 |
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Wojtek Figat
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0c5cb59875
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Fix precision print in profile gpu dump command
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2026-01-20 13:23:11 +01:00 |
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Wojtek Figat
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85ed0ecb06
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Optimize ASSAO perf by using half pixels and less processing for similar visuals
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2026-01-20 13:22:01 +01:00 |
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Wojtek Figat
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95b9392f51
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Fix render target pool pink clear on consoles and mobile
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2026-01-20 12:07:20 +01:00 |
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Wojtek Figat
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c7c1bbe35f
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Fix half res depth buffer regression from 192d3d1a8e
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2026-01-20 12:01:03 +01:00 |
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Wojtek Figat
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192d3d1a8e
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Optimize SSAO rendering with depth bounds and half-res depth buffer
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2026-01-20 00:22:27 +01:00 |
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Wojtek Figat
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877d57681d
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Optimize reflection probes, lights and shadow projections rendering with depth bounds test
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2026-01-19 22:14:59 +01:00 |
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Wojtek Figat
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0a9bc084f4
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Fix deprecated macro usage
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2026-01-19 17:45:30 +01:00 |
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Wojtek Figat
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ec4f8ce239
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Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
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2026-01-19 17:45:18 +01:00 |
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Wojtek Figat
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d049a16882
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Add support for Depth Bounds test in all graphics APIs
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2026-01-19 17:44:45 +01:00 |
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Wojtek Figat
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0072e21ffa
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Add ProfilerGPU.Dump command for GPU frame profiling log
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2026-01-18 16:38:15 +01:00 |
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Wojtek Figat
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f44dde89db
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Fix missing vertex counting in draws (use index count to approx)
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2026-01-18 16:24:15 +01:00 |
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Wojtek Figat
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e67b705397
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Deprecate GPUTimerQuery in favor of new queries API
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2026-01-16 13:39:28 +01:00 |
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Wojtek Figat
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847f6411e7
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Migrate ProfilerGPU to new lightweight queries API
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2026-01-16 13:24:56 +01:00 |
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Wojtek Figat
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0d7c04682d
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Fix parsing else preprocessor and && conditions in bindings generator
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2026-01-16 12:48:58 +01:00 |
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Wojtek Figat
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baf068330c
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Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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2026-01-16 12:48:05 +01:00 |
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Wojtek Figat
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593646061e
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Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
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2026-01-16 11:20:06 +01:00 |
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Wojtek Figat
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9ac231c403
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Add new GPU Query API that is lightweight and supports occlusion queries
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2026-01-16 10:40:30 +01:00 |
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Wojtek Figat
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d2d7a871ce
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Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter
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2026-01-14 14:00:54 +01:00 |
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Wojtek Figat
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18778aa511
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**Add Box Projection to Environment Probe** for better indoor areas
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2026-01-14 09:49:01 +01:00 |
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Wojtek Figat
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b7e32e13ab
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Add CaptureOffset to Environment Probe
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2026-01-13 14:53:48 +01:00 |
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Wojtek Figat
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610c76578b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Flax.flaxproj
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2026-01-13 14:29:44 +01:00 |
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Wojtek Figat
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2b4dc97a97
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Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
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2026-01-13 13:12:33 +01:00 |
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Wojtek Figat
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14842183f2
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Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
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2026-01-13 13:12:19 +01:00 |
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Wojtek Figat
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b4b13d8dd4
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Fix crash when showing cube or volume texture in GPUTextureBrush
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2026-01-13 10:36:26 +01:00 |
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Wojtek Figat
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e3d1e8a5ea
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Add View button to edit Environment Probe texture asset
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2026-01-13 10:36:07 +01:00 |
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Wojtek Figat
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d9f90f726b
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Optimize reflection probes rendering by using depth test to reject occluded pixels early
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2026-01-13 10:35:29 +01:00 |
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Wojtek Figat
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e0062a6ff1
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Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
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2026-01-13 09:07:22 +01:00 |
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Wojtek Figat
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840835fad2
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Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize
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2026-01-12 21:34:52 +01:00 |
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Wojtek Figat
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32cae3aacd
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Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes
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2026-01-12 21:33:03 +01:00 |
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Wojtek Figat
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05e7e6630c
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Fix missing material graph references
#3839
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2026-01-12 21:28:45 +01:00 |
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Wojtek Figat
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e60bd165f4
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Disable Linear color space until it's ready for production
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2026-01-12 18:50:19 +01:00 |
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Wojtek Figat
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223d4f64eb
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Add GammaColorSpace to Graphics for simplicity
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2026-01-12 18:49:10 +01:00 |
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Wojtek Figat
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827ad85651
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Fix sRGB between Linear conversion to remain Alpha unchanged
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2026-01-12 16:08:50 +01:00 |
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Wojtek Figat
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69c5d65318
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Add Linear to sRGB and sRGB to Linear nodes to materials
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2026-01-12 15:54:52 +01:00 |
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Wojtek Figat
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b834dddb11
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**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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Wojtek Figat
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5dbaf3f94e
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Fix to not crash after unhandled exception
#3570
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2026-01-11 23:23:04 +01:00 |
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Wojtek Figat
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890df65970
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Add input GamepadButtonDown and GamepadButtonUp events
#3626
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2026-01-11 22:34:57 +01:00 |
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Wojtek Figat
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ab6dfca36e
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Fix broken DrawWireTriangles
#3650
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2026-01-11 22:23:49 +01:00 |
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Wojtek Figat
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72bb2dd932
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Fix Resize to Fit to properly dirty state of level editor
#3670 #3735
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2026-01-11 22:17:50 +01:00 |
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Wojtek Figat
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27896b6410
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Add view flag to hide particles drawing
#3840
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2026-01-11 22:06:30 +01:00 |
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Wojtek Figat
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4b9fa0dcf5
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Add OnSerializing/OnSerialized/OnDeserializing/OnDeserialized callbacks to auto serialization code-gen
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2026-01-09 10:24:38 +01:00 |
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Wojtek Figat
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6788844270
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Merge remote-tracking branch 'origin/1.12' into 1.12
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2026-01-07 23:21:22 +01:00 |
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