Wojtek Figat
|
d4d27b88f0
|
Format engine codebase with ReSharper
|
2022-06-14 19:05:04 +02:00 |
|
Wojtek Figat
|
3294624849
|
Add Double, Vector2/3/4 nodes to Visject graphs
|
2022-06-14 18:56:00 +02:00 |
|
Wojciech Figat
|
fc96620045
|
Remove disabling temporal reprojection from Volumetric Fog
|
2022-06-14 16:56:53 +02:00 |
|
Wojciech Figat
|
0729ffdafe
|
Improve PostFx settings setup
|
2022-06-14 15:31:51 +02:00 |
|
Wojciech Figat
|
4cabf9de53
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-14 12:03:28 +02:00 |
|
Wojciech Figat
|
2522d84a21
|
Add default Post Process options to Graphics Settings
|
2022-06-14 12:01:16 +02:00 |
|
Wojciech Figat
|
c6e909c867
|
Refactor API_INJECT_CPP_CODE into API_INJECT_CODE to support code injection in other languages
|
2022-06-14 11:53:31 +02:00 |
|
Wojtek Figat
|
18cd7b657e
|
Fix compilation error
|
2022-06-13 23:57:19 +02:00 |
|
Wojtek Figat
|
b815ba51a5
|
Fix build issues
|
2022-06-13 23:37:11 +02:00 |
|
|
|
b89e3bb0ff
|
Add "View Size" node for GUI materials
|
2022-06-13 22:25:55 +03:00 |
|
Wojtek Figat
|
4967b27ff7
|
Add test build with UseLargeWorlds=true for Github Actions
|
2022-06-13 19:13:28 +02:00 |
|
Wojtek Figat
|
ffce2005da
|
Add UseLargeWorlds to engine configuration
|
2022-06-13 18:54:15 +02:00 |
|
Wojciech Figat
|
37511c0e6b
|
Various DDGI improvements
|
2022-06-13 16:02:41 +02:00 |
|
Wojciech Figat
|
eb1e39b3c4
|
Disable Global SDF in Editor's asset viewports
|
2022-06-13 16:02:22 +02:00 |
|
Wojciech Figat
|
6c45fff205
|
Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
|
2022-06-13 15:28:46 +02:00 |
|
Wojciech Figat
|
e96e6bea86
|
Fix initial irradiance update for scrolled probes
|
2022-06-13 13:59:01 +02:00 |
|
Wojciech Figat
|
ca0c3eb7d6
|
Optimize BoundingFrustum contains/intersects test
|
2022-06-13 12:38:18 +02:00 |
|
Wojciech Figat
|
78afe60343
|
Add Global Surface Atlas resolution setting
|
2022-06-13 12:38:01 +02:00 |
|
Wojtek Figat
|
1fc26a63a7
|
Update gi branch changes to large worlds
|
2022-06-13 00:50:34 +02:00 |
|
Wojtek Figat
|
e43515f653
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
|
2022-06-13 00:46:33 +02:00 |
|
Wojtek Figat
|
bc65057eb7
|
Add property type tooltip to Visject properties
|
2022-06-13 00:41:06 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
d4839b9c78
|
Add Global Illumination options to PostFx Settings
|
2022-06-10 18:48:17 +02:00 |
|
Wojciech Figat
|
aa58665740
|
Move Global SDF towards the view direction
|
2022-06-10 14:31:01 +02:00 |
|
Wojciech Figat
|
f685c67275
|
Add Global SDF quality setting and support for variable cascades count and resolution
|
2022-06-10 14:30:40 +02:00 |
|
Wojciech Figat
|
3b27ae5fa9
|
Optimize ProbesTrace texture in DDGI to use batched probes update
|
2022-06-10 10:39:46 +02:00 |
|
Wojciech Figat
|
3a8e5e0bbe
|
Various DDGI quality improvements
|
2022-06-09 11:31:20 +02:00 |
|
Wojciech Figat
|
211491f3d2
|
Add missing AO for DDGI irradiance
|
2022-06-09 10:55:26 +02:00 |
|
Wojciech Figat
|
6a74ebd62e
|
Add support for cascades to DDGI
|
2022-06-09 08:55:45 +02:00 |
|
Wojciech Figat
|
73d762cf0c
|
Fix regression from 5ee62be166
|
2022-06-06 15:47:56 +02:00 |
|
Wojciech Figat
|
5ee62be166
|
Various DDGI improvements to the quality of the final effect
|
2022-06-06 15:04:58 +02:00 |
|
Wojciech Figat
|
c147e3bff4
|
Minor DDGI optimization
|
2022-06-06 13:13:36 +02:00 |
|
Wojciech Figat
|
1f1ed2bf60
|
Fix terrain draw modes to collect only current draw pass
|
2022-06-06 10:28:58 +02:00 |
|
Wojciech Figat
|
31d9802cf4
|
Add IndirectLightingIntensity support for lights in Global Surface Atlas
|
2022-06-06 10:28:39 +02:00 |
|
|
|
bbbfa4d5fe
|
Fix wrong timestamps in C# profiler events
|
2022-06-05 18:38:36 +03:00 |
|
Wojciech Figat
|
79220556df
|
Improve DDGI probes relocation algorithm
|
2022-06-03 17:43:12 +02:00 |
|
Wojciech Figat
|
befaf65ab1
|
Optimize DDGI probes position calculation when sampling irradiance
|
2022-06-03 16:11:46 +02:00 |
|
Wojciech Figat
|
54c322da7c
|
Fix missing specular regression
|
2022-06-03 12:14:03 +02:00 |
|
Wojciech Figat
|
d05c09a33d
|
Improve GI quality
|
2022-06-02 18:13:15 +02:00 |
|
Wojciech Figat
|
641d04a50e
|
Improve GI quality
|
2022-05-31 15:52:19 +02:00 |
|
Wojciech Figat
|
bdc7b3b754
|
Add updating ModelInstanceActor render state on material change
|
2022-05-27 12:07:27 +02:00 |
|
Wojciech Figat
|
d0a6f82cc2
|
Fix updating Global Surface Atlas for the static object that rendering state was modified
|
2022-05-27 12:07:02 +02:00 |
|
Wojciech Figat
|
eb6050cf27
|
Improve probes relocation algorithm to reduce visual artifacts due to probes flickering
|
2022-05-27 11:44:39 +02:00 |
|
Wojciech Figat
|
48b3a34182
|
Fix potential issue with SR/RT slots
|
2022-05-26 15:43:55 +02:00 |
|
Wojciech Figat
|
3377229966
|
Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability
|
2022-05-26 15:10:26 +02:00 |
|
Wojciech Figat
|
c2082925c7
|
Improve multi-bounce irradiance lighting by limiting the diffuse color intensity
|
2022-05-26 15:09:37 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
|
2022-05-25 20:04:33 +02:00 |
|
Wojtek Figat
|
1303740611
|
Add proper template types inflating with typedef searching for new scripting api features usage
|
2022-05-25 19:55:22 +02:00 |
|
Wojtek Figat
|
edbf0761d2
|
Minor code simplification
|
2022-05-25 19:54:50 +02:00 |
|
Wojciech Figat
|
e6a06832bf
|
Fix invalid border corner pixel copy in probe image
|
2022-05-25 10:39:24 +02:00 |
|