Wojtek Figat
|
408c8fbdf0
|
Merge branch 'save-editor-window-docking' of https://github.com/MineBill/FlaxEngine into MineBill-save-editor-window-docking
|
2024-01-04 11:23:28 +01:00 |
|
Wiktor Kocielski
|
8e331e4d13
|
Silently drop unreliable RPC calls if we failed to find an object
|
2024-01-04 08:54:04 +03:00 |
|
Wojtek Figat
|
329bab1102
|
Fix minor issue
|
2024-01-02 11:06:54 +01:00 |
|
z1dev
|
e0cb94ec74
|
Fix for editor view's cached "CameraNearPlaneValue" getting overwritten.
Changing the editor's camera sometimes results in empty views in editors. It was caused by writing the _farPlane with the wrong name in the cache.
|
2024-01-02 00:08:00 +01:00 |
|
|
|
a8913d89ac
|
Fix C++ Intellisense not working with latest version of Rider
Project `IncludePath` doesn't seem to include NMake include paths
anymore in Rider, populate the property with same paths to work around
the issue.
|
2024-01-01 17:47:04 +02:00 |
|
Menotdan
|
8bcc526dd6
|
Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs.
|
2024-01-01 01:24:36 -05:00 |
|
Menotdan
|
5cf20b8eee
|
Add an option to skip existing materials when reimporting.
|
2023-12-31 21:11:39 -05:00 |
|
Menotdan
|
4839ef5ddc
|
Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.
|
2023-12-31 19:42:13 -05:00 |
|
Chandler Cox
|
8bff9556de
|
Code cleanup
|
2023-12-31 16:36:34 -06:00 |
|
Chandler Cox
|
57d4f0ff7d
|
Clean up code
|
2023-12-31 16:09:32 -06:00 |
|
Chandler Cox
|
826a330f63
|
Add asset reference to Guid editor for easy picking of specific Guid based on type in editor.
|
2023-12-31 16:06:38 -06:00 |
|
Menotdan
|
bf6cb90a78
|
Expose partition mode, and cascade spacing.
|
2023-12-31 15:09:07 -05:00 |
|
|
|
9077e0cf22
|
Fix crash while moving simulation disabled kinematic actors
|
2023-12-31 14:36:38 +02:00 |
|
|
|
4b6ada7289
|
Fix profiling hotkeys not working while profiler window is closed
|
2023-12-31 13:10:55 +02:00 |
|
MineBill
|
1e797c244f
|
Restore floating window data.
|
2023-12-30 18:57:33 +02:00 |
|
MineBill
|
343d7b4973
|
Save the dock state of custom editor windows between script reloads.
|
2023-12-30 18:30:26 +02:00 |
|
NoriteSC
|
8841a603f6
|
Virtual proxy
|
2023-12-29 23:15:03 +01:00 |
|
|
|
f10840efb4
|
Fix uninitialized value of NetworkConfig NetworkDriver field
|
2023-12-29 19:51:29 +02:00 |
|
nothingTVatYT
|
e851d18227
|
same in UnixFile.cpp
|
2023-12-29 01:20:17 +01:00 |
|
nothingTVatYT
|
21c4667f8c
|
same problem for Android and Apple
|
2023-12-28 22:36:33 +01:00 |
|
nothingTVatYT
|
8174e8ab77
|
fix getting file access time for Linux
|
2023-12-28 22:24:34 +01:00 |
|
Wojtek Figat
|
b275ffc146
|
Fix PostFx Materials blending for duplicated entries
#1991
|
2023-12-27 21:18:28 +01:00 |
|
Wojtek Figat
|
b4c23c969a
|
Fix unlink usag on Unix systems to properly use returned value
#2078
|
2023-12-27 21:11:01 +01:00 |
|
Wojtek Figat
|
78c27a8046
|
Merge branch 'Tryibion-colorball-add'
|
2023-12-27 21:03:43 +01:00 |
|
Wojtek Figat
|
ef930375b4
|
Merge branch 'colorball-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-colorball-add
|
2023-12-27 21:03:36 +01:00 |
|
Wojtek Figat
|
245eaef2b9
|
Merge branch 'Tryibion-select-after-spawn'
|
2023-12-27 21:02:45 +01:00 |
|
Wojtek Figat
|
7d633865ac
|
Merge branch 'select-after-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-select-after-spawn
|
2023-12-27 21:02:33 +01:00 |
|
Wojtek Figat
|
4a8c94e9d4
|
Fix missing asset update when dependant asset gets saved in Editor
#1489
|
2023-12-27 20:57:37 +01:00 |
|
Wojtek Figat
|
4d9ef32abc
|
Fix auto-docking windows on open when system DPI scale is not 1
|
2023-12-27 00:29:30 +01:00 |
|
Wojtek Figat
|
4a42aa8c44
|
Fix fog to be usable for transparent materials (if enabled)
#1408
|
2023-12-26 13:54:12 +01:00 |
|
Wojtek Figat
|
55066cd738
|
Add red tint highlight for CPU profiler table entries based on event duration
|
2023-12-26 13:12:51 +01:00 |
|
Preben Eriksen
|
35becc674a
|
PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs.
