Wojciech Figat
85f351663b
Add Transparent Lighting Modes for material with option to use non-directional shading
2022-07-14 09:22:32 +02:00
Wojtek Figat
89688f93e1
Add GPU Dispatch calls in GPU profiler draw calls collumn
2022-07-13 21:45:43 +02:00
Wojciech Figat
7b041bbaa5
Hide editor control from Visual Scripts api
2022-07-08 16:54:49 +02:00
Wojciech Figat
f89ba20d9c
Minor fix if saved editor viewport camera location gets corrupted
2022-07-08 16:43:43 +02:00
Wojciech Figat
5437f7cc1a
Fix editor viewport capturing mouse if window is not foreground
2022-07-08 09:30:35 +02:00
Wojciech Figat
f221bc6361
Minor improvements
2022-07-07 15:34:15 +02:00
Wojciech Figat
02dbd07506
Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window
2022-07-06 09:29:25 +02:00
Wojciech Figat
bd90280da7
Missing improvement from 9192375ddb into Material Instance parameters editor
2022-07-05 16:00:39 +02:00
Wojciech Figat
9192375ddb
Improve properties display (group all parameters from the same group together)
2022-07-05 10:36:36 +02:00
Wojtek Figat
2e947ab85a
Fixes for large worlds
2022-07-04 20:35:29 +02:00
Wojtek Figat
5708f2ae0b
Fix vertex paint with Large Worlds
2022-07-03 16:14:27 +02:00
Wojtek Figat
d9dc23afc1
Fixes for Foliage with Large Worlds usage
2022-07-03 16:08:22 +02:00
Wojtek Figat
62ff305fad
Fixes for Terrain with Large Worlds usage
2022-07-03 15:38:39 +02:00
Wojtek Figat
400c4bb570
Fix Editor play mode exit bug after closing maximized Game window
2022-07-02 20:59:55 +02:00
Wojtek Figat
d0955a5ac0
Fix editor selection with Large Worlds origin usage
2022-07-02 20:35:25 +02:00
Wojtek Figat
33513834df
Add support for Large Worlds in more engine systems
2022-07-02 20:07:04 +02:00
Wojtek Figat
85fe22d7a7
Fix typos
2022-07-01 17:05:17 +02:00
Wojtek Figat
b1640515c4
Merge remote-tracking branch 'origin/gi'
...
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojciech Figat
ea34207d07
Fix play mode in Editor error
2022-06-28 16:07:22 +02:00
Wojtek Figat
5633d1bcb9
Fix editor viewport mouse selection regression
2022-06-23 18:56:02 +02:00
Wojtek Figat
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
Wojciech Figat
41a58f3f2c
Merge remote-tracking branch 'origin/master' into gi
2022-06-20 08:26:06 +02:00
Wojtek Figat
1fbdabdcd0
Fixes
2022-06-19 13:07:19 +02:00
Wojtek Figat
2e2404dc5f
Fix regression from 2522d84a21
2022-06-19 13:07:07 +02:00
Wojciech Figat
1db65ac882
Add GlobalIllumination to debug GI probes
2022-06-17 15:07:58 +02:00
artkez
3c0e42ea78
added Smoothstep and Step material nodes
2022-06-17 12:38:14 +03:00
Wojtek Figat
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
Wojciech Figat
cf1f8487e7
Merge remote-tracking branch 'origin/master' into gi
2022-06-15 10:37:24 +02:00
Wojtek Figat
7c923198e0
Minor tweaks to #716
2022-06-14 19:56:58 +02:00
Wojtek Figat
47a3ac36cd
Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node
2022-06-14 19:53:17 +02:00
Wojtek Figat
98473487bc
Fix Editor Analytics tracking option file SetupStyle
...
#727
2022-06-14 19:51:38 +02:00
Wojtek Figat
3294624849
Add Double, Vector2/3/4 nodes to Visject graphs
2022-06-14 18:56:00 +02:00
Wojciech Figat
2522d84a21
Add default Post Process options to Graphics Settings
2022-06-14 12:01:16 +02:00
b89e3bb0ff
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
Wojtek Figat
e43515f653
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
bc65057eb7
Add property type tooltip to Visject properties
2022-06-13 00:41:06 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
d4839b9c78
Add Global Illumination options to PostFx Settings
2022-06-10 18:48:17 +02:00
Wojciech Figat
f685c67275
Add Global SDF quality setting and support for variable cascades count and resolution
2022-06-10 14:30:40 +02:00
81f62f58d7
Improve JetBrains Rider installation detection
2022-05-29 15:47:08 +03:00
Wojciech Figat
375222a089
Initial DDGI implementation
2022-05-23 10:15:02 +02:00
Wojtek Figat
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
04c0f19584
Add Double2, Double3, Double4 to C# scripting API
2022-05-18 23:23:50 +02:00
Wojtek Figat
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
Wojciech Figat
f7955a5c4e
Add support for custom location of Custom Global Code in generated material source code
2022-05-12 13:44:57 +02:00
Wojtek Figat
5525527ecd
Add No Results node to Content Search if nothing found
2022-05-11 19:08:01 +02:00
Wojtek Figat
650d15a665
Add Ctrl+C shortcut for content search result copy
2022-05-11 19:03:36 +02:00
Wojtek Figat
a5bcff5231
Skip assets from temporary folder in Content Search
2022-05-11 19:03:19 +02:00
Wojtek Figat
782c3a0e3e
Add Find references utility for graph parameters and methods
2022-05-09 18:10:47 +02:00