Wojtek Figat
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f2170a09cd
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Optimize GlobalSDF actors drawing CPU perf
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2022-11-06 20:44:44 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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5bd56cae81
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Fix GlobalSDF rasterization of heightfield
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2022-11-02 20:30:13 +01:00 |
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Wojtek Figat
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a0a3457733
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Add more profiling data for Tracy
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2022-11-01 15:46:21 +01:00 |
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Wojtek Figat
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8a98f466c5
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Use named events for GPU passes for CPU profiling usability
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2022-11-01 12:50:17 +01:00 |
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Wojtek Figat
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a66c72a0c2
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Optimize GlobalSDF performance on CPU when scene is mostly static
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2022-11-01 01:00:58 +01:00 |
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Wojtek Figat
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ec62763e87
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Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
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2022-11-01 00:37:01 +01:00 |
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Wojtek Figat
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5f4aa39263
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Global SDF improvements
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2022-10-31 23:43:37 +01:00 |
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Wojtek Figat
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0898723a45
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Fix Global SDF rasterization when loading scene
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2022-10-31 22:18:45 +01:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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ff87cdfebb
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Update SDFs
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2022-08-12 16:00:48 +02:00 |
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Wojciech Figat
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6c9b1f6be0
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Add Global SDF rendering for Foliage
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2022-08-10 14:27:08 +02:00 |
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Wojtek Figat
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27d266546e
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Various fixes and improvements for large worlds rendering
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2022-06-28 20:26:01 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojtek Figat
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f3bd0e469c
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Fixes
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2022-06-20 18:14:38 +02:00 |
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Wojciech Figat
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9f99d74e53
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Adjust DDGI quality and optimize
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2022-06-17 14:32:07 +02:00 |
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Wojciech Figat
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2e06d1ce2a
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Refactor Global SDF to use a single texture for all cascades
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2022-06-17 10:41:04 +02:00 |
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Wojciech Figat
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2522d84a21
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Add default Post Process options to Graphics Settings
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2022-06-14 12:01:16 +02:00 |
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Wojciech Figat
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37511c0e6b
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Various DDGI improvements
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2022-06-13 16:02:41 +02:00 |
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Wojtek Figat
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e43515f653
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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aa58665740
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Move Global SDF towards the view direction
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2022-06-10 14:31:01 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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abcc319168
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Minor rename fixes
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2022-05-12 13:46:05 +02:00 |
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Wojciech Figat
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ab37cc72a9
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Minor renaming
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2022-05-02 12:52:38 +02:00 |
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Wojciech Figat
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70b9db7598
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Add support for rasterizing terrain into Global SDF as heightfield
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2022-04-28 14:17:10 +02:00 |
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Wojciech Figat
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3ec856778c
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Optimize Global SDF chunk data
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2022-04-28 10:42:58 +02:00 |
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Wojciech Figat
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9d205cbb7d
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Fix
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2022-04-21 13:08:28 +02:00 |
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Wojciech Figat
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ca935f4f08
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Improve Global SDF static chunks cache to track SDF textures streaming
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2022-04-21 12:40:23 +02:00 |
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Wojciech Figat
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0a458d94c4
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Add support for Volume textures to have residency changed as regular textures
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2022-04-21 12:36:16 +02:00 |
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Wojciech Figat
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60d2670e2e
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Fixes
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2022-04-21 12:29:09 +02:00 |
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Wojciech Figat
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e44c09aa6e
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Optimize SDF model buffer flushing to be used only if needed
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2022-04-21 12:10:22 +02:00 |
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Wojciech Figat
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1523fa98ec
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Add static chunks caching to Global SDF
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2022-04-19 17:17:27 +02:00 |
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Wojciech Figat
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e8774ebd29
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Fixes and improvements for global sdf and global surface atlas
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2022-04-11 16:15:28 +02:00 |
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Wojciech Figat
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430ef09ab1
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Fix render pass resource checking
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2022-04-06 13:16:12 +02:00 |
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Wojciech Figat
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8bf01146f1
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Add profile event to Global SDF objects drawing loop
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2022-04-04 17:11:26 +02:00 |
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Wojciech Figat
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94799a9e28
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Fixes and tweaks for rendering
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2022-04-01 12:39:46 +02:00 |
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Wojciech Figat
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9d56093381
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Add lazy init for Global SDF shader
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2022-03-29 15:06:48 +02:00 |
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Wojciech Figat
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a5af0a1c81
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Fix game build
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2022-03-25 11:42:09 +01:00 |
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Wojciech Figat
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4a18185e81
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Add **Sample Global SDF** node to particles
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2022-03-25 11:41:17 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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d5297f9047
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Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
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Wojciech Figat
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885d2f0771
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Move Static Model rasterization into Global SDF code
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2022-03-22 17:15:21 +01:00 |
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Wojciech Figat
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18321937e4
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Optimize model SDF with 8-bit storage (if possible)
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2022-03-22 15:08:38 +01:00 |
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Wojciech Figat
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aa9161a16f
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Fix some issues
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2022-03-22 12:55:33 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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