Commit Graph

42 Commits

Author SHA1 Message Date
Wojtek Figat
db8adf7d96 Fix creating virtual terrain collision of actor that is not in a game 2024-05-05 22:50:12 +02:00
Wojtek Figat
4fbe210730 Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
2024-04-22 23:20:44 +02:00
Wojtek Figat
a549733811 Merge branch 'physicsscene_change_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physicsscene_change_fix 2024-03-14 17:32:00 +01:00
Wojtek Figat
6d792f1f74 Fix critical regression in terrain heightmap data upgrade 2024-03-12 17:59:41 +01:00
92c109c003 Fix PhysicsScene change not working in physics actors 2024-03-10 00:01:39 +02:00
Wojtek Figat
8964b8907c Fix to 5ec737ef80 2024-03-05 11:10:37 +01:00
Wojtek Figat
5ec737ef80 Fix loading old terrain heightmaps when using
#2262
2024-03-04 22:46:11 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
0035c347f4 Add safety check for splatmap sampling 2024-02-19 18:11:57 +01:00
Wojtek Figat
9e269b8e58 Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
#	Source/Engine/Terrain/Terrain.h
#	Source/Engine/Terrain/TerrainPatch.h
2024-02-16 23:49:33 +01:00
Wojtek Figat
c3faabaa0f Fix game build 2024-02-16 23:29:01 +01:00
Wojtek Figat
42b4443e14 Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
2024-02-16 17:11:40 +01:00
Wojtek Figat
7538296775 Refactor PhysicalMaterial usage to utilize JsonAssetReference struct 2024-02-15 11:45:50 +01:00
Wiktor Kocielski
9d1b287cd7 Terrain-related classes exposure to scripting API 2023-10-24 05:17:16 +03:00
Wojtek Figat
552641c51a Fix potential crashes if uses calls terrain tools with invalid params 2023-10-08 17:02:26 +02:00
Wiktor Kocielski
a3063258e5 Add ability to clean patch caches 2023-08-15 12:35:32 +03:00
Wojtek Figat
a26d0d03eb Upgrade to PhysX 5.1.3 2023-03-03 17:13:46 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
3070493729 Add support for Physics Scene origin shifting 2022-07-04 20:04:11 +02:00
Wojtek Figat
62ff305fad Fixes for Terrain with Large Worlds usage 2022-07-03 15:38:39 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojciech Figat
066a4c65bb Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch 2022-02-08 19:55:59 +01:00
Wojtek Figat
37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojtek Figat
427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Iain Mckay
a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
Wojciech Figat
62285b7b73 Fix missing collision on terrain created in play mode 2021-11-22 17:07:43 +01:00
Wojtek Figat
42f05a5072 Add Terrain physics collision debug drawing support 2021-07-14 14:51:20 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
09671823e4 Optimize String usage with StringView for basic file paths operations 2021-05-02 11:25:42 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
4562dde31f Add Vehicles support 2021-03-26 15:11:07 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
Wojtek Figat
2325de3ddc Fix missing terrain bounds update after modifying terrain
Fixes #5
2021-02-07 21:11:04 +01:00
Wojtek Figat
a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00