Commit Graph

21 Commits

Author SHA1 Message Date
Wojtek Figat
e9dcb8a8bb Add option to build editor without profiler 2024-11-06 09:29:26 +01:00
Wojtek Figat
23ad24751a Fix editor tables rows coloring to start with darker one 2024-10-12 00:00:02 +02:00
Wojtek Figat
ed9aaba055 Fix profiler window tabs layout for charts 2024-08-17 00:10:03 +02:00
Chandler Cox
224c2c049e Fix the profiler charts in place and only scroll profiler info. 2024-06-18 19:25:12 -05:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
7f4d2d8db6 Fix GPU profiler event percentage calculation and add tint highlight to spot slow entries 2024-01-05 12:53:48 +01:00
Wojtek Figat
618273977c Minor improvements to code style #1541 2023-11-13 17:17:05 +01:00
Luke Schneider
ad28a3fdbf Better light theme (Style) support, and a Default light theme (as a secondary option)
1) Added ForegroundViewport as a new color.  It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials.  It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport.  A new color seemed appropriate.

2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor).  This includes  the Row class, Asset class, SingleChart class, Timeline Class, and more.

3) Added a second theme/Style (DefaultLight) to include with the engine.  It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary).  I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
Wojtek Figat
6621e70ae7 Add objects replication and RPC stats table to Network Profiler 2023-09-26 10:33:12 +02:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
3017010ef4 Minor adjustments to the profiling tools code 2022-12-07 15:27:40 +01:00
Wojciech Figat
bfec5d6a8d Improve displaying tris/vert count in GPU profiler if value is large 2022-07-27 16:24:49 +02:00
Wojtek Figat
89688f93e1 Add GPU Dispatch calls in GPU profiler draw calls collumn 2022-07-13 21:45:43 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
8f78ccf414 Add pooling for timeline table row controls in profiler 2021-06-11 16:49:12 +02:00
Wojtek Figat
81fd026313 Add pooling for timeline event controls in profiler 2021-06-11 16:44:26 +02:00
Wojtek Figat
9c7378cf5b Optimize Profiler window update to refresh only visible tab UI 2021-06-11 12:03:01 +02:00
W2.Wizard
35b687bf3d Additional cleanup
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00