Commit Graph

190 Commits

Author SHA1 Message Date
Wojtek Figat
121b08801a Fix calling base class of overridden scripting object via vtable entry for method that has multiple parameters 2021-07-12 16:38:39 +02:00
Wojtek Figat
1561eba6fb Add support for using library-style includes for build tool includes cache 2021-07-09 22:23:23 +02:00
Wojtek Figat
2783eb07b2 Add intermediate data folder removing on build tool clean command 2021-07-09 22:22:49 +02:00
Damian Korczowski
f41e4c5fe1 Allow unsafe code in FlaxEngine.Tests project 2021-07-07 17:27:15 +02:00
Damian Korczowski
d9fe1b257f Fix monolithic build linking 2021-07-03 19:14:08 +02:00
Wojtek Figat
bf1a30c5c6 Attempt to fix build tool running on system with different locales
#554
2021-06-18 21:54:31 +02:00
Wojtek Figat
4de3d134c9 Fix generating includes list in c++ glue code for script (non-pod and variant wrappers can produce additional includes) 2021-06-16 17:40:00 +02:00
Wojtek Figat
e8348f2c7a Fix default value generation for numbers and enums in scripting api 2021-06-16 12:06:39 +02:00
Wojtek Figat
1e08ed177b Fix parsing doc comments in scripting api with inlined summary tag 2021-06-16 12:05:56 +02:00
Wojtek Figat
2068a58414 Fix using custom allocator on array field in scripting class 2021-06-16 11:23:12 +02:00
Wojtek Figat
23709a1b11 Merge branch 'perf-buildtool' of git://github.com/stefnotch/FlaxEngine into stefnotch-perf-buildtool 2021-06-12 23:20:24 +02:00
Wojtek Figat
9fd62cf9aa Add support for using references in scripting API events 2021-06-10 10:26:57 +02:00
Wojtek Figat
05d095b35e Add support for using pointers in scripting API events 2021-06-09 17:15:32 +02:00
stefnotch
3c48484870 Use Stopwatch instead of DateTime.Now for increased accuracy
DateTime.Now is decent, but not accurate enough for timings involving only a few milliseconds.
2021-06-06 21:52:29 +02:00
GoaLitiuM
f3652697ae Fix building UWP platform with Visual Studio 2019 2021-06-06 17:17:25 +03:00
Wojtek Figat
3a6b7ea80b Add support for Function<> as method parameter in scripting 2021-06-03 15:19:00 +02:00
Wojtek Figat
9629c48d99 Revert CSharp only project build optimization to fix game cooking
#539 #529
2021-06-03 12:53:18 +02:00
GoaLitiuM
5e8da3ba5f Include toolchain preprocessor definitions in binding generation 2021-05-31 16:58:38 +03:00
Wojtek Figat
a3f0f8ad8c Merge branch 'binding_generator_doc_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-binding_generator_doc_fixes 2021-05-28 09:53:59 +02:00
Wojtek Figat
2db2d27f12 Merge branch 'build_csharp_bindings_only' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_csharp_bindings_only 2021-05-28 09:35:03 +02:00
Wojtek Figat
a08e1576ce Merge remote-tracking branch 'origin/master' 2021-05-28 09:12:30 +02:00
Wojtek Figat
d5a129cb1b Add mono building for Switch 2021-05-28 09:12:15 +02:00
Wojtek Figat
810623be61 Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp 2021-05-27 23:36:07 +02:00
Wojtek Figat
b3d9ec687d Refactor base types initialization to be done during API processing 2021-05-27 23:34:55 +02:00
GoaLitiuM
d1fbe42443 Use verbatim strings in tooltip descriptions
Additionally escapes backslashes in the tooltip string. Only character
that needs to be manually escaped is the double quotation marks.
2021-05-26 22:08:55 +03:00
GoaLitiuM
327ccec4cb Only build bindings for project references with C#-only projects 2021-05-24 18:57:05 +03:00
Wojtek Figat
c1f0fb750d Code style 2021-05-22 22:26:36 +02:00
GoaLitiuM
d401f57080 Use Roslyn C# compiler server to improve script compilation times 2021-05-22 16:43:40 +03:00
Wojtek Figat
b4533211a7 Tweak build for test 2021-05-20 22:53:10 +02:00
Wojtek Figat
9215ea4861 Add support for custom build configurations for engine deploy 2021-05-19 21:23:01 +02:00
Wojtek Figat
b25ba6b229 Add support for custom package output directory for engine deploy 2021-05-19 21:19:27 +02:00
Wojtek Figat
3540e91cc4 Add preserving package output directory across sequential package builds 2021-05-19 21:18:54 +02:00
Wojtek Figat
1a55e7c734 Fix copying missing dependency files for C#-only binary modules build 2021-05-19 16:55:35 +02:00
Wojtek Figat
9a617c630b Fix api error 2021-05-16 18:54:40 +02:00
Wojtek Figat
a89d5d1817 Add skipping generating structure fields accessors for private fields in scripting 2021-05-15 23:21:16 +02:00
Wojtek Figat
506df8c516 Fix using fixed array initializers in scripting API field 2021-05-15 23:20:34 +02:00
Wojtek Figat
67aa41afb1 Fix base method calls handling in scripting vtable overrides
#507
2021-05-14 16:07:46 +02:00
Wojtek Figat
12aa5f0b65 Fix bindings code issue 2021-05-14 15:37:05 +02:00
Wojtek Figat
e4de83f2ed Add automatic profiler events for C# methods invocation 2021-05-04 00:17:27 +02:00
Wojtek Figat
f6137831ee Fix POD structure check in scripting api if contains array field 2021-05-04 00:15:22 +02:00
Wojtek Figat
4e94c7c88c Optimize C# method invoke in bindings via direct Mono invoke 2021-05-03 19:24:48 +02:00
Wojtek Figat
c4fa30d39c Add sorting for used namespaces in bindings and include nested types checks
#477
2021-04-28 11:41:46 +02:00
Wojtek Figat
a02b5b8b57 Merge branch 'master' of git://github.com/MiheevN/FlaxEngine into MiheevN-master
# Conflicts:
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs
2021-04-28 11:21:30 +02:00
Wojtek Figat
3ef41e1e23 Merge branch 'master' into localization 2021-04-27 16:54:49 +02:00
Wojtek Figat
b96f0efd9c Fix using Delegate<> in API event
(cherry picked from commit 7b2c034fba)
2021-04-27 16:52:48 +02:00
Wojtek Figat
b73ff9aaf6 Merge branch '1.1' into 1.2
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-24 12:32:17 +02:00
Николай Михеев
51a90dcd28 Adding the namespace of a field from another module. 2021-04-24 14:13:07 +07:00
Wojtek Figat
2b698ca8b0 Add support for fixed-array fields in scripting 2021-04-22 21:03:40 +02:00
Wojtek Figat
ace8295ab7 Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-22 16:10:36 +02:00
Wojtek Figat
2f1aeb6897 Fix API_AUTO_SERIALZIATION usage if base type is not serializable 2021-04-22 10:58:01 +02:00