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df2044e3d4
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Merge remote-tracking branch 'goalitium/update_rapidjson' into signalgame2
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2025-02-19 15:32:54 +02:00 |
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8af2e71c40
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_xaudio2
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2025-02-19 15:23:02 +02:00 |
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bd54e5c8c5
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Remove texturereferences in default materials
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2025-02-19 15:22:55 +02:00 |
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a7b1ae77a6
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Disable LFS override
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2025-02-19 15:22:33 +02:00 |
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3cc62de47f
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Update to enet 2.3.6
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2025-02-19 15:22:19 +02:00 |
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beb569db81
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Merge branch 'fixed_update_deltatime' into signalgame2
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2025-02-19 15:21:19 +02:00 |
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7a736c11ae
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Merge branch 'richtextbox_optimize' into signalgame2
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2025-02-19 15:21:10 +02:00 |
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3cf9800ce3
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Always run fixed update ticks at fixed deltatime
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
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2025-02-19 15:20:22 +02:00 |
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5251938cb4
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Optimize RichTextBox rendering with long text
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2025-02-19 15:08:59 +02:00 |
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6c85d82e6a
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Merge branch 'unload_alc_fix' into signalgame2
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2025-02-19 15:08:34 +02:00 |
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fe26a87896
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Merge branch 'sdl_platform' into signalgame2
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2025-02-19 15:08:27 +02:00 |
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bd4f12924f
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Refocus editor after restoring windows
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2025-02-19 15:06:51 +02:00 |
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5fa8c0bee2
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Fix stack overflow when restoring tab in floating window
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2025-02-19 15:06:51 +02:00 |
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a9711d0cf2
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Close and restore AssetEditorWindows on scripting reload
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2025-02-19 15:06:50 +02:00 |
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8b3b8741db
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Fix ContentDatabase not being loaded at the end of editor initialization
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2025-02-19 15:06:50 +02:00 |
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17a242cd6f
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Fix custom content and importers blocking scripting reload
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2025-02-19 15:06:49 +02:00 |
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8615adeb4d
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Fix error when ContentDatabase gets rebuilt while initializing editor
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2025-02-19 15:06:49 +02:00 |
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a0fc1140f1
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Clear VisjectSurface node caches and context menus during scripts reload
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2025-02-19 15:06:49 +02:00 |
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e499e08a10
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Close and restore Prefab windows during scripting reload
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2025-02-19 15:06:48 +02:00 |
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3e378c6fbb
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Clear references holding on to types in game assemblies
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2025-02-19 15:06:48 +02:00 |
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11adc1f367
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Fix wrong prefab event unregistration
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2025-02-19 15:06:47 +02:00 |
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d61322a2f2
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Fix scripting AssemblyLoadContext not getting unloaded
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2025-02-19 15:06:47 +02:00 |
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Wojtek Figat
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c81ddd09cc
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Fix spatial audio bug regression from 84843f8cbb
#3224 #3206
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2025-02-17 23:55:26 +01:00 |
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Wojtek Figat
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015c4ab475
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Fix memory leak in particle buffers recycling
#3152
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2025-02-17 23:25:40 +01:00 |
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Wojtek Figat
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ccdf004404
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Fix memory leak in Video player on Windows
#3158
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2025-02-17 21:19:45 +01:00 |
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Wojtek Figat
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9049093267
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Fix scene object reference serialization in C# scripts
#3136
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2025-02-17 11:57:31 +01:00 |
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Wojtek Figat
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9d4d9ccf38
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Optimize compilation on MSVC as it can ommit include
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2025-02-17 10:24:04 +01:00 |
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Wojtek Figat
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8b1d678f2e
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Fix scene object reference serialization in Visual Script properties
#3136
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2025-02-17 10:23:07 +01:00 |
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Wojtek Figat
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67db774a2f
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Fix compilation regression
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2025-02-17 00:27:06 +01:00 |
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Wojtek Figat
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3cd951f0a0
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Merge branch 'Tryibion-add-context-to-obj-ref-editor'
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2025-02-16 21:15:48 +01:00 |
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Wojtek Figat
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0525ce2cb3
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Merge branch 'add-context-to-obj-ref-editor' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-context-to-obj-ref-editor
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2025-02-16 20:42:23 +01:00 |
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Wojtek Figat
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5e74ec01ce
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Merge branch 'Tryibion-prefab-ui-mode'
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2025-02-16 20:38:03 +01:00 |
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Wojtek Figat
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bbbc0c9d50
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Merge branch 'prefab-ui-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-ui-mode
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2025-02-16 20:35:00 +01:00 |
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Wojtek Figat
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25067959eb
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Add nested prefabs editing buttons inside Prefab Window
#1595
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2025-02-16 20:34:33 +01:00 |
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Wojtek Figat
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086ddc96bb
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Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
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2025-02-14 17:07:33 +01:00 |
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Wojtek Figat
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3394de0b93
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Fix grid in multi-blend node to draw behind the lines
#3212
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2025-02-13 23:29:02 +01:00 |
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16be2fc857
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Update SDL3 to 3.2.4
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2025-02-13 18:05:09 +02:00 |
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Wojtek Figat
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abd0c7dece
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Add support for displaying Multiple Values info to object reference pickers
#2984
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2025-02-12 22:31:53 +01:00 |
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Wojtek Figat
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ee540b3cb7
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Speculative fix for error in thumbnails rendering
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2025-02-12 22:13:29 +01:00 |
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Wojtek Figat
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c146e156ec
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Fix perlin and simplex noises to return normalized value to range 0-1
#3154
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2025-02-12 22:13:09 +01:00 |
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Wojtek Figat
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6efb015169
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Merge code for Perlin Noise impl
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2025-02-12 17:21:13 +01:00 |
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Wojtek Figat
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a982e0a111
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Fix crash when reading object value from BehaviorKnowledgeSelector
#3171
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2025-02-12 16:54:33 +01:00 |
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Wojtek Figat
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84843f8cbb
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Fix playing mono audio sounds with panning
Tested on OpenAL and XAudio backkend on Windows.
#3206
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2025-02-11 23:35:08 +01:00 |
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Wojtek Figat
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dccb43702e
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Add missing casting from Double to Float vectors within Variant
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2025-02-11 14:51:17 +01:00 |
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Wojtek Figat
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f459249f78
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Fix compilation regression from aa8add7b38
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2025-02-11 14:23:10 +01:00 |
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Wojtek Figat
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3ad369501a
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Add support for searching actors and scripts by interface
#3199
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2025-02-11 14:22:44 +01:00 |
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Wojtek Figat
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b0fe4373b0
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Merge branch 'xxSeys1-AudioSliderGamePanelFix'
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2025-02-11 14:07:16 +01:00 |
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Wojtek Figat
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9df5ed5b7f
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Merge branch 'AudioSliderGamePanelFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AudioSliderGamePanelFix
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2025-02-11 14:07:09 +01:00 |
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Wojtek Figat
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aa8add7b38
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Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
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2025-02-11 13:01:48 +01:00 |
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Wojtek Figat
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21f8dab5de
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Tweak 58090aa6d6 to secure for incorrect includes and usage
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2025-02-11 00:33:08 +01:00 |
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