Wojtek Figat
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793afff0aa
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Merge remote-tracking branch 'origin/1.9' into 1.9
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2024-07-12 17:05:18 +02:00 |
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Wojtek Figat
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b80101411f
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Optimize Vulkan Memory Allocator to not use mutex as it's synced by engine to safely access resources
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2024-07-12 17:05:07 +02:00 |
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Wojtek Figat
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e83097d114
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Fix missing memory allocator for Vulkan Memory Allocator
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2024-07-12 17:04:23 +02:00 |
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Wojtek Figat
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352913ba14
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Add random per-probe rotation for rays tracing in DDGI
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2024-07-11 14:48:24 +02:00 |
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Wojtek Figat
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dbda31d570
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Add timeBeginPeriod(1) on Win32 platforms to improve timer precision
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2024-07-10 15:34:38 +02:00 |
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Wojtek Figat
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d521409033
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Missing change for particles from 6b06f1dbcf
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2024-07-10 13:58:01 +02:00 |
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Wojtek Figat
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6b06f1dbcf
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Optimize Global SDF to use 8-bit storage (50% less memory usage)
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2024-07-10 13:22:25 +02:00 |
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Wojtek Figat
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ffddbb455f
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Add Scripting events to C++ api similar to C# ones
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2024-07-09 11:57:41 +02:00 |
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Wojtek Figat
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d5dd8e7ecf
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Optimize GlobalSurfaceAtlasPass tiles by sorting by size before inserting them into atlas
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2024-07-08 16:43:26 +02:00 |
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Wojtek Figat
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082a5819cd
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Optimize GlobalSurfaceAtlasPass by ignoring GBuffer2 properties (diffuse-only surfaces)
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2024-07-08 16:40:59 +02:00 |
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Wojtek Figat
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bee39dda58
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Fix commandline options in build
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2024-07-06 12:57:19 +02:00 |
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Wojtek Figat
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559cd74647
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Audio/Audio.cpp
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2024-07-05 22:18:40 +02:00 |
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Wojtek Figat
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d1e54b821b
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Fix asset to be soft when transformation is nan or inf
#2742
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2024-07-04 18:05:47 +02:00 |
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Wojtek Figat
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230c57cca4
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Add WinPixEventRuntime for D3D12 to provide GPU profiler event names
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2024-07-03 18:30:11 +02:00 |
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Wojtek Figat
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b8100e9417
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Fix missing GPU events when using shaders profiling/debugging or graphics dev tools are enabled
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2024-07-03 18:29:42 +02:00 |
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Wojtek Figat
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b3d77ab9eb
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Add shaders profiling console command
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2024-07-03 13:22:19 +02:00 |
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Wojtek Figat
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030a66c091
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Add shader cache invalidation when using debug shader option via cmd line in Editor
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2024-07-03 12:41:29 +02:00 |
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Wojtek Figat
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00a9c48fec
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Optimize probes count multiplication in DDGI shader
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2024-07-03 08:51:58 +02:00 |
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Wojtek Figat
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6fbf4a6aac
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Optimize draw calls sorting and objects buffer building to be async
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2024-07-02 16:07:09 +02:00 |
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Wojtek Figat
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e18b059234
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Merge branch 'unsafeaccessor_init' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unsafeaccessor_init
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2024-07-02 10:04:00 +02:00 |
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Wojtek Figat
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1b72b14376
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Merge branch 'AudioListenerWarning' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AudioListenerWarning
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2024-07-02 10:01:39 +02:00 |
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Wojtek Figat
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ec510425a1
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Merge branch 'update_assimp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_assimp
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2024-07-02 09:12:27 +02:00 |
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Wojtek Figat
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ddfaeddb5f
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Merge branch 'wrap-on-underscore' of https://github.com/Tryibion/FlaxEngine into Tryibion-wrap-on-underscore
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2024-07-02 09:10:37 +02:00 |
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Wojtek Figat
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567d5f70ab
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Merge remote-tracking branch 'origin/1.9' into 1.9
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2024-07-02 00:58:25 +02:00 |
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Wojtek Figat
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fe0711c3e2
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Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set
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2024-07-02 00:55:41 +02:00 |
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Wojtek Figat
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9486466abf
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Fix D3D11 to properly issue instanced draws even if instance count is 1
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2024-07-02 00:54:49 +02:00 |
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Wojtek Figat
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1328e869a9
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Fix crash in D3D12 when constant buffer was binded but not updated before the draw
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2024-07-02 00:54:17 +02:00 |
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Wojtek Figat
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fbc648302d
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Fix timer queries reset before use on Vulkan
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2024-07-02 00:53:45 +02:00 |
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Wojtek Figat
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ef129a3135
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Add frustum culling for editor preview camera mesh
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2024-07-02 00:53:03 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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d56493da54
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Use UnsafeAccessor to initialize scripting object interop fields
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2024-06-30 15:52:14 +03:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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516ed3e9a0
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Cleanup some rendering code
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2024-06-28 21:21:17 +02:00 |
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Wojtek Figat
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f4d4969650
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Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9
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2024-06-28 09:52:06 +02:00 |
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Wojtek Figat
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dbbc2b70bf
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Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes
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2024-06-28 09:43:18 +02:00 |
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Wojtek Figat
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e265b760c1
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USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data
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2024-06-28 08:50:14 +02:00 |
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Wojtek Figat
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138e17508b
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Add profile event to hardware instancing building and insert draw count into profiler zone data
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2024-06-27 21:03:52 +02:00 |
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Wojtek Figat
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7b5edc363a
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Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data
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2024-06-27 09:29:09 +02:00 |
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Wojtek Figat
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8eaa635385
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Minor tweaks to GlobalSA
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2024-06-26 18:19:48 +02:00 |
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Wojtek Figat
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91d3216a00
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Fix crash on shutdown when physical material asset was left alone
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2024-06-26 18:19:36 +02:00 |
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Wojtek Figat
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18c3f274f8
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Optimize Global SDF drawing with async job system
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2024-06-26 18:16:58 +02:00 |
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Wojtek Figat
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b545d8800c
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Optimize job system memory allocations
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2024-06-24 23:19:01 +02:00 |
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Wojtek Figat
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3bbaa8dad0
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Remove unused job system stats and concurrent queue code
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2024-06-24 19:02:38 +02:00 |
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Wojtek Figat
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a1c251c3b7
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Add various optimizations to Global Surface Atlas
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2024-06-24 19:01:35 +02:00 |
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Wojtek Figat
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8190d7f171
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Optimize Global Surface Atlas setup and objects buffer writing to be async
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2024-06-24 13:15:45 +02:00 |
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Wojtek Figat
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861d8a683f
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Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before
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2024-06-24 13:12:48 +02:00 |
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Wojtek Figat
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2773949197
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Optimize wait signal in Job System to wake waiting threads only when job batch ends
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2024-06-22 09:58:20 +02:00 |
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Wojtek Figat
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3b3cd5ade4
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Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list
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2024-06-21 23:01:32 +02:00 |
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6436fb3bde
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Update AssImp to latest version
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2024-06-21 21:55:30 +03:00 |
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Wojtek Figat
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4d0d08f245
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Optimize Global Surface Atlas drawing with async job system
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2024-06-21 17:55:02 +02:00 |
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