Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.

This commit is contained in:
Menotdan
2023-12-31 19:42:13 -05:00
parent bf6cb90a78
commit 4839ef5ddc
2 changed files with 10 additions and 11 deletions

View File

@@ -2,17 +2,6 @@
using FlaxEngine;
namespace FlaxEngine
{
public partial class DirectionalLight
{
bool ShowCascade1 => CascadeCount >= 1 && PartitionMode == PartitionMode.Manual;
bool ShowCascade2 => CascadeCount >= 2 && PartitionMode == PartitionMode.Manual;
bool ShowCascade3 => CascadeCount >= 3 && PartitionMode == PartitionMode.Manual;
bool ShowCascade4 => CascadeCount >= 4 && PartitionMode == PartitionMode.Manual;
}
}
namespace FlaxEditor.SceneGraph.Actors
{
/// <summary>

View File

@@ -0,0 +1,10 @@
namespace FlaxEngine
{
public partial class DirectionalLight
{
bool ShowCascade1 => CascadeCount >= 1 && PartitionMode == PartitionMode.Manual;
bool ShowCascade2 => CascadeCount >= 2 && PartitionMode == PartitionMode.Manual;
bool ShowCascade3 => CascadeCount >= 3 && PartitionMode == PartitionMode.Manual;
bool ShowCascade4 => CascadeCount >= 4 && PartitionMode == PartitionMode.Manual;
}
}