Wojtek Figat
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835a230323
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Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
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189575efec
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Add GPUDevice::CreateConstantBuffer for custom constants buffers usage
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2022-11-26 21:17:05 +01:00 |
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Wojtek Figat
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39dc439cd8
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Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
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2022-11-26 20:37:04 +01:00 |
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Wojtek Figat
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bdb27fef1b
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Minor optimizations
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2022-11-26 12:08:53 +01:00 |
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Wojtek Figat
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c33fe04645
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Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
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2022-11-25 23:04:17 +01:00 |
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Wojtek Figat
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62cf8bebd0
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Bump up materials version after merge of two upgrades
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2022-11-22 20:09:59 +01:00 |
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Wojtek Figat
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2ad6eb0c72
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Merge branch 'master' into 1.5
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2022-11-22 19:58:53 +01:00 |
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Wojtek Figat
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c55d38534d
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Add WorldPosition to postfx material scene textures for world-space position sampling at uv
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2022-11-21 23:45:13 +01:00 |
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54e30c35e9
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Fix crash when shader cache file is empty
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2022-11-17 21:22:32 +02:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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aa978ce0e4
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Minor improvements
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2022-11-10 23:45:58 +01:00 |
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Wojtek Figat
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ea5e38fdd1
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Fixes for overriden draw calls material in debug views
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2022-11-10 00:22:23 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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ec62763e87
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Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
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2022-11-01 00:37:01 +01:00 |
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Wojtek Figat
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27ad3c38b7
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Rename RenderListAllocation into RendererAllocation
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2022-10-28 17:53:22 +02:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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437ed07368
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-10-24 12:07:39 +02:00 |
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Wojtek Figat
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c6523ed9cd
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Fix crash when presenting task which swap chain is not ready
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2022-10-23 14:18:55 +02:00 |
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Wojtek Figat
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42d1f40b9c
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Optimize some code by manual inlining
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2022-10-21 18:36:29 +02:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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ff34c7cc9b
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Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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2022-10-12 11:22:20 +02:00 |
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Wojciech Figat
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c9726ab05b
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Compact graphics settings
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2022-09-02 14:10:04 +02:00 |
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Wojciech Figat
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b17070adf5
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Fix picking to properly select closest triangle for meshes
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2022-08-18 15:54:02 +02:00 |
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Wojciech Figat
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6a1378ebdb
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Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI
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2022-08-09 14:37:29 +02:00 |
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Wojtek Figat
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a6e9abfceb
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Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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2022-08-01 22:58:22 +02:00 |
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Wojtek Figat
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
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Wojciech Figat
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2a53143bc4
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Add new mode to Screen Space Reflections for DDGI Scene tracing
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2022-07-21 09:41:38 +02:00 |
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Wojciech Figat
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0af86d8cb8
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Add HDR env probes support
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2022-07-19 10:33:52 +02:00 |
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Wojciech Figat
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6061a0a344
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Add support for baking env probes in cooked game
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2022-07-18 16:32:50 +02:00 |
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Wojciech Figat
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60f868a08b
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Add real-time environment probes support
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2022-07-18 14:50:41 +02:00 |
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Wojciech Figat
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3dbff3cab7
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Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file
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2022-07-18 13:02:34 +02:00 |
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Wojciech Figat
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a2677a25a9
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Improve env probes rendering if DDGI is enabled
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2022-07-15 16:13:36 +02:00 |
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Wojciech Figat
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a8579cadcc
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Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
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2022-07-14 15:37:54 +02:00 |
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Wojciech Figat
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e210e58644
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Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master
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2022-07-14 14:49:04 +02:00 |
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Wojciech Figat
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0d8ebd332e
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Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
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Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojtek Figat
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8da4e546da
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Fix env probes far from origin
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2022-07-04 20:22:26 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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b40a890d31
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More work for large worlds
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2022-06-30 22:07:11 +02:00 |
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Wojciech Figat
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4007c5e29c
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Add BounceIntensity to Global Illumination settings
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2022-06-30 15:27:31 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojtek Figat
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a7463872a8
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Add Camera Cut on rendering view origin change (for large worlds)
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2022-06-26 19:23:28 +02:00 |
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Wojtek Figat
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00498106fa
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Fix model mouse selection regression
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2022-06-23 22:28:12 +02:00 |
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Wojtek Figat
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1dab45f407
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Add support for renaming GPU resources (development builds only)
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2022-06-22 23:08:39 +02:00 |
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