Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.
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@@ -2,17 +2,6 @@
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using FlaxEngine;
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namespace FlaxEngine
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{
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public partial class DirectionalLight
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{
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bool ShowCascade1 => CascadeCount >= 1 && PartitionMode == PartitionMode.Manual;
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bool ShowCascade2 => CascadeCount >= 2 && PartitionMode == PartitionMode.Manual;
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bool ShowCascade3 => CascadeCount >= 3 && PartitionMode == PartitionMode.Manual;
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bool ShowCascade4 => CascadeCount >= 4 && PartitionMode == PartitionMode.Manual;
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}
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}
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namespace FlaxEditor.SceneGraph.Actors
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{
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/// <summary>
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10
Source/Engine/Level/DirectionalLight.cs
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10
Source/Engine/Level/DirectionalLight.cs
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@@ -0,0 +1,10 @@
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namespace FlaxEngine
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{
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public partial class DirectionalLight
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{
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bool ShowCascade1 => CascadeCount >= 1 && PartitionMode == PartitionMode.Manual;
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bool ShowCascade2 => CascadeCount >= 2 && PartitionMode == PartitionMode.Manual;
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bool ShowCascade3 => CascadeCount >= 3 && PartitionMode == PartitionMode.Manual;
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bool ShowCascade4 => CascadeCount >= 4 && PartitionMode == PartitionMode.Manual;
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}
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}
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