Commit Graph

14 Commits

Author SHA1 Message Date
Wojciech Figat
32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Wojciech Figat
0eba11f1eb Add Content.GetEditorAssetPath 2022-08-08 11:48:16 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
058e23f3ee Add Content.GetAllAssets to get all asset ids in project 2021-10-08 16:25:15 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
fdf6306060 Fix asset paths lookup in build 2021-05-14 10:33:08 +02:00
Wojtek Figat
fd595863dc Fix asset paths to be from project rather than packages 2021-05-02 11:25:41 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
dc62586314 Fix missing asset register for new json resources 2021-04-23 10:53:27 +02:00
Wojtek Figat
21d96c6baf Fix loading game assets in cooked build via path relative to the project folder 2021-03-01 13:00:07 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
VNC
8b2a8d22b3 Fixed more typos in Source\Engine\Content 2020-12-29 03:41:01 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00