Wojtek Figat
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a7463872a8
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Add Camera Cut on rendering view origin change (for large worlds)
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2022-06-26 19:23:28 +02:00 |
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Wojtek Figat
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5fdd8a4b72
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Add NavCrowd initialization with specific NavAgentProperties to pick a proper navmesh automatically
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2022-06-26 15:53:51 +02:00 |
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Wojtek Figat
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982accde6d
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Add NavCrowd for navigation steering behaviors system for a group of agents
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2022-06-26 15:23:36 +02:00 |
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Wojciech Figat
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282b9066b8
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Improve DDGI quality
|
2022-06-24 16:17:32 +02:00 |
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Wojtek Figat
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787d788055
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Fix Camera preview model draw regression
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2022-06-23 23:14:33 +02:00 |
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Wojtek Figat
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00498106fa
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Fix model mouse selection regression
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2022-06-23 22:28:12 +02:00 |
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Wojtek Figat
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5633d1bcb9
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Fix editor viewport mouse selection regression
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2022-06-23 18:56:02 +02:00 |
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Wojciech Figat
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a7b31fbf9b
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Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame
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2022-06-23 16:59:13 +02:00 |
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Wojciech Figat
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b69e42b79c
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Fix initializing activated and scrolled DDGI probes
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2022-06-23 14:51:36 +02:00 |
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Wojtek Figat
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1dab45f407
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Add support for renaming GPU resources (development builds only)
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2022-06-22 23:08:39 +02:00 |
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Wojciech Figat
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4afb74c7b3
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Optimize DDGI probes updating with active-only probes
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2022-06-22 14:09:31 +02:00 |
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Wojtek Figat
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5d34575a91
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Fix default value in Dot and Distance graph nodes
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2022-06-21 20:03:36 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojciech Figat
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4637017707
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Optimize thread group size for DDGI trace rays compute shader
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2022-06-21 10:32:25 +02:00 |
|
Wojtek Figat
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f3bd0e469c
|
Fixes
|
2022-06-20 18:14:38 +02:00 |
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Wojciech Figat
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10adf1eba1
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Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants
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2022-06-20 12:43:05 +02:00 |
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Wojciech Figat
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da85c1f55c
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Fix debug name for DirectX resources
|
2022-06-20 12:25:57 +02:00 |
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Wojciech Figat
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f31ba5cad8
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Fix
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2022-06-20 12:14:09 +02:00 |
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Wojciech Figat
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9cbaeb21f5
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Add GI probes spacing setting
|
2022-06-20 10:09:09 +02:00 |
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Wojciech Figat
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3238861f64
|
Fix opening material or particle emitter in editor if shader compilation fails
|
2022-06-20 09:51:34 +02:00 |
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Wojciech Figat
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5239a2b410
|
Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
|
2022-06-20 09:49:40 +02:00 |
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Wojciech Figat
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41a58f3f2c
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-20 08:26:06 +02:00 |
|
Wojtek Figat
|
1fbdabdcd0
|
Fixes
|
2022-06-19 13:07:19 +02:00 |
|
Wojtek Figat
|
2e2404dc5f
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Fix regression from 2522d84a21
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2022-06-19 13:07:07 +02:00 |
|
Wojciech Figat
|
1db65ac882
|
Add GlobalIllumination to debug GI probes
|
2022-06-17 15:07:58 +02:00 |
|
Wojciech Figat
|
9f99d74e53
|
Adjust DDGI quality and optimize
|
2022-06-17 14:32:07 +02:00 |
|
Wojciech Figat
|
b8ff4ae2e0
|
Fixes for Vulkan descriptors binding
|
2022-06-17 10:41:23 +02:00 |
|
Wojciech Figat
|
2e06d1ce2a
|
Refactor Global SDF to use a single texture for all cascades
|
2022-06-17 10:41:04 +02:00 |
|
Wojtek Figat
|
2bd3c0f74f
|
Add support for constexpr fields in Scripting API
|
2022-06-16 21:56:48 +02:00 |
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Wojtek Figat
|
02cb0f938b
|
Add old API with Vector3 for CollisionData
|
2022-06-16 10:57:15 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
995e5bc6ff
|
Add more utility methods to Transform and Matrix3x3
|
2022-06-16 10:50:53 +02:00 |
|
Wojtek Figat
|
bc8cc75ad8
|
Fix issue from 3294624849
|
2022-06-15 20:39:55 +02:00 |
|
Wojciech Figat
|
0d3ecd6dd2
|
Fix cross error in Material if input is not Float3
|
2022-06-15 19:04:21 +02:00 |
|
Wojciech Figat
|
cf1f8487e7
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-15 10:37:24 +02:00 |
|
Wojciech Figat
|
62a39911dd
|
Improve DDGI irradiance sampling by skipping cascades with not enough active probes at the sample location
|
2022-06-15 10:37:03 +02:00 |
|
Wojciech Figat
|
84ddba5814
|
Add DDGI injection into Volumetric Fog
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2022-06-15 09:51:40 +02:00 |
|
Wojciech Figat
|
4386dc8774
|
Add Actor::GetOrAddChild to C++
|
2022-06-15 09:23:06 +02:00 |
|
Wojtek Figat
|
37295e1ec7
|
Update engine assets
|
2022-06-14 23:23:04 +02:00 |
|
Wojtek Figat
|
7167a6d15a
|
Revert NDA platforms folders
|
2022-06-14 23:16:41 +02:00 |
|
Wojtek Figat
|
020e6f671c
|
Fix build
|
2022-06-14 23:10:21 +02:00 |
|
Wojtek Figat
|
8158052ec7
|
Fix Spline::GetSplineLength freeze
#726
|
2022-06-14 23:07:35 +02:00 |
|
Wojtek Figat
|
857691983f
|
Merge branch 'GoaLitiuM-fix_csharp_profiler_events'
|
2022-06-14 22:42:29 +02:00 |
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Wojtek Figat
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6ec34a2dec
|
Merge branch 'fix_csharp_profiler_events' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_csharp_profiler_events
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2022-06-14 22:42:08 +02:00 |
|
Wojtek Figat
|
69b69f9ea9
|
Format more engine code
|
2022-06-14 22:41:51 +02:00 |
|
Wojtek Figat
|
3925c6221c
|
Fix Multi Blend 2D node if all blend points are on the same line
#719
|
2022-06-14 20:46:55 +02:00 |
|
Wojtek Figat
|
2bf6fac77d
|
Format more engine code
|
2022-06-14 20:26:33 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
7c923198e0
|
Minor tweaks to #716
|
2022-06-14 19:56:58 +02:00 |
|
Wojtek Figat
|
8eb59703bd
|
Merge branch 'GoaLitiuM-view_size_node'
|
2022-06-14 19:53:42 +02:00 |
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