|
2023-12-25 12:08:34 +01:00 |
|
Chandler Cox
|
435341abd3
|
Add color box to ColorTrackBall.
|
2023-12-20 10:51:38 -06:00 |
|
Chandler Cox
|
0d5d11e184
|
Add selecting and starting rename on actors spawned in the prefab window.
|
2023-12-20 10:03:38 -06:00 |
|
Wojtek Figat
|
4e34524a08
|
Add profile event
|
2023-12-19 13:02:48 +01:00 |
|
Wojtek Figat
|
dfd3bcdcb7
|
Minor improvements for play mode
|
2023-12-19 12:57:23 +01:00 |
|
Wojtek Figat
|
3f1d851f82
|
Fix regression from bc2e130281
|
2023-12-19 12:37:47 +01:00 |
|
Wojtek Figat
|
ceb564a5e2
|
Update build number
|
2023-12-19 11:16:59 +01:00 |
|
Wojtek Figat
|
8a94e053a8
|
Fix crash when resizing navmesh capacity with crowd created for that navmesh
|
2023-12-18 21:45:27 +01:00 |
|
Wojtek Figat
|
bc2e130281
|
Fix calling script OnDestroy when removing actors or scripts from the scene
|
2023-12-18 21:43:13 +01:00 |
|
Wojtek Figat
|
72f45afa45
|
Merge branch 'Menotdan-fix-spriterender-prefab'
|
2023-12-17 20:42:10 +01:00 |
|
Menotdan
|
51c36223e6
|
Rename 'text' to 'sprite' to avoid confusion in the future.
|
2023-12-17 12:03:44 -05:00 |
|
Menotdan
|
ea744ab4ac
|
Prevent performing default spawn behavior when spawning from a prefab.
|
2023-12-17 12:02:56 -05:00 |
|
Menotdan
|
9ea5ed79f8
|
Merge branch 'master' into fix-spriterender-prefab
|
2023-12-17 11:52:31 -05:00 |
|
Wojtek Figat
|
59e2afd992
|
Merge branch 'Tryibion-saved-colors'
|
2023-12-17 13:06:08 +01:00 |
|
Wojtek Figat
|
aade14270e
|
Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors
|
2023-12-17 13:03:57 +01:00 |
|
Wojtek Figat
|
d5a6083a55
|
Fix project initialization with -new if it already exists
#2092
|
2023-12-17 12:47:46 +01:00 |
|
Wojtek Figat
|
e448692eb9
|
Fix crash in UI prefab changes apply when reparenting controls
#2082
|
2023-12-17 12:41:51 +01:00 |
|
Wojtek Figat
|
7bcf78d0c0
|
Fix various crashes
|
2023-12-17 12:38:09 +01:00 |
|
Menotdan
|
9f460cd651
|
Fix sprite render actors spawning with overridden defaults when they are part of a prefab.
|
2023-12-17 04:30:54 -05:00 |
|