Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame
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@@ -410,8 +410,8 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext,
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}
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// Calculate which cascades should be updated this frame
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const uint64 cascadeFrequencies[] = { 1, 2, 3, 5 };
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// TODO: prevent updating 2 cascades at once on Low quality
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const uint64 cascadeFrequencies[] = { 2, 3, 5, 7 };
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//const uint64 cascadeFrequencies[] = { 1, 2, 3, 5 };
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//const uint64 cascadeFrequencies[] = { 1, 1, 1, 1 };
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bool cascadeSkipUpdate[4];
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for (int32 cascadeIndex = 0; cascadeIndex < cascadesCount; cascadeIndex++)
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