Wojtek Figat
e9dcb8a8bb
Add option to build editor without profiler
2024-11-06 09:29:26 +01:00
Wojtek Figat
23ad24751a
Fix editor tables rows coloring to start with darker one
2024-10-12 00:00:02 +02:00
Wojtek Figat
ed9aaba055
Fix profiler window tabs layout for charts
2024-08-17 00:10:03 +02:00
Chandler Cox
224c2c049e
Fix the profiler charts in place and only scroll profiler info.
2024-06-18 19:25:12 -05:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
7f4d2d8db6
Fix GPU profiler event percentage calculation and add tint highlight to spot slow entries
2024-01-05 12:53:48 +01:00
Wojtek Figat
618273977c
Minor improvements to code style #1541
2023-11-13 17:17:05 +01:00
Luke Schneider
ad28a3fdbf
Better light theme (Style) support, and a Default light theme (as a secondary option)
...
1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate.
2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more.
3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
Wojtek Figat
6621e70ae7
Add objects replication and RPC stats table to Network Profiler
2023-09-26 10:33:12 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
3017010ef4
Minor adjustments to the profiling tools code
2022-12-07 15:27:40 +01:00
Wojciech Figat
bfec5d6a8d
Improve displaying tris/vert count in GPU profiler if value is large
2022-07-27 16:24:49 +02:00
Wojtek Figat
89688f93e1
Add GPU Dispatch calls in GPU profiler draw calls collumn
2022-07-13 21:45:43 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
8f78ccf414
Add pooling for timeline table row controls in profiler
2021-06-11 16:49:12 +02:00
Wojtek Figat
81fd026313
Add pooling for timeline event controls in profiler
2021-06-11 16:44:26 +02:00
Wojtek Figat
9c7378cf5b
Optimize Profiler window update to refresh only visible tab UI
2021-06-11 12:03:01 +02:00
W2.Wizard
35b687bf3d
Additional cleanup
...
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00